Hi!
My Kenku Gladiator that I posted about a week ago is still alive! And
again I have a few questions. I tried to check from earlier posts but I
still didn't completely understand the relationship of
flying/levitating and banishment. So, being a continuously flying
kenku, is it safe for me to wield-test weapons, or do I still get
thrown to abyss by weapons of distortion? (I'm playin 4beta26 with a
travel patch from 15.12.2005). I was very, very close to death a while
ago due to sheer idiocy: I totally forgot about the weapons of
distortion, and was wield-testing weapons (before I could fly
continuously). To make matters much worse, I was low on scrolls of
detect curse, and decided to lift as many non-ID'd weapons and armours
as I possibly could at one time and use only one detect curse. Of
course a moment later I found myself in the Abyss carrying mostly robes
and maces (maybe 10-15 of both)... No food, no scrolls apart from 2
teleports, a crossbow but NO BOLTS, no wands etc etc. I felt like I had
locked myself out of my apartment in the nude

. But I had amazing
luck, some kind of "3" gave me bad mutations in there, one of them
being teleportitis, and a few teleports later I found myself in a room
with only dead ends all around. If I had not got teleportitis, I
wouldn't have had any way of getting out of there (I had just used the
last teleport scroll). But I found the exit, and I'm getting the hang
of surviving abyss in the early-midgame; last time what saved we was
the hint from Erik to use my ring of teleport, and this time it was
teleportitis.
Thank you all from the tips you gave me the last time! As you see in
the dump below, I used quite many of them. I'm starting to believe this
could be a winner, although it's quite impropable since I haven't even
seen most of the branches, ever.
Now the big question is what to do next. Now I'm on unmapped territory,
since I've been through all the branches that I've seen in my previous
games: Lair, Orcish mines, Hive and the Swamp. I've got two runes and
explored the main dungeon down to lv17. Where to go?
Here's the dump:
Dungeon Crawl version 4.0.0 beta 26 character file.
Odin the Shatterer
Race : Kenku Res.Fire : + + . See Invis. : .
Class : Gladiator Res.Cold : x . . Warding : .
Worship : Okawaru Life Prot.: . . . Conserve : .
Level : 17 Res.Poison: . Res.Corr. : .
Exp : 228192 Res.Elec. : . Gourmand : .
Next Level : 242449
Exp Needed : 14257 Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 18 Res.Mut. : . Ctrl.Telep.: .
Gold : 1026 Res.Slow : + Levitation : +
Clarity : . Ctrl.Flight: +
HP : 120
MP : 26
Str : 24 Weapon : +4 spiked flail (pierce)
Int : 9 Armour : +0 dragon armour
Dex : 17 Shield :
AC : 17 Helmet :
Evasion : 13 Cloak : +0 dwarf cloak
Shield : 0 Gloves : +2 pair of gloves (str)
Boots :
Play time : 1, 21:18:32 Amulet : amulet of resist slowing
//I'm a very slow player.. I like playing in a calm, thoughtful way.
Turns : 66803 Ring :
Ring : +0,+8 ring of slaying
You are in the Lair.
You worship Okawaru.
Okawaru is exalted by your worship.
You are not hungry.
Inventory:
Hand weapons
a - a +4,+4 spiked flail of piercing (weapon)
(You took it off a wight on level 12 of the Dungeon)
//made this myself. I have 6 of both EWI and EWII in stash, still
waiting for a one-handed mace/flail of speed to appear.
b - an uncursed runed dagger
e - a +1,+2 dwarven crossbow
K - a +2,+1 elven hand crossbow
V - the +4,+5 hammer of Greatest Utility
(Okawaru gifted it to you on level 2 of the Hive)
Occasionally upon striking a foe it will discharge some electrical
energy
and cause terrible harm.
It affects your evasion (+3).
It protects you from poison.
//I've been using this as poison resistance swap in the swamp. Worked
very well, I even killed a few hydras with it (with approaching swamp
dragons breathing poison at us)
Missiles
c - 13 poisoned orcish darts
d - 12 dwarven bolts
g - 28 poisoned orcish bolts
r - 23 +1 bolts of flame
v - 23 elven darts
x - 34 bolts
//lots and lots of bolts in stash
Armour
k - a +0 dwarven cloak (worn)
l - a +0 dragon armour (worn)
//made also this myself. Had a ice dragon armour, but I thought fire
resistance would be better.
D - a +4 robe
U - a +2 pair of gloves of strength (worn)
(You bought them in a shop on level 1 of the Orcish Mines)
Magical devices
i - a wand of fire
n - a wand of disintegration (
p - a wand of teleportation (10)
q - a wand of cold
s - a wand of polymorph other
C - a wand of lightning
I - a wand of digging
Y - a wand of magic darts
Comestibles
t - 2 bread rations
Scrolls
L - a scroll of identify
R - 2 scrolls of teleportation
X - a scroll of remove curse
Z - a scroll of blinking
Jewellery
f - a ring of poison resistance
//I just found this..
h - an amulet of resist slowing (around neck)
o - a +0,+8 ring of slaying (left hand)
u - the ring "Q Cybe"
(You bought it in a shop on level 6 of the Dungeon)
This ring occasionally exerts its power to randomly translocate its
wearer
to another place, and can be deliberately activated for the same
effect.
It protects you from magic.
z - a ring of fire
E - a ring of see invisible
//I should have this on also. I isn't because of testing the new poison
res. ring.
G - an amulet of the gourmand
H - an amulet of clarity
// I bought both of these. I'm not sure should I be wearing clarity or
res.slowing as a main amulet?
P - a ring of protection from cold
Potions
F - 3 potions of healing
T - 2 potions of heal wounds
Magical staves
w - a rod of destruction [iron,fireball,lightning]
(You bought it in a shop on level 10 of the Lair)
// OH YES!

'nuff said.
You have 453 experience left.
Skills:
+ Level 13 Fighting
- Level 1 Short Blades
+ Level 17 Maces & Flails
- Level 9 Polearms
+ Level 10 Crossbows
- Level 5 Darts
+ Level 5 Throwing
+ Level 11 Armour
+ Level 10 Dodging
// It's getting quite difficult to raise dodging. Every time I get
2000-3000exp in my pool, some middle-sized monster comes along and my
pool is wasted on two or three hits from my flail. Maybe I should take
all skills off and try then?
- Level 1 Shields
- Level 7 Traps & Doors
+ Level 12 Unarmed Combat
- Level 1 Spellcasting
- Level 7 Invocations
- Level 6 Evocations
//both invo- and evocations are reasonable now, I think. Oki's haste is
now "good" and I think that's enough. Evocations is from using that
rod, should I train it more or is that good enough? I also thought that
maybe I have enough traps & doors skill now.
You have 18 spell levels left.
You don't know any spells.
Mutations & Other Weirdness
Your muscles are strong (Str +1).
Last Messages
There are several objects here.
There are several objects here.
There are several objects here.
There is a staircase back to the Dungeon here.
##.##............###
#..................#
##.#....########.#.#######
#.......................# #
####.###########[#.####.## #
#.............)#.#.####.# #
##.#...#######)#.#......# #
#.#...# ###/#.#......# #
#.#...# #[%@:=#......# #
#.#.#######}#?#.#......#######
#.....[...#\#!#.#.####........
#.........#[#'#.#.###########.
#...............#.............
##.#########.....#############.
#..#.....>##.........# ###'
##.#.#######.........# #...
#.#.#..........####.#######...
Vanquished Creatures
Maud (Snake:1)
6 greater nagas (Snake:5)
Jozef (Swamp:4)
A dragon (D:14)
5 death yaks (Lair:10)
22 hydras
3 grey snakes
Josephine (Snake:3)
Harold (D:16)
3 griffons
An elephant slug (Lair:6)
13 naga warriors
3 skeletal warriors (D:15)
3 unseen horrors
An orc knight (Orc:2)
3 red wasps
//Funnily, I don't even know what these do. I used the
poison-res.-hammer on them (and on the wasps in the hive vault)
A smoke demon (Abyss)
2 hellwings (Abyss)
A grey snake skeleton (Abyss)
A blue devil (Abyss)
2 abominations (Abyss)
5 lemures (Abyss)
A midge (Abyss)
//I try not to fight in the abyss but these blocked my escape track.
1746 creatures vanquished.