FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log in/Register/PasswordLog in/Register/Password

GTA San Andreas

 
Goto page 1, 2, 3
   Games (Home) -> Action Games RSS
Related Topics:
San Andreas problems - anyone else? - San Andreas insists on the DVD drive being the first lettered (E not F as it is on mine) and has a corrupt file half way through install that I ignored (though my drive may need I haven't disabled the CD drive yet, but did anyone else have..

GTA: San Andreas - how do you reload? - I've seen in the online guides for the PS2 version that mention being able to do a tactical reload by pressing a button, but I can't find any mention of it in the manual or in the game's key mapping screen. There are in the game..

San Andreas End [Possible Spoiler] - *POSSIBLE SPOILER* .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. On the newsgroup I follow, a guy said that the end of San Andreas is that you drive a black car, get in a car accident, you die, your body ain't found, and you're declared dead just.

Gamespot's GTA: San Andreas review - The first page brings up the between the Xbox and PC version. This quote is just for you Difool, "The PC version comes on DVD only and is packaged with a fully bound book that serves as the..

San Andreas PC ver - First Impressions - (It's still okay to talk about games in this group, right?) The DVD actually comes with a 77 page hardcover book made into a kind of mock city guide. (also includes map and serves as CD The highest screen is + Wide..
Next:  Action Games: HL2 Physics video  
Author Message
Highlandish

External


Since: Oct 24, 2006
Posts: 108



(Msg. 1) Posted: Sun Aug 20, 2006 11:18 pm
Post subject: GTA San Andreas
Archived from groups: comp>sys>ibm>pc>games>action (more info?)

so.. has anyone developed a save anywhere mod for this? I cant believe with
this series popularity we still have to resort finding our way back through
a lot of map area to a safehouse to save.

lol, I hate urban speak, I wonder if they have an English mod for non
Ebonics speaking Goths?

otherwise this second time around (gave up in the first bike mission last
time) is a lot better, but now the graphics looks very dated.

--
Remove the _CURSING to reply to me

Never put both feet in your mouth at the same time, because then you don't
have a leg to stand on.
Back to top
Login to vote
Trimble Bracegirdle

External


Since: May 02, 2006
Posts: 555



(Msg. 2) Posted: Sun Aug 20, 2006 11:18 pm
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Save anywhere for GTA SA ?
People/users don't (that I can EVER think of) make those sort of Mods for
any game .
GTA SA has so much going on in it... cars here n there...V. large play area
...lots of Char's ...etc
that I doubt that it would be possible to save except at certain
pre-determined places .
I suppose one can just about imagine a method by which the whole game is
save to H. Disc.
Take an anor-mouse amout of both HD and main mem space tho.

I don't like the USA Urban speak myself..(or the very nasty..if
disguised..set of values/morals).
But its a fun game to wander & mess around in ..
mouse
@@@
Back to top
Login to vote
mmaker

External


Since: Jun 22, 2006
Posts: 25



(Msg. 3) Posted: Sun Aug 20, 2006 11:18 pm
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Trimble Bracegirdle wrote:
> GTA SA has so much going on in it...

Not really. It has a handful of characters, and the cars are randomly
generated in a small area around you... that's hardly something that's
going to take up a lot of disk space.

Mark
Back to top
Login to vote
mmaker

External


Since: Jun 22, 2006
Posts: 25



(Msg. 4) Posted: Sun Aug 20, 2006 11:18 pm
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Highlandish wrote:
> or perhaps it was because of this limiter, save anywhere was not
> implemented.

I suspect it was more because they didn't want people to realise how
little actual game-play there was in the missions: save anywhere would
let you get through the missions in an hour or two.

Mark
Back to top
Login to vote
Schrodinger

External


Since: Aug 08, 2005
Posts: 520



(Msg. 5) Posted: Sun Aug 20, 2006 11:18 pm
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Trimble Bracegirdle" <NOspam DeleteThis @spam.not> wrote in message
news:44e8a3c0$1_4@mk-nntp-2.news.uk.tiscali.com...
> Save anywhere for GTA SA ?
> People/users don't (that I can EVER think of) make those sort of Mods for
> any game .
> GTA SA has so much going on in it... cars here n there...V. large play
> area ..lots of Char's ...etc
> that I doubt that it would be possible to save except at certain
> pre-determined places .
> I suppose one can just about imagine a method by which the whole game is
> save to H. Disc.
> Take an anor-mouse amout of both HD and main mem space tho.
>
> I don't like the USA Urban speak myself..(or the very nasty..if
> disguised..set of values/morals).
> But its a fun game to wander & mess around in ..
> mouse
> @@@
>

AFAIK, the PS2 has 16MB memory - so logically the "save anywhere" feature
would only take this much memory up.
Back to top
Login to vote
John Lewis

External


Since: Nov 08, 2003
Posts: 1288



(Msg. 6) Posted: Mon Aug 21, 2006 1:29 am
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sun, 20 Aug 2006 19:02:42 +0100, "Trimble Bracegirdle"
<NOspam.DeleteThis@spam.not> wrote:

>Save anywhere for GTA SA ?
>People/users don't (that I can EVER think of) make those sort of Mods for
>any game .
>GTA SA has so much going on in it... cars here n there...V. large play area
>..lots of Char's ...etc
>that I doubt that it would be possible to save except at certain
>pre-determined places .
>I suppose one can just about imagine a method by which the whole game is
>save to H. Disc.
>Take an anor-mouse amout of both HD and main mem space tho.
>

Codswallop..........

Er, tell me all about Oblivion save-anywhere, then............... or
the save-anywhere capability of umpteen single-player games with more
dynamic data than GTA SA.

The PC version of GTA SA is a cheap console port. And I mean REAL
CHEAP 'N CHEESY..

John Lewis


>I don't like the USA Urban speak myself..(or the very nasty..if
>disguised..set of values/morals).
>But its a fun game to wander & mess around in ..
>mouse
>@@@
>
>
Back to top
Login to vote
mmaker

External


Since: Jun 22, 2006
Posts: 25



(Msg. 7) Posted: Mon Aug 21, 2006 6:28 am
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

i own a yacht wrote:
> not everyone cares whether or not every single game has a save anywhere
> feature.

Lack of save anywhere is just a typical example of console-crippling in
a PC game. Console gamers may be 12-year-old kids with no lives, but
personally I absolutely hate being unable to save at any point, because
I do have a life and can't always spend ten minutes or more getting to
the next stupid save point. That's why I rarely buy console-crippled
games.

> in fact, i wish less of them had it.

Good for you, but fortunately most of the PC marketplace disagrees.

>Seems to me it just gives
>the developer an excuse to be lazy by making certain areas particularly
>difficult knowing that a person can simply spam-save their way through
>it.

Whereas lack of save anywhere seems to be mostly used to try to hide
the fact that the game has a minimal amount of gameplay content, by
forcing you to do the same thing again and again and again and again
and again and again until you finally manage to get through it. That's
not my idea of fun.

Mark
Back to top
Login to vote
Andrew

External


Since: Jul 02, 2006
Posts: 454



(Msg. 8) Posted: Mon Aug 21, 2006 8:18 am
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 21 Aug 2006 01:29:25 GMT, john.dsl DeleteThis @verizon.net (John Lewis)
wrote:

>The PC version of GTA SA is a cheap console port. And I mean REAL
>CHEAP 'N CHEESY..

A cheap port is one that is identical to the console version. GTA:SA
can be played in higher resolutions, has higher res textures, further
view distance and better control system, so is a very good "port".
--
Andrew, contact via http://interpleb.googlepages.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.
Back to top
Login to vote
Highlandish

External


Since: Oct 24, 2006
Posts: 108



(Msg. 9) Posted: Mon Aug 21, 2006 9:25 am
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Quoth The Raven; Schrodinger <no.RemoveThis@way.com> in
<J24Gg.445872$1Q1.257490@fe03.news.easynews.com>
> "Trimble Bracegirdle" <NOspam.RemoveThis@spam.not> wrote in message
> news:44e8a3c0$1_4@mk-nntp-2.news.uk.tiscali.com...
>> Save anywhere for GTA SA ?
>> People/users don't (that I can EVER think of) make those sort of
>> Mods for any game .
>> GTA SA has so much going on in it... cars here n there...V. large
>> play area ..lots of Char's ...etc
>> that I doubt that it would be possible to save except at certain
>> pre-determined places .
>> I suppose one can just about imagine a method by which the whole
>> game is save to H. Disc.
>> Take an anor-mouse amout of both HD and main mem space tho.
>>
>> I don't like the USA Urban speak myself..(or the very nasty..if
>> disguised..set of values/morals).
>> But its a fun game to wander & mess around in ..
>> mouse
>> @@@
>>
>
> AFAIK, the PS2 has 16MB memory - so logically the "save anywhere"
> feature would only take this much memory up.

or perhaps it was because of this limiter, save anywhere was not
implemented. I got more memory on my pc, so what's the problem?

--
Remove the _CURSING to reply to me

A dream is just a dream. A goal is a dream with a plan and a deadline.
- (Harvey Mackay)
Back to top
Login to vote
Walter Mitty

External


Since: Jun 12, 2006
Posts: 1334



(Msg. 10) Posted: Mon Aug 21, 2006 2:09 pm
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

i own a yacht <me.RemoveThis@privacy.net> writes:

> Highlandish <ckreskay1_CURSING.RemoveThis@dodo.com.au> wrote:
>
>> cheap = no save anywhere, and a port non the less.
>
> it doesn't have save anywhere because it's not part of the game design.
>
> not everyone cares whether or not every single game has a save anywhere
> feature. in fact, i wish less of them had it. seems to me it just gives
> the developer an excuse to be lazy by making certain areas particularly
> difficult knowing that a person can simply spam-save their way through
> it.

Or particularly lazy for not designing a properly persistant object
model. See Far Cry for a good example of this.
Back to top
Login to vote
Walter Mitty

External


Since: Jun 12, 2006
Posts: 1334



(Msg. 11) Posted: Mon Aug 21, 2006 2:16 pm
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

bcd.RemoveThis@pvv.ntnu.no (Bent C Dalager) writes:

> In article <44e99653$0$34708$c30e37c6@ken-reader.news.telstra.net>,
> Highlandish <ckreskay1_CURSING.RemoveThis@dodo.com.au> wrote:
>>
>>now I have to account game-stop time into my game play allowance. and it
>>isn't that hard to make save-anywhere a part of the gameplay without
>>effecting the design so that ppl still don't use it as a cheat, but even so,
>>who cares if they do. for those who don't like it, don't use it.
>
> Save-anywhere simply wouldn't have been thought of at all in the
> game's code since it was originally programmed for a console (and
> console memory cards typically aren't large enough to allow for
> save-anywhere).
>
> I expect that retrofitting save-anywhere into the code for the PC
> version was simply too gargantuan a task for them to even consider.

Fair point. But the save state would surely be less than the 32 Meg
standard memory : and the basic memory cards back then were 8
megs. Although I still think they could have done it had they designed a
reasonable object persistance model.
Back to top
Login to vote
Bent C Dalager

External


Since: Jan 20, 2006
Posts: 408



(Msg. 12) Posted: Mon Aug 21, 2006 2:18 pm
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <87fyfq472m.fsf DeleteThis @mail.com>, Walter Mitty <mitticus DeleteThis @gmail.com> wrote:
>bcd@pvv.ntnu.no (Bent C Dalager) writes:
>
>Fair point. But the save state would surely be less than the 32 Meg
>standard memory : and the basic memory cards back then were 8
>megs.

Yes, but console owners expect to get considerably more than a couple
of game saves per card. Any game that takes 1meg+ of the card is
really exceptional and demanding so much from your customer is taking
a considerable risk.

> Although I still think they could have done it had they designed a
>reasonable object persistance model.

Of course. My point is they didn't do this because at the time
(writing it for a console), they had no use for it.

Now, there is something to be said for only allowing saves at specific
points in the game (from a technical standpoint): it is often a whole
lot easier than writing save-anywhere. In some games, all you really
have to remember for a checkpoint-based game is what level it was
saved at, how much health the protagonist has left and perhaps his
score. The remainder of the game's state is basically given from the
level (or checkpoint id) he's at.

If nothing else, there's a lot less that can go wrong with this
approach Smile

What I _really_ don't understand are games that obviously do support
save-anywhere but choose to only have checkpoint-saving anyway, such
as "Ico". Ico has a cheat-code for saving from anywhere, but if played
properly you have to go to a couch to save. While there are couches
all over the place it can still be a tad annoying having to backtrack
to save when you're suddenly in a hurry to go out on some errand.

Cheers
Bent D
--
Bent Dalager - bcd DeleteThis @pvv.org - http://www.pvv.org/~bcd
powered by emacs
Back to top
Login to vote
Highlandish

External


Since: Oct 24, 2006
Posts: 108



(Msg. 13) Posted: Mon Aug 21, 2006 3:25 pm
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Quoth The Raven; John Lewis <john.dsl.RemoveThis@verizon.net> in
<44e90af6.5717054.RemoveThis@news.verizon.net>
> On Sun, 20 Aug 2006 19:02:42 +0100, "Trimble Bracegirdle"
> <NOspam.RemoveThis@spam.not> wrote:
>
>>Save anywhere for GTA SA ?
>>People/users don't (that I can EVER think of) make those sort of Mods
>>for any game .
>>GTA SA has so much going on in it... cars here n there...V. large
>>play area ..lots of Char's ...etc
>>that I doubt that it would be possible to save except at certain
>>pre-determined places .
>>I suppose one can just about imagine a method by which the whole game
>>is save to H. Disc.
>>Take an anor-mouse amout of both HD and main mem space tho.
>>
>
> Codswallop..........
>
> Er, tell me all about Oblivion save-anywhere, then............... or
> the save-anywhere capability of umpteen single-player games with more
> dynamic data than GTA SA.
>
> The PC version of GTA SA is a cheap console port. And I mean REAL
> CHEAP 'N CHEESY..

i'm afraid youre right, i might stick it out for a while yet, or until
something better is finally released.

--
Remove the _CURSING to reply to me

Life is not measured by the number of breaths we take, but by the
moments that take our breath away.
Back to top
Login to vote
FoolsGold

External


Since: May 12, 2007
Posts: 53



(Msg. 14) Posted: Mon Aug 21, 2006 5:23 pm
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Highlandish wrote:
> so.. has anyone developed a save anywhere mod for this? I cant believe with
> this series popularity we still have to resort finding our way back through
> a lot of map area to a safehouse to save.

God I soooo agree with you there. It's one of the major drawbacks in the
GTA series IMHO. I know some people would argue that it makes the
missions more intense by restricting the method of saving your game, but
heck... I LIKE savegame flexibility. There's no fun in redoing a large
mission just because you flipped your car at the very end.
Back to top
Login to vote
Highlandish

External


Since: Oct 24, 2006
Posts: 108



(Msg. 15) Posted: Mon Aug 21, 2006 5:49 pm
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Quoth The Raven; Andrew <spamtrap.TakeThisOut@127.0.0.1> in
<ucnie253dfnjn45kudo4a7jn5u94hdn5ka.TakeThisOut@4ax.com>
> On Mon, 21 Aug 2006 01:29:25 GMT, john.dsl.TakeThisOut@verizon.net (John Lewis)
> wrote:
>
>>The PC version of GTA SA is a cheap console port. And I mean REAL
>>CHEAP 'N CHEESY..
>
> A cheap port is one that is identical to the console version. GTA:SA
> can be played in higher resolutions, has higher res textures, further
> view distance and better control system, so is a very good "port".

cheap = no save anywhere, and a port non the less.

--
Remove the _CURSING to reply to me

Everyone has a photographic memory. Some just don't have film.
Back to top
Login to vote
Display posts from previous:   
       Games (Home) -> Action Games All times are: Pacific Time (US & Canada) (change)
Goto page 1, 2, 3
Page 1 of 3

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Categories:
 Windows Forums
  Game Forums
 Linux Forums
 Mac Forums
 PDA Forums
 Mobile Forums
  Top  |  Store  |  RSS Feeds RSS  |  Data Feeds  |  Advertise  |  Submit  |  Bookmark  |  Newsletter  |  Contact