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Debris EE arrived, damaged + long review

 
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Stephen Jones

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Since: May 08, 2006
Posts: 82



(Msg. 1) Posted: Fri Jun 30, 2006 9:27 pm
Post subject: Debris EE arrived, damaged + long review
Archived from groups: rec>games>vectrex (more info?)

So not only is Color Clash damaged, but so Debris EE which arrived yesterday.
I'm not exactly sure how this could have happened, unless it was deliberate
because it just seems too much of a coincidence. The game wasn't taped in
packing material, but rather just sat loosely between sheets of (dirty) bubble
wrap. You can view photographs of the shipping box and the game box.

http://sdf.lonestar.org/curiosity/debris/

I can't remember how long I've been waiting.. 7 or 8 months? Either way,
I'm glad it is finally here even though the box is permanently damaged.

Some may believe that I deserve this for giving my opinion on Martijn's
business practice, or my disdain that we should all abandon rec.games.vectrex
in order to move to his http based forum and his self proclaimed news source
for everything vectrex. I should note that I did pay fully for these items
and I expected them all to arrive safely and undamaged. He did offer a
token reimbursement for color clash which I did accept.

Interestingly, the Vectorzoa's games that arrived in a timely matter
and undamaged from overseas, though their boxes might seem a bit more
'rubbery'. Maybe they could be mashed too, but they'd spring back.

So here is the review of Debris EE.

The box doesn't copy the Vectrex style, and looks more like a game cover
you would have seen on a shelf at CompUSA around 1994 for some cheap $9.99
Windows 3.1/DOS Asteroids Clone. There are two very small and dark 'game
play' shots which show the starting screen and a level 'end boss' with what
appears to be a missle fired from your ship towards the boss (a first
inspection I thought the box was scratched).

Game play is a little better than I expected and I must confess the music
is much better than I was misled to believe with the 'trailer' video.
The music is simple, but works well. I have an early Vecvox so I was happy
to hook it up. Unfortunately you need one for the laser fire, explosions,
redundant speech and .. the 'ahhh' (not sure) sound when you collide with
something. After a few plays its very easy to second guess your enemy
because their movements are predictable and not random. I did like the
swooping ships, but they were easy to knock out because you can learn
exactly where they're going. The asteroids and the boss can be a
bit tedious because they just require you to fire at them over and over
again, though you can quickly defeat the asteroids with three shots.

One thing I noticed is that the game slows down and speeds up when enemy
objects appear on the screen and are subsequently defeated.
I'm not sure there is any way around this except for maybe not to use
bit map images, but then that would defeat the purpose of the experiment.

There is also a noticble delay on explosions sometimes in that when the
screen was bogged down they would occur up to 1 second after the explosion
on the screen. I do like how the explosions change amplitude based on ship
proximity.

The credits screen is interesting, though I think Martijn's name appears
by itself too much. Too much struting for sure, but then he is a very
proud person.

I like Debris better than Color Clash, and I will spend more time playing it
and enjoying it. Its still very weird though. Its sort of like driving a
DeLorean to a Bricklin convention. People come over, look at it, compare
and then go back to their Bricklins. Its not using the vectrex in a manner
in which it excels at, but rather forcing the vectrex to 'play' like a raster
system, of which there are too many of. On top of that, this notion that a
game like this is 'retro' seems odd to demonstrate on the Vectrex anyway.
It seems more suited for something like the Atari Lynx or the NES.

Stephen
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Mayhem

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Since: Jun 30, 2006
Posts: 9



(Msg. 2) Posted: Fri Jun 30, 2006 11:05 pm
Post subject: re:Debris EE arrived, damaged + long review [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Well your packaging box turned up in better condition than mine
then... although my contents seemingly were protected by the rightful
sword of Domar and remained completely untouched by the molestation
going on around outside...

http://www.vectrexforum.com/viewtopic.php?t=145

Maybe TPG Post like kicking boxes about...?
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Stephen Jones

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Since: May 08, 2006
Posts: 82



(Msg. 3) Posted: Sat Jul 01, 2006 12:00 am
Post subject: Re: Debris EE arrived, damaged + long review [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Mayhem <mayhemers.DeleteThis@hotmail-dot-com.no-spam.invalid> wrote:
>Well your packaging box turned up in better condition than mine
>then... although my contents seemingly were protected by the rightful
>sword of Domar and remained completely untouched by the molestation
>going on around outside...
>
>http://www.vectrexforum.com/viewtopic.php?t=145

I'm sorry to hear that. BTW, for anyone who doesn't have an account
on that web forum (like me) you can't view the article. I know many
people have complained about Color Clash here, but I've not heard much
about Debris (and more importantly EE which apparently just went out).

>Maybe TPG Post like kicking boxes about...?

Its a possibility... I looked at the damage to see if it was a foot print,
but its most likely there due to some heavy box being throw or dropped
on it and was purely uninteniontional.
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Chris Romero

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Since: Jul 01, 2006
Posts: 69



(Msg. 4) Posted: Sat Jul 01, 2006 1:49 am
Post subject: Re: Debris EE arrived, damaged + long review [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

German post office Colour Clash shipping issues would seem to be wholly
separated from any TPG shipping issues for Debris EE.

BTW, I received my Debris in the mail this week. I also received another
item in the same box. Debris EE survived the jaunt across the pond. It
looks great!! I cannot say enough positive things about the beautiful
Vectrex game boxes that Revival Studios has produced for Colour Clash and
Debris EE. They are works of art in themselves. They look great next to
the classic boxes. They would look great on any modern store shelf. The
Revival Studios boxes are top notch all the way around at this time.

However,,,that Debris survived is something that I count myself lucky for
because another item in the same shipping box did not survive undamaged. So
here are some more observations for the future.

Consider using some other box than a used TPG shipping box. The TPG post
construction is better than nothing. But the TPG Post box is still weak
box. And a used TPG box does not deserve to have a second life trying to
survive shipping perils again..

Consider taping all edges closed when shipping an item. The shipping box
did not appear to have been taped along all edges. And the sealing problem
seems to be why the other item was damaged. The other item arrived actually
sticking outside an edge through an unsealed opening. The shipping box
itself did not look to have been opened during transit by customs or the
post. If it had been opened then I would have expected to see sliced tape
or maybe even shipping box surface damage from tape removed pulling away the
surface. But none of the tape was cut and none of the box surface was
damaged from tape or label removal.

Consider excluding the use of newsprint as stuffing material. I too
received a small amount of bubble around the Debris. The bubble looked to
be in good condition and did its job protecting Debris. But the newsprint
did not look to have done its intended to job protecting the entire shipping
box contents. Stick with bubble, foam, airpaks, or maybe styrofoam (peanut)
fillers as the material to use for space filling.


I am so happy with the part of the delivery that survived that I don't
really care that much at this point. Continued words later when I have had
a chance to enjoy the wonderful Debris EE package more fully.


Sincerely,

Chris
cromero at romero dot org

"Stephen Jones" <martians.DeleteThis@sdf.lNoOnSePsAtMar.org> wrote in message
news:e84du8$iuo$1@chessie.cirr.com...
> Mayhem <mayhemers.DeleteThis@hotmail-dot-com.no-spam.invalid> wrote:
>>Well your packaging box turned up in better condition than mine
>>then... although my contents seemingly were protected by the rightful
>>sword of Domar and remained completely untouched by the molestation
>>going on around outside...
>>
>>http://www.vectrexforum.com/viewtopic.php?t=145
>
> I'm sorry to hear that. BTW, for anyone who doesn't have an account
> on that web forum (like me) you can't view the article. I know many
> people have complained about Color Clash here, but I've not heard much
> about Debris (and more importantly EE which apparently just went out).
>
>>Maybe TPG Post like kicking boxes about...?
>
> Its a possibility... I looked at the damage to see if it was a foot print,
> but its most likely there due to some heavy box being throw or dropped
> on it and was purely uninteniontional.
>
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FURY

External


Since: Jul 01, 2006
Posts: 47



(Msg. 5) Posted: Sat Jul 01, 2006 3:11 am
Post subject: Re: Debris EE arrived, damaged + long review [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Stephen Jones wrote:
> So not only is Color Clash damaged, but so Debris EE which arrived yesterday.
> I'm not exactly sure how this could have happened, unless it was deliberate
> because it just seems too much of a coincidence. The game wasn't taped in
> packing material, but rather just sat loosely between sheets of (dirty) bubble
> wrap. You can view photographs of the shipping box and the game box.
>
> http://sdf.lonestar.org/curiosity/debris/



I got mine too. I'm happy to have finally received it,
and now will cover it in every detail.


The Delay

As a developer for the Vectrex, I totally understand
missed deadlines (not to say that they are acceptable),
and I've been a few weeks late on things. That said,
I've never waited this long for anything Vectrex related
(except for cartridge cases once). 6 months is painfully
beyond too long, and is unacceptable.


The Delivery

First of all, mine was shipped in a bigger box than yours
was, Stephen. My shipping box did get slammed in transit.
My Debris box has a very thin crease along one edge, but
it's insignificant when compared to your box. Your box
arrived in unacceptable condition.


The Box Quality

The box quality is extremely high. These are sturdy,
pro-grade boxes that have been professionally
printed. The design on the box will be liked/disliked
depending upon each individual's preference. The inside
of the box harbors a well-crafted cartridge retainer.


The Overlay Quality

These are homebrew overlays. The only pro-grade
overlay to come out of the Vectrex homebrew era
(so far) is the Protector overlay. The Debris overlay
is an acceptable, good quality homebrew overlay.


The Manual and Cartridge Label Quality

Nicely written manual, and both printed on glossy
stock.


The Game Play

Kudos to Martijn Wenting for developing the first vertical
scrolling shooter on the Vectrex! Debris is a decent
playing experience. I've read some mixed reviews about it,
but overall I feel that this is a good game. The enemies
are fairly tough, and the bosses are a nice touch.

Many of the original GCE games allowed for the use
of either the buttons or the joystick for left/right movement.
Debris does the same, but actually requires the combined
use of both for a speedier left/right movement. Neat idea,
but one minor gripe...I think it would have been better had
the left/right buttons been 1 and 3, or 2 and 4, with the
fire button being in between. I'm so used to my games
being set up that way! In Debris, the player's fingers must
hop the right movement button to get to the left movement
button, so it's a bit of a handicap and affects the player's
performance negatively.

The game audio is of a good, acceptable quality. It does
REQUIRE the VecVox module, something that wasn't
clearly advertised when the game was initially released.

While I'm not against raster graphics in general, I don't
care for seeing the complete rasterization of my Vectrex
monitor. Look, raster graphics are ugly, and vector graphics
are crisp and sharp and harsh and excellent! I choose to
develop on Vectrex (currently, ONLY Vectrex) because of
the vector graphics. That's what makes the Vectrex what
it is! Do you vector?

7/10



George
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Mayhem

External


Since: Jun 30, 2006
Posts: 9



(Msg. 6) Posted: Sat Jul 01, 2006 9:05 am
Post subject: Re: Debris EE arrived, damaged + long review [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> Stephen Joneswrote:
I'm sorry to hear that. BTW, for anyone who doesn't have an account
on that web forum (like me) you can't view the article. I know many
people have complained about Color Clash here, but I've not heard
much about Debris (and more importantly EE which apparently just went
out).

Ah sorry, I forgot that you can't read the posts without being logged
in. Here are the pictures I posted in that thread...

http://www.mayhem64.co.uk/misc/debrisbox1.jpg
http://www.mayhem64.co.uk/misc/debrisbox2.jpg

Martijn packaged it up well enough for transport, someone thought they
would test it out to see just HOW well it was secured... the answer
being well enough given it arrived unscathed.
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Richard Hutchinson

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Since: Jan 05, 2006
Posts: 256



(Msg. 7) Posted: Sat Jul 01, 2006 12:06 pm
Post subject: Re: Debris EE arrived, damaged + long review [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>I cannot say enough positive things about the beautiful Vectrex game boxes

Agreed, they're the best homebrew boxes I've seen. Must have cost a fair bit
to have made.

The cart labels are nice too, with the die cut rounded corners.

Were these made by the same manufacturer ?





Richard H.
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Chad Tower

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Since: Jun 29, 2005
Posts: 148



(Msg. 8) Posted: Wed Jul 05, 2006 6:23 am
Post subject: Re: Debris EE arrived, damaged + long review [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Well, at least that damage is minimal. Nothing like Color Clash was.
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Chad Tower

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Since: Jun 29, 2005
Posts: 148



(Msg. 9) Posted: Wed Jul 05, 2006 6:27 am
Post subject: Re: re:Debris EE arrived, damaged + long review [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Oh great, now I have another forum to keep track of...
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rbernardo

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Since: Sep 10, 2006
Posts: 175



(Msg. 10) Posted: Tue Jul 11, 2006 1:09 am
Post subject: Re: Debris EE arrived, damaged + long review [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Stephen Jones wrote:

> I can't remember how long I've been waiting.. 7 or 8 months? Either way,
> I'm glad it is finally here even though the box is permanently damaged.

I ordered 2 packages of Debris LE, received them a few months ago,
and received the packages in perfect condition.

Truly,
Robert
Bernardo
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