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A Gamers Manifesto!

 
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rob

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Since: Jun 01, 2005
Posts: 119



(Msg. 1) Posted: Mon Jun 06, 2005 11:38 am
Post subject: A Gamers Manifesto!
Archived from groups: comp>sys>ibm>pc>games>action (more info?)

http://www.pointlesswasteoftime.com/games/manifesto.html
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Memnoch

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Since: Sep 28, 2003
Posts: 1433



(Msg. 2) Posted: Mon Jun 06, 2005 11:38 am
Post subject: Re: A Gamers Manifesto! [Login to view extended thread Info.]
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On Mon, 6 Jun 2005 11:38:01 +1200, "rob" <roball DeleteThis @xtra.co.nz> wrote:

>http://www.pointlesswasteoftime.com/games/manifesto.html

A great read. Imagine if every developer out there took this stuff to heart.
Just think of the software we would be getting!
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Chadwick

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Since: Jun 13, 2005
Posts: 258



(Msg. 3) Posted: Mon Jun 06, 2005 11:38 am
Post subject: Re: A Gamers Manifesto! [Login to view extended thread Info.]
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Andrew MacPherson wrote:
> > wrong group mister!
>
> Bollox. That article applies to all gaming equally.

You beat me to it.


>
> I'm beginning to realise this ongoing saga with you against the world is
> one of those good old text based adventure games. If we can just work
> out the right instruction set, we might to be able to rescue you from
> your mental illness.
>
> Ok, I get first try:
>
> -------------------------------------------------------
>
> You are in a glade surrounded by trees...

Can't you still get adventure creator programs where you can knock up
this kind of text adventure?
Might provide a modicum of entertainment...
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Chadwick

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Since: Jun 13, 2005
Posts: 258



(Msg. 4) Posted: Mon Jun 06, 2005 11:38 am
Post subject: Re: A Gamers Manifesto! [Login to view extended thread Info.]
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Bateau wrote:
> Wow that dickhead has never heard of any wilderness survival games.
> There are plenty of porno games out there too. All the problems in the
> industry he talks about are his fault, and yours too. There's no point
> whining at the developers. He's not even consistent. He doesn't want
> developers to waste money on artists but he does want them to waste
> money on voice actors.

I did notice that he barely pauses for breath between saying "Get the
voice acting right" and "voice acting does not affect our decision to
byuy the game".
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Andrew MacPherson

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Since: Aug 30, 2004
Posts: 358



(Msg. 5) Posted: Mon Jun 06, 2005 11:38 am
Post subject: Re: A Gamers Manifesto! [Login to view extended thread Info.]
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In article <po47a19bqmd2cqjav3i32680un67cg11ep.RemoveThis@4ax.com>,
memnoch.RemoveThis@nospampleaseimbritish.ntlworld.com (Memnoch) wrote:

> A great read.

WHS. Excellent stuff.

Andrew McP
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Toby

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Since: Dec 20, 2004
Posts: 294



(Msg. 6) Posted: Mon Jun 06, 2005 11:45 am
Post subject: Re: A Gamers Manifesto! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2005-06-06, Andrew MacPherson <andrew.mcp.DeleteThis@DELETETHISdsl.pipex.com> wrote:
> > wrong group mister!
>
> Bollox. That article applies to all gaming equally.
>
> I'm beginning to realise this ongoing saga with you against the world is
> one of those good old text based adventure games. If we can just work
> out the right instruction set, we might to be able to rescue you from
> your mental illness.
>
> Ok, I get first try:

10/10 Smile

--
Toby.
Add the word afiduluminag to the subject
field to circumvent my email filters.
Ignore any mail delivery error.
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Alfred Pum

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Since: Jun 06, 2005
Posts: 24



(Msg. 7) Posted: Mon Jun 06, 2005 12:51 pm
Post subject: Re: A Gamers Manifesto! [Login to view extended thread Info.]
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"Andrew MacPherson" <andrew.mcp.DeleteThis@DELETETHISdsl.pipex.com> schrieb im
Newsbeitrag news:42a420fe$0$288$cc9e4d1f@news-text.dial.pipex.com...
> --------------------To be continued*-------------
>
> Andrew McP
>
> *Unless I receive $10,000 in used fifties before the weekend.

Thanks for the laugh!
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Les Steel

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Since: Jul 30, 2007
Posts: 196



(Msg. 8) Posted: Mon Jun 06, 2005 1:11 pm
Post subject: Re: A Gamers Manifesto! [Login to view extended thread Info.]
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rob wrote:
> http://www.pointlesswasteoftime.com/games/manifesto.html
>
>
That was a pretty damn good read. Alot of what was written has crossed
my mind too. I noticed the author focusses on games, rather than
platforms, unless making a point.

All game company execs should read it and and take notes.
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Raymond Martineau

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Since: Nov 11, 2004
Posts: 391



(Msg. 9) Posted: Mon Jun 06, 2005 4:17 pm
Post subject: Re: A Gamers Manifesto! [Login to view extended thread Info.]
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On 6 Jun 2005 04:32:17 -0700, "Chadwick" <chadwick110 DeleteThis @hotmail.com> wrote:

>
>
>Andrew MacPherson wrote:
>>
>> I'm beginning to realise this ongoing saga with you against the world is
>> one of those good old text based adventure games. If we can just work
>> out the right instruction set, we might to be able to rescue you from
>> your mental illness.
>>
>> Ok, I get first try:
>>
>> -------------------------------------------------------
>>
>> You are in a glade surrounded by trees...
>
>Can't you still get adventure creator programs where you can knock up
>this kind of text adventure?

Yes, although you can get better information posting in
rec.games.int-fiction, rec.arts.int-fiction or
comp.sys.ibm.pc.games.adventure.

The two most common systems are Inform and TADS - the interpreters are
fairly powerful to do basically anything. (See FreeFall.z5 to see a Tetris
clone.)

>Might provide a modicum of entertainment...

The real fun comes from rating games in the competition. Play the series
of text-adventure games (in random order, btw) in two-hour blocks, and
write a scathing review blasting it for making non-sensical puzzles.
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Raymond Martineau

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Since: Nov 11, 2004
Posts: 391



(Msg. 10) Posted: Mon Jun 06, 2005 5:01 pm
Post subject: Re: A Gamers Manifesto! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 6 Jun 2005 11:38:01 +1200, "rob" <roball.TakeThisOut@xtra.co.nz> wrote:

>http://www.pointlesswasteoftime.com/games/manifesto.html
>

Most of the article is correct.

1. The first point of the article should be moved to the middle. The point
of games isn't exactly to give players a challenge, it's meant to let the
player win. It's trivial to make a winning AI - give it the same weapons
as the player, along with perfect accurracy and reaction.

4. Three words: Playboy: The mansion.
Haven't purchased the game, though - don't want to since it seems like
something that shouldn't be in *PUBLIC VIEW IN A STANDARD RETAIL STORE.*

Of course, the ESRB rating system isn't that consistant or intuitive. I've
yet to understand why adding sec to a game boosts the recommended minimum
age requirement by only one year.

6. Playing the game for ten minutes is an acceptable difficulty challenge.
However, if it enters a state where the first nine minutes can be completed
perfectly, than it becomed a game design flaw.

7. Probably should have been moved to either the beginning or end. This is
an important point for PC, as most modern systems have enough memory to
precache the next level without needing to read the hard drive.

Worst case scenario here is Sanity: Aiken's artifact. 2-minutes of loading
time for something that has a rendering power at or below Quake 3 or
Operation Flashpoint.

10. Actually, I think arbitrary barriers should be parodied - add in an
inchworm that's a that blocks movement just like any other monster. Smile

12. Basically correct, but some points might not be really suitable. (E.g.
Speed Cheating didn't apply to Pitstop 2 - difficulty level most likely
affected damage to the car.)

14. While crates are cliched, there isn't any special flaw with them that
deserves stripping points. Nothing wrong about commenting on using
cliches...

Anyway, these articles need to get more coverage. Here's another one for
those who are interested - a bit more recent and written in a more serious
tone:
http://www.gamasutra.com/features/20050603/adams_01.shtml
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Bateau

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Since: Dec 21, 2003
Posts: 270



(Msg. 11) Posted: Mon Jun 06, 2005 10:53 pm
Post subject: Re: A Gamers Manifesto! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Les Steel <a.TakeThisOut@aolnot.com> wrote:
>rob wrote:
>> http://www.pointlesswasteoftime.com/games/manifesto.html
>>
>>
>That was a pretty damn good read. Alot of what was written has crossed
>my mind too. I noticed the author focusses on games, rather than
>platforms, unless making a point.
>
>All game company execs should read it and and take notes.

Wow that dickhead has never heard of any wilderness survival games.
There are plenty of porno games out there too. All the problems in the
industry he talks about are his fault, and yours too. There's no point
whining at the developers. He's not even consistent. He doesn't want
developers to waste money on artists but he does want them to waste
money on voice actors.
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Knight37

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Since: Jul 09, 2005
Posts: 1090



(Msg. 12) Posted: Tue Jun 07, 2005 12:43 am
Post subject: Re: A Gamers Manifesto! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Andrew MacPherson <andrew.mcp RemoveThis @DELETETHISdsl.pipex.com> once tried to test
me with:

> GO WEST
>
> You cannot go this way unless you are dressed as a native American,
> police officer, construction worker, or cowboy.

Funny post, especially the part quoted above.

--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.
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