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Since: Apr 23, 2005 Posts: 150
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(Msg. 1) Posted: Sat Jul 12, 2008 2:42 pm
Post subject: GTA4: Forced scripting Archived from groups: alt>games>grand-theft-auto (more info?)
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Looking at a few of the other threads. I noticed in one mission, the scripting changes your weapon,
which is rather annoying.
It was for that Rastafarian guy. In the 2nd half of the mission, you can be carrying a gun better
than a pistol, but the cut scene changes your weapon to a handgun. You can change it back, but it's
a bit annoying. I had an assault rifle ready to carry out the rest of the mission.
I don't remember any time in SA where there's "fixed" scripting for weapon settings like this. Cut
scenes seem to be more dynamic, where if you are in a clown suit holding a bazooka, you're in a clown
suit holding a bazooka for said cut scenes.
C'mon Rockstar. You know us players are smarter than the average player, and sometimes we like to
do missions in alternate methods other than the intended path. For "sayonara salvatore" in GTA 3,
I had no luck with the sniper rifle, so I made a car roadblock at his mansion and tossed grenades
over the wall & killed him that way. |
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Since: Dec 20, 2004 Posts: 3511
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(Msg. 2) Posted: Sat Jul 12, 2008 9:01 pm
Post subject: Re: GTA4: Forced scripting [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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S1500 wrote:
>
> Looking at a few of the other threads. I noticed in one mission, the scripting changes your weapon,
> which is rather annoying.
>
> It was for that Rastafarian guy. In the 2nd half of the mission, you can be carrying a gun better
> than a pistol, but the cut scene changes your weapon to a handgun. You can change it back, but it's
> a bit annoying. I had an assault rifle ready to carry out the rest of the mission.
>
> I don't remember any time in SA where there's "fixed" scripting for weapon settings like this. Cut
> scenes seem to be more dynamic, where if you are in a clown suit holding a bazooka, you're in a clown
> suit holding a bazooka for said cut scenes.
I am sure there were missions in SA where you lost good weapons if you
had them. The one with Smoke on the bike is one, I often had a good
machine gun only to have it replaced with the smallest which is then
almost empty by the time he drops you off. The one where you do the
target shooting also switches your pistol unless you change from
pistol before you start shooting. There are others too, but I can't
recall which.
--
Paul (We won't die of devotion)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/ |
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Since: Mar 31, 2007 Posts: 13
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(Msg. 3) Posted: Wed Jul 23, 2008 8:40 am
Post subject: Re: GTA4: Forced scripting [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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S1500 wrote:
> I don't remember any time in SA where there's "fixed" scripting for
> weapon settings like this.
umm, "Re-Uniting the families" or whatever it's called. you always get
changed to a shotty, i think.
--
Outside of a dog, a book is a man's best friend. Inside a dog, it's too
dark to read. - Groucho Marx |
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Since: Dec 20, 2004 Posts: 3511
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(Msg. 4) Posted: Wed Jul 23, 2008 11:15 am
Post subject: Re: GTA4: Forced scripting [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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bob from oz wrote:
>
> S1500 wrote:
> > I don't remember any time in SA where there's "fixed" scripting for
> > weapon settings like this.
>
> umm, "Re-Uniting the families" or whatever it's called. you always get
> changed to a shotty, i think.
>
> --
> Outside of a dog, a book is a man's best friend. Inside a dog, it's too
> dark to read. - Groucho Marx
and that damned big gun it gives you to fire from the car, I think it
is also empty when you get to the other end.
--
Paul (We won't die of devotion)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/ |
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Since: Mar 21, 2005 Posts: 859
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(Msg. 5) Posted: Wed Jul 23, 2008 3:13 pm
Post subject: Re: GTA4: Forced scripting [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"bob from oz" wrote...
> umm, "Re-Uniting the families" or whatever it's called. you always get
> changed to a shotty, i think.
Don't you get an Uzi in the truck chase with the Russians, too? And your M16
(if you've got one) is changed to an AK during that mission where the bike
cop jumps on the car. Incidentally, has anyone noticed the GTA:SA Sprunk
billboard after it has a big hole in it? How did they get away with that?
http://images.wikia.com/gtawiki/images//a/a5/Sprunkboard-2.jpg |
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Since: Dec 20, 2004 Posts: 3511
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(Msg. 6) Posted: Wed Jul 23, 2008 3:55 pm
Post subject: Re: GTA4: Forced scripting [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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G Hardy wrote:
>
> "bob from oz" wrote...
>
> > umm, "Re-Uniting the families" or whatever it's called. you always get
> > changed to a shotty, i think.
>
> Don't you get an Uzi in the truck chase with the Russians, too? And your M16
> (if you've got one) is changed to an AK during that mission where the bike
> cop jumps on the car. Incidentally, has anyone noticed the GTA:SA Sprunk
> billboard after it has a big hole in it? How did they get away with that?
> http://images.wikia.com/gtawiki/images//a/a5/Sprunkboard-2.jpg
well now that you've let the cat out of the bag they'll get done :O)
Probably cos the word has two meanings. Nowt worse than hearing
someone say
"That girl is full of spunk!"
--
Paul (We won't die of devotion)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/ |
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Since: Dec 20, 2004 Posts: 3511
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(Msg. 7) Posted: Wed Jul 23, 2008 3:56 pm
Post subject: Re: GTA4: Forced scripting [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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G Hardy wrote:
>
> "bob from oz" wrote...
>
> > umm, "Re-Uniting the families" or whatever it's called. you always get
> > changed to a shotty, i think.
>
> Don't you get an Uzi in the truck chase with the Russians, too? And your M16
> (if you've got one) is changed to an AK during that mission where the bike
> cop jumps on the car. Incidentally, has anyone noticed the GTA:SA Sprunk
> billboard after it has a big hole in it? How did they get away with that?
> http://images.wikia.com/gtawiki/images//a/a5/Sprunkboard-2.jpg
sorry, I didn't look before I leapt. Ho ho.
--
Paul (We won't die of devotion)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/ |
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Since: Mar 21, 2005 Posts: 859
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(Msg. 8) Posted: Thu Jul 24, 2008 1:21 am
Post subject: Re: GTA4: Forced scripting [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Dec 20, 2004 Posts: 3511
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(Msg. 9) Posted: Thu Jul 24, 2008 9:50 am
Post subject: Re: GTA4: Forced scripting [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Mar 21, 2005 Posts: 859
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(Msg. 10) Posted: Thu Jul 24, 2008 12:10 pm
Post subject: Re: GTA4: Forced scripting [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Paul Heslop" wrote...
>G Hardy wrote:
>>
>> >> http://images.wikia.com/gtawiki/images//a/a5/Sprunkboard-2.jpg
>> >
>> > sorry, I didn't look before I leapt. Ho ho.
>>
>> What- you mean you didn't notice what it says after the car jumps through
>> the hole, way back when you were playing SA?
>>
>> )
>
> nope, blind as a bat :O))
I'd have thought a better simile would be "innocent as a bunny". It takes
someone with their mind in the gutter to notice some of the more subtle R*
gags... |
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Since: Dec 20, 2004 Posts: 3511
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(Msg. 11) Posted: Thu Jul 24, 2008 2:03 pm
Post subject: Re: GTA4: Forced scripting [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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G Hardy wrote:
>
> "Paul Heslop" wrote...
> >G Hardy wrote:
> >>
> >> >> http://images.wikia.com/gtawiki/images//a/a5/Sprunkboard-2.jpg
> >> >
> >> > sorry, I didn't look before I leapt. Ho ho.
> >>
> >> What- you mean you didn't notice what it says after the car jumps through
> >> the hole, way back when you were playing SA?
> >>
> >> )
> >
> > nope, blind as a bat :O))
>
> I'd have thought a better simile would be "innocent as a bunny". It takes
> someone with their mind in the gutter to notice some of the more subtle R*
> gags...
heh, I think the old mind has been dragged through the gutter a few
times and wrung out again :O)
--
Paul (We won't die of devotion)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/ |
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