|
Next: Online WhiteWolf SeaChat recommendations?
|
| Author |
Message |
External

Since: Mar 16, 2004 Posts: 2
|
(Msg. 1) Posted: Tue Mar 16, 2004 7:23 pm
Post subject: [Exalted] Confused about parry bonuses and specialties. Archived from groups: alt>games>whitewolf (more info?)
|
|
|
A few illustrative questions, if you'll humor me:
1. A character parries with a sword. Does his melee (swords) specialty
apply?
2. A character uses Golden Essence Block to parry with a sword. Do either
his melee (swords) specialty or his weapon's parry bonus apply? Or does he
get *only* those dice "bought" via Golden Essence Block?
3. A character uses Dipping Swallow Defense to parry with a sword. Again,
do either his melee (swords) specialty or his weapon's parry bonus apply?
Or does he get only his Dexterity + Melee, as a literal reading of the
Charm's text suggests?
- David Prokopetz. |
|
| Back to top |
|
 |  |
External

Since: Feb 25, 2004 Posts: 64
|
(Msg. 2) Posted: Tue Mar 16, 2004 9:14 pm
Post subject: Re: [Exalted] Confused about parry bonuses and specialties. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
David Prokopetz wrote:
> A few illustrative questions, if you'll humor me:
>
> 1. A character parries with a sword. Does his melee (swords) specialty
> apply?
Yes, because he is using the Melee skill, and he is using a sword, so
his specialty dice can be applied.
> 2. A character uses Golden Essence Block to parry with a sword. Do either
> his melee (swords) specialty or his weapon's parry bonus apply? Or does he
> get *only* those dice "bought" via Golden Essence Block?
You only get the dice you pay for with the Charm. But Golden Essence
Block explicitly states that /for the purpose of this Charm only/ you
can buy a number of dice equal to your full pool, including item and
specialty bonuses. So if Mike the Dawn Caste Solar has Dexterity 4,
Melee 5, a weapon that grants +2 to defense, and three dice in a
relevant specialty, he would get a grand total of 14 dice (at a cost of
7 motes).
Basically, Golden Essence Block allows you to create a parry when you
would not normally have one-- for example, if you are attacked before
your initiative and you do not want to abort to full defense, if you use
up all your actions attacking and have none remaining for a late-turn parry.
> 3. A character uses Dipping Swallow Defense to parry with a sword. Again,
> do either his melee (swords) specialty or his weapon's parry bonus apply?
> Or does he get only his Dexterity + Melee, as a literal reading of the
> Charm's text suggests?
The Exalted Errata explicitly mentions Dipping Swallow Defense as a
"full defense" Charm, so item bonuses and specialties do apply. Mike the
Solar from the example for question two would still get a parry pool of
14 dice, but at a cost of only two motes.
This sort of "full defense" Charm basically grants you an extra action
that can only be used for parrying (or dodging, in the case of Charms
like Shadow Over Water). All normal bonuses apply, and if you put it in
a combo with die-adder Charms like Golden Essence Block, you can even
pump your pool further. So Mike the Solar could combo Golden Essence
Block with Dipping Swallow Defense, and reflexively build a parry pool
up to 28 dice, at a cost of 9 motes and 1 Willpower. (Remember that
Golden Essence Block is an exception to the general "specialties do not
count toward Charm dice bonuses" rule.)
HTH, HAND!
--
[The address listed is a spam trap. To reply, take off every zig.]
"Pranksters like you will endure the penalty game... LIVING OCTOPUS IN
YOUR PANTS!" -- Angelic Layer fansub |
|
| Back to top |
|
 |  |
External

Since: Mar 16, 2004 Posts: 2
|
(Msg. 3) Posted: Wed Mar 17, 2004 10:34 pm
Post subject: Re: [Exalted] Confused about parry bonuses and specialties. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Richard Clayton" <reZIGclaytonZIG.DeleteThis@verizon.net> wrote in message
news:c38cb0$24v96r$1@ID-224727.news.uni-berlin.de...
> This sort of "full defense" Charm basically grants you an extra action
> that can only be used for parrying (or dodging, in the case of Charms
> like Shadow Over Water). All normal bonuses apply, and if you put it in
> a combo with die-adder Charms like Golden Essence Block, you can even
> pump your pool further. So Mike the Solar could combo Golden Essence
> Block with Dipping Swallow Defense, and reflexively build a parry pool
> up to 28 dice, at a cost of 9 motes and 1 Willpower. (Remember that
> Golden Essence Block is an exception to the general "specialties do not
> count toward Charm dice bonuses" rule.)
Are you sure that actually works? I've perused the errata and the FAQ, and
it's not mentioned - in fact, the wording of GEB would seem to preclude it.
- David Prokopetz. |
|
| Back to top |
|
 |  |
External

Since: Jun 12, 2005 Posts: 1283
|
(Msg. 4) Posted: Wed Mar 17, 2004 10:34 pm
Post subject: Re: [Exalted] Confused about parry bonuses and specialties. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
David Prokopetz wrote:
> Are you sure that actually works? I've perused the errata and the FAQ, and
> it's not mentioned - in fact, the wording of GEB would seem to preclude it.
It was one of the most debated issues on the Exalted forum for a while.
Eventually Geoff came forward and said that yes, the interpretation
Richard gave above is correct. iIRC.
--
Stephenls
Geek
"I'm as impure as the driven yellow snow." -Spike |
|
| Back to top |
|
 |  |
External

Since: Feb 25, 2004 Posts: 64
|
(Msg. 5) Posted: Thu Mar 18, 2004 1:39 am
Post subject: Re: [Exalted] Confused about parry bonuses and specialties. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
David Prokopetz wrote:
> "Richard Clayton" <reZIGclaytonZIG.DeleteThis@verizon.net> wrote in message
> news:c38cb0$24v96r$1@ID-224727.news.uni-berlin.de...
>
>>This sort of "full defense" Charm basically grants you an extra action
>>that can only be used for parrying (or dodging, in the case of Charms
>>like Shadow Over Water). All normal bonuses apply, and if you put it in
>>a combo with die-adder Charms like Golden Essence Block, you can even
>>pump your pool further. So Mike the Solar could combo Golden Essence
>>Block with Dipping Swallow Defense, and reflexively build a parry pool
>>up to 28 dice, at a cost of 9 motes and 1 Willpower. (Remember that
>>Golden Essence Block is an exception to the general "specialties do not
>>count toward Charm dice bonuses" rule.)
>
>
> Are you sure that actually works? I've perused the errata and the FAQ, and
> it's not mentioned - in fact, the wording of GEB would seem to preclude it.
From the Exalted Errata, page 10:
[quoted text begins here]
Dice Adders: These charms add dice to the character’s defense pool by
increasing their dice pool in a martial skill or Dodge roll. Every kind
of Exalt has a maximum number of dice that can be added to his pools
with Charms like this. As noted above, if the character is attempting to
dodge or parry normally, he may use Charms to add to his dice pool.
However, if the character has no dice action available to dodge or
parry, the activation of a reflexive dice adder allows him to “build” an
appropriate defensive pool from 0 dice. This latter use is a very
inefficient means of defense, but it may be all that’s available to weak
Exalts, or it could be that the threat is so insignificant that the use
of a full defense Charm would be overkill. Example dice adder Charms are
Reed in the Wind, Golden Essence Block and Serpentine Evasion.
Full Defense: These Charms allow the character to roll his full pool,
meaning his full Dexterity + Dodge + specialies, or his full Dexterity +
Melee + specialities + item bonus. A character who puts one of these
Charms into a Combo with the same sort of dice adder Charm can get a
defense action, then add extra dice to it. To be explicit, the defensive
action these Charms provide does not add dice, it simply grants the
action at full dice pool. Think of them as extremely limited sorts of
extra action Charms. Examples are Shadow Over Water and Dipping Swallow
Defense.
[quoted text ends here]
Note the key phrase: "A character who puts one of these [full defense]
Charms into a Combo with the same sort of dice adder Charm can get a
defense action, then add extra dice to it."
--
[The address listed is a spam trap. To reply, take off every zig.]
"Pranksters like you will endure the penalty game... LIVING OCTOPUS IN
YOUR PANTS!" -- Angelic Layer fansub |
|
| Back to top |
|
 |  |
External

Since: Mar 18, 2004 Posts: 1
|
(Msg. 6) Posted: Thu Mar 18, 2004 5:51 am
Post subject: Re: [Exalted] Confused about parry bonuses and specialties. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Richard Clayton <reZIGclaytonZIG.RemoveThis@verizon.net> wrote in message news:<c3bg7a$23ulpk$1@ID-224727.news.uni-berlin.de>...
> David Prokopetz wrote:
> > "Richard Clayton" <reZIGclaytonZIG.RemoveThis@verizon.net> wrote in message
> > news:c38cb0$24v96r$1@ID-224727.news.uni-berlin.de...
> >
> >>This sort of "full defense" Charm basically grants you an extra action
> >>that can only be used for parrying (or dodging, in the case of Charms
> >>like Shadow Over Water). All normal bonuses apply, and if you put it in
> >>a combo with die-adder Charms like Golden Essence Block, you can even
> >>pump your pool further. So Mike the Solar could combo Golden Essence
> >>Block with Dipping Swallow Defense, and reflexively build a parry pool
> >>up to 28 dice, at a cost of 9 motes and 1 Willpower. (Remember that
> >>Golden Essence Block is an exception to the general "specialties do not
> >>count toward Charm dice bonuses" rule.)
> >
> >
> > Are you sure that actually works? I've perused the errata and the FAQ, and
> > it's not mentioned - in fact, the wording of GEB would seem to preclude it.
>
> From the Exalted Errata, page 10:
>
> [quoted text begins here]
> Dice Adders: These charms add dice to the character’s defense pool by
> increasing their dice pool in a martial skill or Dodge roll. Every kind
> of Exalt has a maximum number of dice that can be added to his pools
> with Charms like this. As noted above, if the character is attempting to
> dodge or parry normally, he may use Charms to add to his dice pool.
> However, if the character has no dice action available to dodge or
> parry, the activation of a reflexive dice adder allows him to “build” an
> appropriate defensive pool from 0 dice. This latter use is a very
> inefficient means of defense, but it may be all that’s available to weak
> Exalts, or it could be that the threat is so insignificant that the use
> of a full defense Charm would be overkill. Example dice adder Charms are
> Reed in the Wind, Golden Essence Block and Serpentine Evasion.
> Full Defense: These Charms allow the character to roll his full pool,
> meaning his full Dexterity + Dodge + specialies, or his full Dexterity +
> Melee + specialities + item bonus. A character who puts one of these
> Charms into a Combo with the same sort of dice adder Charm can get a
> defense action, then add extra dice to it. To be explicit, the defensive
> action these Charms provide does not add dice, it simply grants the
> action at full dice pool. Think of them as extremely limited sorts of
> extra action Charms. Examples are Shadow Over Water and Dipping Swallow
> Defense.
> [quoted text ends here]
>
> Note the key phrase: "A character who puts one of these [full defense]
> Charms into a Combo with the same sort of dice adder Charm can get a
> defense action, then add extra dice to it."
Hmmm... does that mean you can use Golden Essence Block to add dice to
an ordinary parry, despite the wording that refers to the total number
of dice used to block the attack? That sounds more like a wholesale
revision of intent than a clarification, but hey, whatever works.
- Sir Bob. |
|
| Back to top |
|
 |  |
External

Since: Feb 25, 2004 Posts: 64
|
(Msg. 7) Posted: Thu Mar 18, 2004 10:36 am
Post subject: Re: [Exalted] Confused about parry bonuses and specialties. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Sir Bob wrote:
> Richard Clayton <reZIGclaytonZIG.TakeThisOut@verizon.net> wrote in message news:<c3bg7a$23ulpk$1@ID-224727.news.uni-berlin.de>...
>
>>David Prokopetz wrote:
>>
>>>"Richard Clayton" <reZIGclaytonZIG.TakeThisOut@verizon.net> wrote in message
>>>news:c38cb0$24v96r$1@ID-224727.news.uni-berlin.de...
>>>
>>>
>>>>This sort of "full defense" Charm basically grants you an extra action
>>>>that can only be used for parrying (or dodging, in the case of Charms
>>>>like Shadow Over Water). All normal bonuses apply, and if you put it in
>>>>a combo with die-adder Charms like Golden Essence Block, you can even
>>>>pump your pool further. So Mike the Solar could combo Golden Essence
>>>>Block with Dipping Swallow Defense, and reflexively build a parry pool
>>>>up to 28 dice, at a cost of 9 motes and 1 Willpower. (Remember that
>>>>Golden Essence Block is an exception to the general "specialties do not
>>>>count toward Charm dice bonuses" rule.)
>>>
>>>
>>>Are you sure that actually works? I've perused the errata and the FAQ, and
>>>it's not mentioned - in fact, the wording of GEB would seem to preclude it.
>>
>> From the Exalted Errata, page 10:
>>
>>[quoted text begins here]
>>Dice Adders: These charms add dice to the character’s defense pool by
>>increasing their dice pool in a martial skill or Dodge roll. Every kind
>>of Exalt has a maximum number of dice that can be added to his pools
>>with Charms like this. As noted above, if the character is attempting to
>>dodge or parry normally, he may use Charms to add to his dice pool.
>>However, if the character has no dice action available to dodge or
>>parry, the activation of a reflexive dice adder allows him to “build” an
>>appropriate defensive pool from 0 dice. This latter use is a very
>>inefficient means of defense, but it may be all that’s available to weak
>>Exalts, or it could be that the threat is so insignificant that the use
>>of a full defense Charm would be overkill. Example dice adder Charms are
>>Reed in the Wind, Golden Essence Block and Serpentine Evasion.
>>Full Defense: These Charms allow the character to roll his full pool,
>>meaning his full Dexterity + Dodge + specialies, or his full Dexterity +
>>Melee + specialities + item bonus. A character who puts one of these
>>Charms into a Combo with the same sort of dice adder Charm can get a
>>defense action, then add extra dice to it. To be explicit, the defensive
>>action these Charms provide does not add dice, it simply grants the
>>action at full dice pool. Think of them as extremely limited sorts of
>>extra action Charms. Examples are Shadow Over Water and Dipping Swallow
>>Defense.
>>[quoted text ends here]
>>
>> Note the key phrase: "A character who puts one of these [full defense]
>>Charms into a Combo with the same sort of dice adder Charm can get a
>>defense action, then add extra dice to it."
>
>
> Hmmm... does that mean you can use Golden Essence Block to add dice to
> an ordinary parry, despite the wording that refers to the total number
> of dice used to block the attack? That sounds more like a wholesale
> revision of intent than a clarification, but hey, whatever works.
As far as I know, you cannot add Golden Essence Block to an ordinary
parry. But you can legally combine it with a full-parry Charm. Yes, it
is counterintuitive; I suspect the wording will be cleared up in
/Exalted Revised/.
--
[The address listed is a spam trap. To reply, take off every zig.]
"Pranksters like you will endure the penalty game... LIVING OCTOPUS IN
YOUR PANTS!" -- Angelic Layer fansub |
|
| Back to top |
|
 |  |
|
You can post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
|