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EA developing System Shock 3

 
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chainbreaker

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Since: Nov 18, 2006
Posts: 1419



(Msg. 16) Posted: Mon Aug 14, 2006 6:05 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.]
Archived from groups: comp>sys>ibm>pc>games>rpg, others (more info?)

Werner Spahl wrote:
> On Mon, 14 Aug 2006, Rob Pollard wrote:
>
>> Yup. So would I. System Shock 1 has never been beaten in games
>> design.
>
> I have to admit I never played it at the time it was released and
> later on it weren't the graphics that turned me off but the control
> interface. So regarding "never been beaten in game design" they need
> at least change that interface to modern mouse/keyboard combo Wink.
> Also while I'm at it, were there NPCs in SS1 or was it the same hunt
> for nothing as in SS2?

Heh, how times change--I remember being highly impressed by the control
system at the time. Still, you notice I mentioned I'd like a rework of both
the graphics, *and* interface. Smile

--
chainbreaker
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chainbreaker

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Since: Nov 18, 2006
Posts: 1419



(Msg. 17) Posted: Mon Aug 14, 2006 6:05 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Rob Pollard wrote:
> The mouse interface took a bit of getting used to, but everything was
> customizable. It allowed your character to lie down, sit down, stand
> and look around corners in all three modes. Every piece of equipment
> was customizable. I particularly liked some of the setpiece traps
> that SHODAN had waiting for you.
>
> In SS1 all hacking, wiring and jacking in relied on player skill and
> not random events like SS2. I can always remember taking out some
> physical cyborg guards in cyberspace - Way cool!
>
>
> Werner Spahl" <spahl.DeleteThis@cup.uni-muenchen.de> wrote in message
> news:Pine.LNX.4.64.0608141800560.24614@cicum1.cup.uni-muenchen.de...>
> On Mon, 14 Aug 2006, Rob Pollard wrote:
>>
>>> Yup. So would I. System Shock 1 has never been beaten in games
>>> design.
>>
>> I have to admit I never played it at the time it was released and
>> later on it weren't the graphics that turned me off but the control
>> interface. So regarding "never been beaten in game design" they need
>> at least change that interface to modern mouse/keyboard combo Wink.
>> Also while I'm at it, were there NPCs in SS1 or was it the same hunt
>> for nothing as in SS2? --
>> Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
>> "The meaning of my life is to make me crazy" Vorlonships
>
>
>
> <<Spoiler scroll down>>
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> SS1 has no characters as such. You do get some communications from a
> group holding out, but by the time you get there you find they have
> been toasted by a cortex reaver. As in SS2 most of the interaction is
> via the logs of dead crew.

I remember being so pissed off that I couldn't make it in time to save them,
lol. That's about as "caught up" in a game as I've ever been.

--
chainbreaker
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Highlandish

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Since: Oct 24, 2006
Posts: 327



(Msg. 18) Posted: Mon Aug 14, 2006 6:57 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Quoth The Raven; Rob <noemailformethx.RemoveThis@jsjsaiiowppw.com> in
<eca0e2pcps67vs08fhouio8kplmmf9jmei.RemoveThis@4ax.com>
> On 13 Aug 2006 18:26:33 -0700, "Alex Mars" <Soulclaw.RemoveThis@gmail.com> wrote:
>
>>http://www.joystiq.com/2006/08/07/ea-does-give-a-sh-t-about-system-shock-3-says-pc-gamer-uk/
>
> Interesting news.
>
> I think they're on a hiding to nothing just like Warren Spector/ Ion
> Storm was with Deus Ex 2. If it's not enough like System Shock 2
> it'll be criticised, if it's too much like System Shock 2 it'll be
> criticised. If it tries to be its "own game" it'll be criticised.
>
> Good news anyway though. If nothing else it might allow Bio-Shock to
> be viewed as a game in its own right, rather than being judged as
> "System Shock 3".

although even bio-shock claims to be the spiritual successor

--
Remove the _CURSING to reply to me

You are making progress if each mistake is a new one.
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chainbreaker

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Since: Nov 18, 2006
Posts: 1419



(Msg. 19) Posted: Mon Aug 14, 2006 6:57 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Highlandish wrote:
> Quoth The Raven; Rob <noemailformethx RemoveThis @jsjsaiiowppw.com> in
> <eca0e2pcps67vs08fhouio8kplmmf9jmei RemoveThis @4ax.com>
>> On 13 Aug 2006 18:26:33 -0700, "Alex Mars" <Soulclaw RemoveThis @gmail.com>
>> wrote:
>>> http://www.joystiq.com/2006/08/07/ea-does-give-a-sh-t-about-system-sho...3-says-
>>
>> Interesting news.
>>
>> I think they're on a hiding to nothing just like Warren Spector/ Ion
>> Storm was with Deus Ex 2. If it's not enough like System Shock 2
>> it'll be criticised, if it's too much like System Shock 2 it'll be
>> criticised. If it tries to be its "own game" it'll be criticised.
>>
>> Good news anyway though. If nothing else it might allow Bio-Shock to
>> be viewed as a game in its own right, rather than being judged as
>> "System Shock 3".
>
> although even bio-shock claims to be the spiritual successor

I'd buy a remake of the original System Shock done with modern
graphics/interface.

--
chainbreaker
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Xocyll

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Since: Dec 20, 2003
Posts: 2262



(Msg. 20) Posted: Mon Aug 14, 2006 6:57 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"chainbreaker" <noone.DeleteThis@nowhere.com> looked up from reading the entrails
of the porn spammer to utter "The Augury is good, the signs say:

>Highlandish wrote:
>> Quoth The Raven; Rob <noemailformethx.DeleteThis@jsjsaiiowppw.com> in
>> <eca0e2pcps67vs08fhouio8kplmmf9jmei.DeleteThis@4ax.com>
>>> On 13 Aug 2006 18:26:33 -0700, "Alex Mars" <Soulclaw.DeleteThis@gmail.com>
>>> wrote:
>>>> http://www.joystiq.com/2006/08/07/ea-does-give-a-sh-t-about-system-sho...3-says-
>>>
>>> Interesting news.
>>>
>>> I think they're on a hiding to nothing just like Warren Spector/ Ion
>>> Storm was with Deus Ex 2. If it's not enough like System Shock 2
>>> it'll be criticised, if it's too much like System Shock 2 it'll be
>>> criticised. If it tries to be its "own game" it'll be criticised.
>>>
>>> Good news anyway though. If nothing else it might allow Bio-Shock to
>>> be viewed as a game in its own right, rather than being judged as
>>> "System Shock 3".
>>
>> although even bio-shock claims to be the spiritual successor
>
>I'd buy a remake of the original System Shock done with modern
>graphics/interface.

Hell yeah.

Actually there are quite a few games i'd buy again with updated
graphics.

Not sure how I feel about it being done by EA though - not exactly a
good track record there.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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Rob

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Since: Aug 31, 2006
Posts: 364



(Msg. 21) Posted: Mon Aug 14, 2006 6:57 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 14 Aug 2006 09:48:49 -0400, "chainbreaker" <noone DeleteThis @nowhere.com>
wrote:

>I'd buy a remake of the original System Shock done with modern
>graphics/interface.

So would I.

I'd also buy Deus Ex again, System Shock 2 and any of the other
classic FPS if they were re-released with modern graphics. Imagine
playing System Shock 2 rendered by the Source Engine?

I have often wondered why a developer doesn't do this.

The games I'd most like to see done using the Source Engine are the
original Half-Life, Opposing Force and Blue Shift. I know we have
Half-Life Source, but I found that to be highly disappointing.

--
Rob
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Rob Pollard

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Since: Jan 11, 2007
Posts: 326



(Msg. 22) Posted: Mon Aug 14, 2006 6:57 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Yup. So would I. System Shock 1 has never been beaten in games design. If
they updated the graphics engine to bring it to a modern audience a LOT of
people will be blown away. System Shock 1 was way way ahead of its time when
it was released.

--
RobP
'There are only 10 types of people in this world - Those that understand
binary and those that don't'

"chainbreaker" <noone DeleteThis @nowhere.com> wrote in message
news:SPmdnTIEx_Xc4n3ZnZ2dnUVZ_oGdnZ2d@comcast.com...
> Highlandish wrote:
>> Quoth The Raven; Rob <noemailformethx DeleteThis @jsjsaiiowppw.com> in
>> <eca0e2pcps67vs08fhouio8kplmmf9jmei DeleteThis @4ax.com>
>>> On 13 Aug 2006 18:26:33 -0700, "Alex Mars" <Soulclaw DeleteThis @gmail.com>
>>> wrote:
>>>> http://www.joystiq.com/2006/08/07/ea-does-give-a-sh-t-about-system-sho...3-says-
>>>
>>> Interesting news.
>>>
>>> I think they're on a hiding to nothing just like Warren Spector/ Ion
>>> Storm was with Deus Ex 2. If it's not enough like System Shock 2
>>> it'll be criticised, if it's too much like System Shock 2 it'll be
>>> criticised. If it tries to be its "own game" it'll be criticised.
>>>
>>> Good news anyway though. If nothing else it might allow Bio-Shock to
>>> be viewed as a game in its own right, rather than being judged as
>>> "System Shock 3".
>>
>> although even bio-shock claims to be the spiritual successor
>
> I'd buy a remake of the original System Shock done with modern
> graphics/interface.
>
> --
> chainbreaker
>
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chainbreaker

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Since: Nov 18, 2006
Posts: 1419



(Msg. 23) Posted: Mon Aug 14, 2006 6:57 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Xocyll wrote:
>> I'd buy a remake of the original System Shock done with modern
>> graphics/interface.
>
> Hell yeah.
>
> Actually there are quite a few games i'd buy again with updated
> graphics.
>
> Not sure how I feel about it being done by EA though - not exactly a
> good track record there.
>
> Xocyll

I can't really think of that many, and most of the ones I can think of are
flight/driving sims. One game in the CRPG mold I would like to see done in
modern fashion, though, is Sentinel Worlds/Future Magic, if you remember
it--always loved that game, but maybe the concept wouldn't work redone,
dunno.

--
chainbreaker
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pigdos

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Since: Jan 22, 2006
Posts: 104



(Msg. 24) Posted: Tue Aug 15, 2006 12:09 am
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Black Mesa was nuked at the end of OpFor or Blue Shift. There is no more
Black Mesa.

--
Doug
"Rob" <noemailformethx.TakeThisOut@jsjsaiiowppw.com> wrote in message
news:g671e2teu4a2ecj8mi0f0eo028ujpisb1t@4ax.com...
> On Mon, 14 Aug 2006 17:44:09 +0200, Werner Spahl
> <spahl.TakeThisOut@cup.uni-muenchen.de> wrote:
>
>
> I'm reminded of one of my biggest disappointments with regard to
> Half-Life 2. No levels set in the Black Mesa. I still count Half-Life
> and the Black Mesa levels among the best of my gaming experiences
> ever.
>
> Still, we had Ravenholme in HL2, which went some way to making up for
> that.
>
> --
> Rob
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pigdos

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Since: Jan 22, 2006
Posts: 104



(Msg. 25) Posted: Tue Aug 15, 2006 12:11 am
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

The demo of SSI took me away from all things Doom. The enhanced CD version
of SSI was sweet. Hi-res graphics (well, at least as far as VGA goes) and
spoken personnel logs.

--
Doug
"Rob Pollard" <robertapollard.RemoveThis@hotmail.com> wrote in message
news:n61Eg.95355$9d4.64072@fe2.news.blueyonder.co.uk...
> Yup. So would I. System Shock 1 has never been beaten in games design. If
> they updated the graphics engine to bring it to a modern audience a LOT of
> people will be blown away. System Shock 1 was way way ahead of its time
> when it was released.
>
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Spalls Hurgenson

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Since: Jun 09, 2005
Posts: 401



(Msg. 26) Posted: Tue Aug 15, 2006 3:05 am
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.]
Archived from groups: comp>sys>ibm>pc>games>action (more info?)

On 14 Aug 2006 15:40:29 -0700, "mace" <mmace.RemoveThis@my-deja.com> wrote:


>> >>http://www.joystiq.com/2006/08/07/ea-does-give-a-sh-t-about-system-shock-3-says-pc-gamer-uk/

>
>Well, maybe they will be the first to make it right. But, at least, the
>previews have been water-mouthing with the screenshots' undisguised
>reminiscence of the SS2's style.

Unfortunately, so far that's pretty much all we've seen about the
game. The story idea is neat and the graphics are cool, but you can
pretty much say that for every game prior to release. How it will
actually play, though, is another matter entirely and there hasn't
been too much discussion about this. Basically all we have to go on is
Irrational's involvement, and even that is no promise of good things
to come (one example of this is Ionstorm's track record with the Deus
Ex sequel).

But maybe we'll be lucky. I just think it's too early too go nuts over
Bioshock yet, just because it's the same developer as developed System
Shock 2.
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ShunterAlhena

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Since: Sep 19, 2006
Posts: 28



(Msg. 27) Posted: Tue Aug 15, 2006 4:01 am
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.]
Archived from groups: comp>sys>ibm>pc>games>rpg, others (more info?)

System Shock prevails! That's the game that made me learn English and
now I work part-time translator... guess what an impact that title had
on me Smile still unable to comprehend how a totally 3 dimensional
setting, complex plot, dozens of weapons, logs, cyberjacking could have
been overshadowed by a half-3D monotonous shoot'em'up with nothing
happening... Sad
SS2 was a masterpiece, though it doesn't eclipse the first one for
me...
BioShock has already wet my appetite, though I did want to hear
SHODAN's devious sound once more, but I'll settle with any survival RPG
from the makers of the previous 2 Smile

But as for ss3 NOT from Irrational... PLEASE note that a Sparq Beam is
not an ever recharging magic gun with a single power setting, Medis are
not +10 HP instant-pickup powerups to be found lying by the dozen in
every room, SHODAN is not an evilugly giant robot who materializes in
the final room with 10000 HP and a "story" is not made up of going from
Alpha Lab 4 to Alpha Lab 5, while killing yet another seventy imps
along the way... make a decent sequel, pretty please with sugar on top!
Sad
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toadie05

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Since: May 13, 2005
Posts: 71



(Msg. 28) Posted: Tue Aug 15, 2006 4:04 am
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.]
Archived from groups: comp>sys>ibm>pc>games>action (more info?)

On Mon, 14 Aug 2006 09:48:49 -0400, "chainbreaker" <noone DeleteThis @nowhere.com>
wrote:

>Highlandish wrote:
>> Quoth The Raven; Rob <noemailformethx DeleteThis @jsjsaiiowppw.com> in
>> <eca0e2pcps67vs08fhouio8kplmmf9jmei DeleteThis @4ax.com>
>>> On 13 Aug 2006 18:26:33 -0700, "Alex Mars" <Soulclaw DeleteThis @gmail.com>
>>> wrote:
>>>> http://www.joystiq.com/2006/08/07/ea-does-give-a-sh-t-about-system-sho...3-says-
>>>
>>> Interesting news.
>>>
>>> I think they're on a hiding to nothing just like Warren Spector/ Ion
>>> Storm was with Deus Ex 2. If it's not enough like System Shock 2
>>> it'll be criticised, if it's too much like System Shock 2 it'll be
>>> criticised. If it tries to be its "own game" it'll be criticised.
>>>
>>> Good news anyway though. If nothing else it might allow Bio-Shock to
>>> be viewed as a game in its own right, rather than being judged as
>>> "System Shock 3".
>>
>> although even bio-shock claims to be the spiritual successor
>
>I'd buy a remake of the original System Shock done with modern
>graphics/interface.

anyone know of a winXP patch for Ultima Underworld I & II? I can't get
either of those beauts to run for nothing.. yeah i've tried DosBox but
i don't like it..
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Michael Cecil

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Since: Apr 12, 2007
Posts: 373



(Msg. 29) Posted: Tue Aug 15, 2006 4:04 am
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.]
Imported from groups: per prev. post (more info?)

This message is not archived
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Rob

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Since: Aug 31, 2006
Posts: 364



(Msg. 30) Posted: Tue Aug 15, 2006 9:08 am
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.]
Archived from groups: comp>sys>ibm>pc>games>rpg, others (more info?)

On Tue, 15 Aug 2006 00:09:28 GMT, "pigdos" <NA.RemoveThis@nowhere.com> wrote:

>Black Mesa was nuked at the end of OpFor or Blue Shift. There is no more
>Black Mesa.

It's still there. At least some surface buildings I think. On at least
one occasion in Half-Life 2 there is visual reference to Black Mesa.
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