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Since: May 01, 2006 Posts: 434
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(Msg. 1) Posted: Sun Aug 13, 2006 6:26 pm
Post subject: EA developing System Shock 3 Archived from groups: comp>sys>ibm>pc>games>rpg, others (more info?)
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Since: Aug 31, 2006 Posts: 564
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(Msg. 2) Posted: Mon Aug 14, 2006 7:54 am
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 13 Aug 2006 18:26:33 -0700, "Alex Mars" <Soulclaw DeleteThis @gmail.com> wrote:
>http://www.joystiq.com/2006/08/07/ea-does-give-a-sh-t-about-system-shock-3-says-pc-gamer-uk/
Interesting news.
I think they're on a hiding to nothing just like Warren Spector/ Ion
Storm was with Deus Ex 2. If it's not enough like System Shock 2
it'll be criticised, if it's too much like System Shock 2 it'll be
criticised. If it tries to be its "own game" it'll be criticised.
Good news anyway though. If nothing else it might allow Bio-Shock to
be viewed as a game in its own right, rather than being judged as
"System Shock 3". |
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Since: Jun 09, 2005 Posts: 588
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(Msg. 3) Posted: Mon Aug 14, 2006 2:21 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.] Archived from groups: comp>sys>ibm>pc>games>action (more info?)
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On 13 Aug 2006 18:26:33 -0700, "Alex Mars" <Soulclaw.DeleteThis@gmail.com> wrote:
>http://www.joystiq.com/2006/08/07/ea-does-give-a-sh-t-about-system-shock-3-says-pc-gamer-uk/
Oh god, the developers of "The Godfather" game are working on this? I
shudder to think what a travesty SS3 will be. "The Godfather" was a
terrible game.
Bioshock, on the other hand, looks as if it has an interesting game
concept. Of course, lots of games have interesting concepts behind it;
it's the gameplay (and controls and interface and a host of other
small things) that ultimately make or break a game. Finding the
balance is extremely difficult. Despite Irrational's previous works,
I'm still expecting the worst (but hoping for the best) |
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Since: Oct 23, 2004 Posts: 97
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(Msg. 4) Posted: Mon Aug 14, 2006 2:28 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.] Archived from groups: comp>sys>ibm>pc>games>rpg, others (more info?)
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Werner Spahl wrote:
> On Mon, 14 Aug 2006, Rob wrote:
>
> > I'd also buy Deus Ex again, System Shock 2 and any of the other
> > classic FPS if they were re-released with modern graphics. Imagine
> > playing System Shock 2 rendered by the Source Engine?
>
> You would probably notice all the faults of that game much more, like the
> respawning in closed rooms, breaking of weapons and missing alive NPCs, as
> these things were handled much better by newer games .
It doesn't matter how often you're parroting about of these minor
glitches in the masterpiece because SS2 and the other LG's classics are
still far superior to anything else in the market. And that's surely a
VERY sad state of things. |
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Since: Oct 23, 2004 Posts: 97
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(Msg. 5) Posted: Mon Aug 14, 2006 2:45 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Werner Spahl wrote:
> On Mon, 14 Aug 2006, Rob Pollard wrote:
>
> > Yup. So would I. System Shock 1 has never been beaten in games design.
>
> I have to admit I never played it at the time it was released and later on
> it weren't the graphics that turned me off but the control interface.
Huh, something a little different was too much for your poor brain to
manage. How old are you again? 60, 70,...
> So
> regarding "never been beaten in game design" they need at least change
> that interface to modern mouse/keyboard combo . Also while I'm at it,
> were there NPCs in SS1 or was it the same hunt for nothing as in SS2?
>
Well, you definetely should stick with the Sims. |
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Since: Oct 23, 2004 Posts: 97
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(Msg. 6) Posted: Mon Aug 14, 2006 3:04 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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chainbreaker wrote:
> Rob Pollard wrote:
> > SS1 has no characters as such. You do get some communications from a
> > group holding out, but by the time you get there you find they have
> > been toasted by a cortex reaver. As in SS2 most of the interaction is
> > via the logs of dead crew.
>
> I remember being so pissed off that I couldn't make it in time to save them,
> lol. That's about as "caught up" in a game as I've ever been.
>
Amen to that! That moment was pure magic.
I don't even recall how many times I furiously tried to replay the part
before I finally believed that it is impossible. |
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Since: Oct 23, 2004 Posts: 97
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(Msg. 7) Posted: Mon Aug 14, 2006 3:06 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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chainbreaker wrote:
> Werner Spahl wrote:
> > On Mon, 14 Aug 2006, Rob Pollard wrote:
> >
> >> Yup. So would I. System Shock 1 has never been beaten in games
> >> design.
> >
> > I have to admit I never played it at the time it was released and
> > later on it weren't the graphics that turned me off but the control
> > interface. So regarding "never been beaten in game design" they need
> > at least change that interface to modern mouse/keyboard combo .
> > Also while I'm at it, were there NPCs in SS1 or was it the same hunt
> > for nothing as in SS2?
>
> Heh, how times change--I remember being highly impressed by the control
> system at the time.
Yeah, me too.
> Still, you notice I mentioned I'd like a rework of both
> the graphics, *and* interface.
> |
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Since: Jan 11, 2007 Posts: 368
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(Msg. 8) Posted: Mon Aug 14, 2006 3:58 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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That is very good news. I played System Shock 1 to death, but was
disappointed with System Shock 2 as it hadn't implemented everything that
was in System Shock 1 such as the cool jacking into computers to enter
cyberspace. To me System Shock 1 is the Gold standard of game design and
whilst some have come close, it has so far never been equalled.
'Don't forget to salt the fries!'
--
RobP
'There are only 10 types of people in this world - Those that understand
binary and those that don't'
"Alex Mars" <Soulclaw RemoveThis @gmail.com> wrote in message
news:1155518793.052921.87060@b28g2000cwb.googlegroups.com...
> http://www.joystiq.com/2006/08/07/ea-does-give-a-sh-t-about-system-sho...3-says-
> |
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Since: Aug 14, 2006 Posts: 22
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(Msg. 9) Posted: Mon Aug 14, 2006 4:54 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Uzytkownik "Alex Mars" <Soulclaw.TakeThisOut@gmail.com> napisal w wiadomosci
news:1155518793.052921.87060@b28g2000cwb.googlegroups.com...
>
http://www.joystiq.com/2006/08/07/ea-does-give-a-sh-t-about-system-shock-3-s
ays-pc-gamer-uk/
>
EA is taking on SS franchise? Well, we can forget about this title already.
Expect dumbed down gameplay and interface good for consoles (beacues I'm
100% it will appear on consoles too) and shitty for PC users. Enjoy!
M. |
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Since: Apr 23, 2005 Posts: 139
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(Msg. 10) Posted: Mon Aug 14, 2006 5:36 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Rob" <noemailformethx RemoveThis @jsjsaiiowppw.com> wrote in message
news:eca0e2pcps67vs08fhouio8kplmmf9jmei@4ax.com...
> On 13 Aug 2006 18:26:33 -0700, "Alex Mars" <Soulclaw RemoveThis @gmail.com> wrote:
>
>>http://www.joystiq.com/2006/08/07/ea-does-give-a-sh-t-about-system-shock-3-says-pc-gamer-uk/
>
> Interesting news.
>
> I think they're on a hiding to nothing just like Warren Spector/ Ion
> Storm was with Deus Ex 2. If it's not enough like System Shock 2
> it'll be criticised, if it's too much like System Shock 2 it'll be
> criticised. If it tries to be its "own game" it'll be criticised.
Or, on the other hand, if it's just a truly awful game (like DE2), it will
be criticised. By the way, I'd be interested in someone pointing out a game
that has never been criticised for something.
> Good news anyway though. If nothing else it might allow Bio-Shock to
> be viewed as a game in its own right, rather than being judged as
> "System Shock 3". |
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Since: Jun 13, 2005 Posts: 1569
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(Msg. 11) Posted: Mon Aug 14, 2006 5:44 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mon, 14 Aug 2006, Rob wrote:
> I'd also buy Deus Ex again, System Shock 2 and any of the other
> classic FPS if they were re-released with modern graphics. Imagine
> playing System Shock 2 rendered by the Source Engine?
You would probably notice all the faults of that game much more, like the
respawning in closed rooms, breaking of weapons and missing alive NPCs, as
these things were handled much better by newer games  .
> The games I'd most like to see done using the Source Engine are the
> original Half-Life, Opposing Force and Blue Shift. I know we have
> Half-Life Source, but I found that to be highly disappointing.
There is a project going on called "Black Mesa: Source" that tries to redo
HL with Source in a better way. Check out http://www.blackmesasource.com/
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships |
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Since: Aug 31, 2006 Posts: 564
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(Msg. 12) Posted: Mon Aug 14, 2006 5:44 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mon, 14 Aug 2006 17:44:09 +0200, Werner Spahl
<spahl.RemoveThis@cup.uni-muenchen.de> wrote:
>
>You would probably notice all the faults of that game much more, like the
>respawning in closed rooms, breaking of weapons and missing alive NPCs, as
>these things were handled much better by newer games .
I think you're probably right about that. I wouldn't mind finding out
though
>There is a project going on called "Black Mesa: Source" that tries to redo
>HL with Source in a better way. Check out http://www.blackmesasource.com/
Thanks. I'd forgotten all about that. The screen shots in the media
section look absolutely fabulous.
I'm reminded of one of my biggest disappointments with regard to
Half-Life 2. No levels set in the Black Mesa. I still count Half-Life
and the Black Mesa levels among the best of my gaming experiences
ever.
Still, we had Ravenholme in HL2, which went some way to making up for
that.
--
Rob |
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Since: Jan 09, 2006 Posts: 365
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(Msg. 13) Posted: Mon Aug 14, 2006 5:44 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Werner Spahl wrote:
> I have to admit I never played it at the time it was released and later on
> it weren't the graphics that turned me off but the control interface. So
> regarding "never been beaten in game design" they need at least change
> that interface to modern mouse/keyboard combo . Also while I'm at it,
> were there NPCs in SS1 or was it the same hunt for nothing as in SS2?
There were zombies wandering around, but they didn't do or say anything
except come at you. The only other characters were the computer logs
left by the people who were killed before you got there (if you consider
those characters) and Shodan. |
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Since: Jun 13, 2005 Posts: 1569
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(Msg. 14) Posted: Mon Aug 14, 2006 6:05 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mon, 14 Aug 2006, Rob Pollard wrote:
> Yup. So would I. System Shock 1 has never been beaten in games design.
I have to admit I never played it at the time it was released and later on
it weren't the graphics that turned me off but the control interface. So
regarding "never been beaten in game design" they need at least change
that interface to modern mouse/keyboard combo  . Also while I'm at it,
were there NPCs in SS1 or was it the same hunt for nothing as in SS2?
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships |
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Since: Jan 11, 2007 Posts: 368
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(Msg. 15) Posted: Mon Aug 14, 2006 6:05 pm
Post subject: Re: EA developing System Shock 3 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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The mouse interface took a bit of getting used to, but everything was
customizable. It allowed your character to lie down, sit down, stand and
look around corners in all three modes. Every piece of equipment was
customizable. I particularly liked some of the setpiece traps that SHODAN
had waiting for you.
In SS1 all hacking, wiring and jacking in relied on player skill and not
random events like SS2. I can always remember taking out some physical
cyborg guards in cyberspace - Way cool!
Werner Spahl" <spahl RemoveThis @cup.uni-muenchen.de> wrote in message
news:Pine.LNX.4.64.0608141800560.24614@cicum1.cup.uni-muenchen.de...> On
Mon, 14 Aug 2006, Rob Pollard wrote:
>
>> Yup. So would I. System Shock 1 has never been beaten in games design.
>
> I have to admit I never played it at the time it was released and later on
> it weren't the graphics that turned me off but the control interface. So
> regarding "never been beaten in game design" they need at least change
> that interface to modern mouse/keyboard combo . Also while I'm at it,
> were there NPCs in SS1 or was it the same hunt for nothing as in SS2?
>
> --
> Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
> "The meaning of my life is to make me crazy" Vorlonships
<<Spoiler scroll down>>
SS1 has no characters as such. You do get some communications from a group
holding out, but by the time you get there you find they have been toasted
by a cortex reaver. As in SS2 most of the interaction is via the logs of
dead crew.
--
RobP
'There are only 10 types of people in this world - Those that understand
binary and those that don't'
" |
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