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Since: Jan 07, 2009 Posts: 35
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(Msg. 1) Posted: Sat Jan 31, 2009 5:55 pm
Post subject: Create your own game? What you do? What Back story? Archived from groups: alt>games>video>xbox (more info?)
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If you had unlimited funds and the best designers/developer/
programmers available what would you base your game on? What kinda of
back-story would you create? And what type of game would it be? Plat
former/TPS/FPS/ or hybrid other?
The back story of my game would involve the real-world tests conducted
by early Russian scientists who went to Africa to inseminate Apes with
human sperm, with a goal of creating super-soldiers for the Russian
Military. by orders from Stalin.
Stalin reportedly told the scientist: “I want a new invincible human
being, insensitive to pain, resistant and indifferent about the
quality of food they eat.”
In 1926 the Politburo in Moscow passed the request to the Academy of
Science with the order to build a “living war machine”. The order came
at a time when the Soviet Union was embarked on a crusade to turn the
world upside down, with social engineering seen as a partner to
industrialization: new cities, architecture, and a new egalitarian
society were being created.
My game would be a real-time TPS RPG based upon these real events in
history , but instead of Stalin failing his vision , what if he
succeeded in creating a super-soldier army of human/ape hybrids?
The remaining human population would have to defend against a
devastating human/ape hybrid Russian army which are ten times stronger
than a human, hell bent on conquering the world. This would include
human/ape defectors from Russian army who would help the remaining few
humans to re-establish their place in the world. One possible scenario
Stalin himself would be overthrown by one of the human/ape hybrids ,
possibly an ancestor of one of the scientists performing the orders
under Stalin. Only this new leader has more sinister ideas of
completely eradicating the remaining population of pure humans.
Sounds corny? Maybe, but it's based on true events in history. More
than a Planet Of The Apes rip-off it would be a game involving
Russian history and its early real-world attempts at doing just this.
http://www.ufodigest.com/supersoldier.html
http://www.freerepublic.com/focus/f-news/1543814/posts
On second thought we did have an Ape the last 8 years...heh...and look
how that turned out.. |
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Since: Apr 19, 2007 Posts: 926
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(Msg. 2) Posted: Sat Jan 31, 2009 6:28 pm
Post subject: Re: Create your own game? What you do? What Back story? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Jan 07, 2009 Posts: 35
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(Msg. 3) Posted: Sun Feb 01, 2009 1:14 am
Post subject: Re: Create your own game? What you do? What Back story? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Sorry it should read , create your own game, what WOULD you do? what
back story? |
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Since: Jan 07, 2009 Posts: 35
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(Msg. 4) Posted: Sun Feb 01, 2009 1:15 am
Post subject: Re: Create your own game? What you do? What Back story? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Apr 19, 2007 Posts: 2198
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(Msg. 5) Posted: Mon Feb 02, 2009 12:15 pm
Post subject: Re: Create your own game? What you do? What Back story? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 31, 9:28 pm, Jordan <lu....TakeThisOut@earthlink.net> wrote:
> On Jan 31, 5:55 pm, ks....TakeThisOut@4email.net wrote:
>
> > If you had unlimited funds and the best designers/developer/
> > programmers available what would you base your game on? What kinda of
> > back-story would you create? And what type of game would it be? Plat
> > former/TPS/FPS/ or hybrid other?
>
> I hate to say it, but as much as I'd like to design some lofty RPG
> with human emotions and struggles I'd probably do a side-scrolling
> licensed smash-em-up game based on "Magnus: Robotfighter".
As much as I *don't* like RPGs, I think with these kind of parameters
I would go for one since it would probably be the most ambitious game
you could make with unlimited funding and manpower.
As far as an idea or theme, I'm drawing a blank right now. However, my
goal would be to create a RPG where truly almost anything you did
would have a very real effect (with varying degrees depending on what
you did) on the outcome of the game.
At the moment, you've got games where if you play certain ways you
might get one quest or side arc or another, such as in Fallout 3, and
that's great (a good step forward). However, I'd go further and have
it so that actions would change the crux of the main quest as well and
possibly the events going on in the world around you.
I don't know that I'd go so far as to institute a butterfly effect
type scenario where picking up, say, a pencil off the table leads to
nuclear war, but something where killing a specific person, even a low-
level NPC (but probably not one of the nameless wandering ones) could
have ramifications to the story.
Unfortunately, in today's games, you're still pretty much stuck on one
set ending (or a variation of that ending) and the path is still
fairly linear. You might have snuck around a lot instead of doing
things gung ho but you still beat the bad guy and the world's safe for
now.
How about a game where killing someone in the first mission would lead
to a substantially different story path throughout the entire game
with a substantially different ending? Maybe you kill some scientist
at the end of the first act and after that, instead of being able to
save the world at the end the best you can hope for is that you stop
nuclear bombs from hitting the midwest but the rest of the country
gets wiped out.
Something like that...
Just a thought... |
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Since: Apr 19, 2007 Posts: 2198
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(Msg. 6) Posted: Mon Feb 02, 2009 12:26 pm
Post subject: Re: Create your own game? What you do? What Back story? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 31, 8:55 pm, ks....RemoveThis@4email.net wrote:
> If you had unlimited funds and the best designers/developer/
> programmers available what would you base your game on? What kinda of
> back-story would you create? And what type of game would it be? Plat
> former/TPS/FPS/ or hybrid other?
>
> The back story of my game would involve the real-world tests conducted
> by early Russian scientists who went to Africa to inseminate Apes with
> human sperm, with a goal of creating super-soldiers for the Russian
> Military. by orders from Stalin.
>
> Stalin reportedly told the scientist: “I want a new invincible human
> being, insensitive to pain, resistant and indifferent about the
> quality of food they eat.”
>
> In 1926 the Politburo in Moscow passed the request to the Academy of
> Science with the order to build a “living war machine”. The order came
> at a time when the Soviet Union was embarked on a crusade to turn the
> world upside down, with social engineering seen as a partner to
> industrialization: new cities, architecture, and a new egalitarian
> society were being created.
>
> My game would be a real-time TPS RPG based upon these real events in
> history , but instead of Stalin failing his vision , what if he
> succeeded in creating a super-soldier army of human/ape hybrids?
>
> The remaining human population would have to defend against a
> devastating human/ape hybrid Russian army which are ten times stronger
> than a human, hell bent on conquering the world. This would include
> human/ape defectors from Russian army who would help the remaining few
> humans to re-establish their place in the world. One possible scenario
> Stalin himself would be overthrown by one of the human/ape hybrids ,
> possibly an ancestor of one of the scientists performing the orders
> under Stalin. Only this new leader has more sinister ideas of
> completely eradicating the remaining population of pure humans.
>
> Sounds corny? Maybe, but it's based on true events in history. More
> than a Planet Of The Apes rip-off it would be a game involving
> Russian history and its early real-world attempts at doing just this.
>
> http://www.ufodigest.com/supersoldier.html
>
> http://www.freerepublic.com/focus/f-news/1543814/posts
>
> On second thought we did have an Ape the last 8 years...heh...and look
> how that turned out..
Besides the RPG concept I proposed in response to Jordan's message
(which was really more of a concept of the direction of game design
versus an actual game idea), another idea I had was to make a more
grounded-in-reality game that could still be interesting. In fact,
this could be combined with some of the things I proposed in my
previous post, but more on that later.
While at lunch today I was thinking about possible scenarios that
might make interesting games, and one that kept recurring in my mind
was a terrorist attack scenario because of how horrific an event 9/11
was.
I think it could be interesting to explore a game design where your
character is just a relatively normal person thrust into a horrific
situation. It's kind of like the set-up for Left 4 Dead but instead of
that situation being unrealistic zombie-type baddies, it would be
something closer to home - either a 9/11 knock-off or some other huge
terrorist attack.
Maybe your character is a firefighter who has to try to help people
get out of the disaster area. Maybe your character is an employee
stuck in one of the buildings.
If I linked it up with my RPG branching paths concept, maybe the game
could start out with the player as a federal agent trying to piece
together clues to help prevent an attack from occurring. Depending on
what the player did, either the attack is prevented or the attack
occurs but either way the player could still continue the game trying
to catch the people behind the attack before they escaped the city/
state/country.
Hell, maybe you would play several different characters somehow
involved in different aspects of this disaster - a bunch of concurrent
storylines like the firefighter and office worker from above with the
federal agent. Hell, if Call of Duty can do it, why can't other games
do it?
I don't know... I'm just rambling on at this point spitting out random
ideas that come to my head but that's the basic gist of a game idea
I'd explore. |
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Since: Apr 19, 2007 Posts: 2198
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(Msg. 7) Posted: Mon Feb 02, 2009 5:10 pm
Post subject: Re: Create your own game? What you do? What Back story? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Feb 2, 7:59 pm, Doug Jacobs <djac....RemoveThis@rawbw.com> wrote:
> ks....RemoveThis@4email.net wrote:
> > If you had unlimited funds and the best designers/developer/
> > programmers available what would you base your game on? What kinda of
> > back-story would you create? And what type of game would it be? Plat
> > former/TPS/FPS/ or hybrid other?
>
> I'd really like to see a wire-fu type martial arts movie made into a game..
Well, that ragdoll kung fu game by Media Molecule is supposed to come
out this year...
> It can be a 3d open-space brawler, like the Dynasty Warrior games, only based
> on fantasy martial arts. I want tons of characters spanning dozens of
> different fighting styles and techniques.
>
> Backstory...I don't know, is one really needed? Just use some generic
> thing about the evil emperor, with characters falling into the standard
> cliched storylines - the evil loyal servant, the rebel out for vengeance,
> yadda yadda yadda.
>
> What the game would really need to focus on would be realistic fluid
> charater animations. I want this game to be considered the spiritual
> descendent of Karateka.
>
> Rather than simply mashing the attack button, maybe use a control scheme
> where the analog sticks control the arms, and the 4 shoulder buttons
> control the legs. Different combinations would result in different moves
> or attacks.
That sounds a bit too complex. |
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Since: Apr 19, 2007 Posts: 2198
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(Msg. 8) Posted: Mon Feb 02, 2009 5:13 pm
Post subject: Re: Create your own game? What you do? What Back story? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 31, 8:55 pm, ks....DeleteThis@4email.net wrote:
> If you had unlimited funds and the best designers/developer/
> programmers available what would you base your game on? What kinda of
> back-story would you create? And what type of game would it be? Plat
> former/TPS/FPS/ or hybrid other?
>
> The back story of my game would involve the real-world tests conducted
> by early Russian scientists who went to Africa to inseminate Apes with
> human sperm, with a goal of creating super-soldiers for the Russian
> Military. by orders from Stalin.
>
> Stalin reportedly told the scientist: “I want a new invincible human
> being, insensitive to pain, resistant and indifferent about the
> quality of food they eat.”
>
> In 1926 the Politburo in Moscow passed the request to the Academy of
> Science with the order to build a “living war machine”. The order came
> at a time when the Soviet Union was embarked on a crusade to turn the
> world upside down, with social engineering seen as a partner to
> industrialization: new cities, architecture, and a new egalitarian
> society were being created.
>
> My game would be a real-time TPS RPG based upon these real events in
> history , but instead of Stalin failing his vision , what if he
> succeeded in creating a super-soldier army of human/ape hybrids?
>
> The remaining human population would have to defend against a
> devastating human/ape hybrid Russian army which are ten times stronger
> than a human, hell bent on conquering the world. This would include
> human/ape defectors from Russian army who would help the remaining few
> humans to re-establish their place in the world. One possible scenario
> Stalin himself would be overthrown by one of the human/ape hybrids ,
> possibly an ancestor of one of the scientists performing the orders
> under Stalin. Only this new leader has more sinister ideas of
> completely eradicating the remaining population of pure humans.
>
> Sounds corny? Maybe, but it's based on true events in history. More
> than a Planet Of The Apes rip-off it would be a game involving
> Russian history and its early real-world attempts at doing just this.
>
> http://www.ufodigest.com/supersoldier.html
>
> http://www.freerepublic.com/focus/f-news/1543814/posts
>
> On second thought we did have an Ape the last 8 years...heh...and look
> how that turned out..
How about a RPG set in the Old West when much of the U.S. was still
relatively lawless? Maybe I'm just hopped up on Fallout 3 but a lot of
the themes, the atmosphere, etc. from Fallout 3 kind of fits in that
environment as well. Really, Fallout 3 is just the Old West set in a
later time period.
Or if people had to have their doses of technology, it could be a
steampunk type of Old West, similar to that Wild Wild West movie but
cool instead of stupid (Will Smith is one box office drawing mofo). |
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Since: Nov 13, 2008 Posts: 232
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(Msg. 9) Posted: Mon Feb 02, 2009 6:59 pm
Post subject: Re: Create your own game? What you do? What Back story? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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ksdj1.RemoveThis@4email.net wrote:
> If you had unlimited funds and the best designers/developer/
> programmers available what would you base your game on? What kinda of
> back-story would you create? And what type of game would it be? Plat
> former/TPS/FPS/ or hybrid other?
I'd really like to see a wire-fu type martial arts movie made into a game.
It can be a 3d open-space brawler, like the Dynasty Warrior games, only based
on fantasy martial arts. I want tons of characters spanning dozens of
different fighting styles and techniques.
Backstory...I don't know, is one really needed? Just use some generic
thing about the evil emperor, with characters falling into the standard
cliched storylines - the evil loyal servant, the rebel out for vengeance,
yadda yadda yadda.
What the game would really need to focus on would be realistic fluid
charater animations. I want this game to be considered the spiritual
descendent of Karateka.
Rather than simply mashing the attack button, maybe use a control scheme
where the analog sticks control the arms, and the 4 shoulder buttons
control the legs. Different combinations would result in different moves
or attacks.
--
It's not broken. It's...advanced. |
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