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-Crawl- YACD Kenku Gladiator

 
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enurmi

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Since: Feb 06, 2006
Posts: 90



(Msg. 1) Posted: Mon Feb 06, 2006 3:05 am
Post subject: -Crawl- YACD Kenku Gladiator
Archived from groups: rec>games>roguelike>misc (more info?)

Hi all!

I've lately been playing mostly random characters in crawl. I really
like that because you get to try characters that you otherwise would
not touch. This one actually has made it quite far. The very first ring
I found was a +0, +8 ring of slaying on about D:3, and next I came
across a great mace of crushing. In the early game I hade a lot of exp
to share, since everything took only 1 hit (and a few misses Smile ) to
kill, so I have gone dancing half-naked with rats maybe 5-6 times. Now
my dodging is 7 and armour 8 and I'm going to raise them together. My
great mace isn't the best weapon to use with high slaying (I think
faster would be better there) so when I find a faster hard-hitting
mace/flail I think I'll change for that.

My stats are heavily on strength. I checked the YAVPs and it seems that
there are very, very few winners with Dex as the highest stat, so I
decided to go for strength. It's working almost too well; I have to
admit that I have some trouble imagining a birdlike humanoid with 26
str (31 with Oki's might) Smile.

I have done Orcish mines and I'm currently clearing the Lair. I found a
+2 banded mail of poison resistance, so I think I'll go to the hive
next.

There are some things that I'd like some advice on:

1) Being a kenku I have the "flying" ability. Does flying or levitating
give you immunity to electricity in Crawl?

2) What else is flying good for? If I survive I'll soon be able to fly
constantly.

3) Is there something hairy in the "throwing spears" code? I can't hit
anything with them although I have Polearms 9 and throwing 3. Crossbow
is accurate and so are thrown darts.

Here is the commented dump:
Dungeon Crawl version 4.0.0 beta 26 character file.

Odin the Cudgeler

Race : Kenku Res.Fire : . . . See Invis. : .
Class : Gladiator Res.Cold : . . . Warding : .
Worship : Okawaru Life Prot.: . . . Conserve : .
Level : 12 Res.Poison: . Res.Corr. : .
Exp : 36532 Res.Elec. : . Gourmand : .
Next Level : 37699
Exp Needed : 1167 Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 13 Res.Mut. : . Ctrl.Telep.: .
Gold : 2124 Res.Slow : . Levitation : .
Clarity : . Ctrl.Flight: .

//No resistances...

HP : 83
MP : 18
Str : 26 Weapon : +2,+0 great mace (crush)
Int : 8 Armour : +4 ring mail "Kob Pi"
Dex : 16 Shield :
AC : 12 Helmet :
Evasion : 16 Cloak : +0 dwarf cloak
Shield : 0 Gloves : +0 pair of gloves (str)
Boots :
Play time : 16:26:38 Amulet :
Turns : 29693 Ring : ring of sustenance
Ring : +0,+8 ring of slaying


You are in the Lair.
You worship Okawaru.
Okawaru is exalted by your worship.
You are not hungry.

Inventory:
Hand weapons
b - an uncursed runed dagger
e - a +1,+0 dwarven crossbow
//My current ranged attack. I like it so far. Also just found an elven
hand crossbow, but I believe this does much more damage.

f - a +2,+0 great mace of crushing (weapon)
(You took it off an ogre on level 6 of the Dungeon)
//An early find, which made me change from polearms to maces & flails.

i - an uncursed runed morningstar of protection
(Okawaru gifted it to you on level 3 of the Orcish Mines)
t - an uncursed runed blowgun of venom
(You found it on level 5 of the Lair)
T - an uncursed spear
V - an uncursed spear
//these seem useless to throw..

Missiles
m - 25 bolts
z - 18 dwarven bolts
D - 6 poisoned orcish darts
M - 16 poisoned orcish darts
U - 28 poisoned orcish bolts
Z - 15 dwarven bolts
//more bolts stashed

Armour
d - a +0 pair of gloves of strength (worn)
(You bought them in a shop on level 1 of the Orcish Mines)
//Great luck - bought as "pair of gloves" for 37 gold, the only gloves
I've seen in this game.

k - a +0 dwarven cloak (worn)
N - a +2 robe
//For the occasions when I have over 1500exp in pool and a rat comes by
in a cleard level, to build up dodging.

Q - the +4 ring mail "Kob Pi" (worn)
(You found it on level 4 of the Dungeon)
It affects your evasion (+5).
It affects your strength (+3).
//Worn it ever since. I'm trying to build a dodging middleweight-armour
carrier. AC/EV 20/20 would be very nice.

Magical devices
a - a wand of slowing
g - a glass wand
j - a wand of digging
l - a silver wand
q - a wand of cold
v - a bronze wand
w - a wand of enslavement
x - a wand of slowing
B - a wand of cold
//just found most of these. Yes, they will be stashed (as will many
other things).

Comestibles
c - a chunk of yak flesh
h - a lemon
n - a bread ration
r - an apple
R - 2 pears
Scrolls
p - 2 scrolls of teleportation
H - 2 scrolls of magic mapping
//lots of this and that in stash, still missing enchant armour,
vorpalise, ench. weap III etc..

Jewellery
o - a +0,+8 ring of slaying (left hand)
//would have been a very short game without this

C - a ring of fire
J - a ring of sustenance (right hand)
Potions
A - 2 potions of might
F - 2 potions of healing
L - a potion of heal wounds


You have 1329 experience left.

Skills:
+ Level 9 Fighting
+ Level 1 Short Blades
+ Level 14 Maces & Flails
- Level 9 Polearms
//I had polearms 7 when I decided to go with maces & flails. If I had
remembered that you *can* kill hydras with polearms, I'm not so sure I
would have changed. Polearms still got two levels more, because at
first I couldn't hit monsters with the great mace and had to switch to
my starting trident for the dodgy ones.

+ Level 5 Crossbows
- Level 4 Darts
- Level 3 Throwing
+ Level 8 Armour
+ Level 7 Dodging
//This is what I'm trying to focus on. Does one train dodging at all
when wearing a ring mail?

- Level 1 Shields
+ Level 4 Traps & Doors
//I've had no trouble with traps this far (no zots), and several times
I've got a warning when I am about to step on a trap. Is that Okawuru
or this skill?

+ Level 7 Unarmed Combat
//I like this kenku! I'm kickin' an' peckin'.

- Level 1 Spellcasting
+ Level 4 Invocations
//I'll still have to get this higher, even with my 160 aptitude,
because Okie's haste is important and it's still only "fair".

You have 13 spell levels left.
You don't know any spells.
//With int 8 I decided not to go for spells.

Vanquished Creatures
//important only

2 hydras
// Oh yes! Hasted and mighted, but they still do awful damage. At least
half of HP goes.

A griffon (Lair:7)
//So stupid... I was surrounded by this AND a lot of yaks (luckily I
was hasted) and had killed this before I noticed I was bare-handed Very Happy.
I did notice it since I got the "your armour prevents you from hitting
the yak" message, which I had not seen in this game so far.

3 hill giants
//One of these took me down to 2hp. No blinking, so I decided to try my
luck and just hit it, and missed. Luckily, so did it and my second blow
killed it.

Erolcha (D:11)
Edmund (D:6)
A mottled dragon (D:11)
The ghost of Hannes the Chiller, an average DG IE (D:3)
A steam dragon (Lair:5)
A deep elf soldier (D:11)
//one of the few elves I've seen this far in all my games (never got to
elven halls)

Ijyb (D:Cool
Jessica (D:3)

651 creatures vanquished.
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Erik Piper

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Since: Oct 13, 2005
Posts: 284



(Msg. 2) Posted: Mon Feb 06, 2006 4:07 am
Post subject: Re: -Crawl- YACD Kenku Gladiator [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

enurmi wrote:
> Hi all!
>
> I've lately been playing mostly random characters in crawl. I really
> like that because you get to try characters that you otherwise would
> not touch. This one actually has made it quite far. The very first ring
> I found was a +0, +8 ring of slaying on about D:3,

Ooh!

> and next I came
> across a great mace of crushing. In the early game I hade a lot of exp
> to share, since everything took only 1 hit (and a few misses Smile ) to
> kill, so I have gone dancing half-naked with rats maybe 5-6 times. Now
> my dodging is 7 and armour 8 and I'm going to raise them together.

A bit of a tricky path, but definitely among the workable ones. IMO
you'll want a swamp, adjectiveless, or ice dragon armour sooner or
later going this route. The above order goes from least to most good
and from soonest to latest in the game. Probably dragon armour is a
good happy medium, as it should come soon enough to not leave you
waiting unduly long to apply your scrolls of enchant armour.

> My
> great mace isn't the best weapon to use with high slaying (I think
> faster would be better there) so when I find a faster hard-hitting
> mace/flail I think I'll change for that.

Right, something fast. (Since it's maces/flails we're talking about,
this is "for rather slow values of fast.")

Fast will mean one-handed, so you'll be getting punch attacks to beef
up your damage, which is cool.

> My stats are heavily on strength. I checked the YAVPs and it seems that
> there are very, very few winners with Dex as the highest stat,

Strange. Dex is good stuff - better dodging, more accurate hitting,
better shield usage, and more. The carrying capacity boost from
strength is small, and after that it's just some extra damage and a
very important role in bows and slings (too complex to explain here).
I'm not surprised that Brent once said, in effect, that Dex is more
valuable than strength. Of course the decision to go with maces/flails
skews you a bit towards strength... but the decision to use a
relatively small one skews you back a bit again.

FWIW (not much), out of six wins, I have half str-based and half
dex-based. I'd have even more dex-based, but I had a lot of bowmen and
slingers.

> so I
> decided to go for strength. It's working almost too well; I have to
> admit that I have some trouble imagining a birdlike humanoid with 26
> str (31 with Oki's might) Smile.

Kenkus are tough old birds.

> I have done Orcish mines and I'm currently clearing the Lair. I found a
> +2 banded mail of poison resistance, so I think I'll go to the hive
> next.

You won't be getting much effect from your Dodging until quite a high
level of Armour skill in armour with such a high evasion penalty. Also,
you're a natural fighter/conjurer, but you won't be getting much from
that side of you easily, for the same reasons. (I see below, though,
that you're using Kenkus' other ranged aptitude, missile weapons. OK.)
If you really really like the poison resistance, you could always
invest a scroll of enchant armour and make yourself a swamp dragon
armour once you're wearing the obvious prerequisite.

OTOH this IS a phase of the game where always-on poison resistance is
still pretty defensible (later on, the resistance makes more sense as a
swap).

> There are some things that I'd like some advice on:
>
> 1) Being a kenku I have the "flying" ability. Does flying or levitating
> give you immunity to electricity in Crawl?

No.

> 2) What else is flying good for? If I survive I'll soon be able to fly
> constantly.

You can cross physical traps without setting them off, you are slightly
more stealthy, you get double effect from the Swiftness spell, you can
cross deep water and lava and aren't penalized in shallow water, and
probably something else I've forgotten.

> 3) Is there something hairy in the "throwing spears" code? I can't hit
> anything with them although I have Polearms 9 and throwing 3. Crossbow
> is accurate and so are thrown darts.

Thrown weapons don't use their related weapon skill, just throwing.
Crossbows and darts are fairly accurate even without any skill. Thrown
weapons are not.

> //No resistances...

Not so far into the game yet; don't worry.

Crawl's resistances game isn't as byzantine as other roguelikes',
anyway. Fire's pretty important, cold's just behind, poison's important
as a swap, lightning is important later on if your evasion is low (or
even if it's high, when you're fighting electric golems close up, but
that only happens in Zot). Other than that... meh. Draining is
conspicuous by its absence above, the thing is that the effect of
draining resistance is frustratingly weak. Magic resistance perhaps
too... ditto, although if your innate resistance is low, it can
sometimes make sense if you go early (<level 15ish) into areas with
monsters that like to banish you to the Abyss (but having done this
many times, I recommend you don't).

> Shield : 0 Gloves : +0 pair of gloves (str)

These should be your Enchant Armour priority for now, as they're
endgame-quality.

> Turns : 29693 Ring : ring of sustenance

Hmmmm?

> e - a +1,+0 dwarven crossbow
> //My current ranged attack. I like it so far.

Crossbows start out quite strong and accurate but don't improve with
skill and strength as much as bows do; bows eventually beat them out
(although by the time they do, you're almost a hunter).

> Also just found an elven
> hand crossbow, but I believe this does much more damage.

Sure, but bolts don't grow on trees. Speaking off the top of my hat, I
believe hand crossbows are more accurate too, and a little faster. Also
by checking out both types, you have a higher chance of encountering
the holy grail, a missile weapon Of Speed. (You also blow through twice
as many scrolls of detect curse/remove curse, but hey.)

> Q - the +4 ring mail "Kob Pi" (worn)
> (You found it on level 4 of the Dungeon)
> It affects your evasion (+5).
> It affects your strength (+3).
> //Worn it ever since. I'm trying to build a dodging middleweight-armour
> carrier. AC/EV 20/20 would be very nice.

Nicey.

> C - a ring of fire

Oooh. If your crossbows weren't so high already, I'd say go with this
and fire magic, though it does mean a risk when facing cold-based
enemies if you forget to take it off.

> + Level 7 Dodging
> //This is what I'm trying to focus on. Does one train dodging at all
> when wearing a ring mail?

No. OTOH it's light enough that you'll still be getting the benefit of
your dodging even without great Armour skill.

> + Level 4 Traps & Doors
> //I've had no trouble with traps this far (no zots), and several times
> I've got a warning when I am about to step on a trap. Is that Okawuru
> or this skill?

That skill.

> + Level 4 Invocations
> //I'll still have to get this higher, even with my 160 aptitude,
> because Okie's haste is important and it's still only "fair".

Kenkus are so awesome* that a 160 here or there is indeed only fair.
Wink

* and anyone who doesn't agree doesn't get to play with my Luke
Skywalker.

> You have 13 spell levels left.
> You don't know any spells.
> //With int 8 I decided not to go for spells.

gurgglegurrrglegurrr

> A griffon (Lair:7)
> //So stupid... I was surrounded by this AND a lot of yaks (luckily I
> was hasted) and had killed this before I noticed I was bare-handed Very Happy.
> I did notice it since I got the "your armour prevents you from hitting
> the yak" message, which I had not seen in this game so far.

Unarmed combat is difficult in heavy armour, barring armour skill high
enough to overcome its encumbrance, judged via evasion penalty, if I
recall correctly.

e.
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Erik Piper

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Since: Oct 13, 2005
Posts: 284



(Msg. 3) Posted: Mon Feb 06, 2006 4:19 am
Post subject: Re: -Crawl- YACD Kenku Gladiator [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Erik Piper wrote:

> > You have 13 spell levels left.
> > You don't know any spells.
> > //With int 8 I decided not to go for spells.
>
> gurgglegurrrglegurrr

I take that back. Your skills are already stretched pretty thin, you
already have a ranged attack, and enchantments, while useful, would be
extra painful due to Kenkus damage-lovin', not-damage-related-hatin'
spellcasting philosophy piled on top of your existing skill dilution.
OK.

If you start another one, though... Smile

e.
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Darshan Shaligram

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Since: Feb 06, 2006
Posts: 369



(Msg. 4) Posted: Mon Feb 06, 2006 5:06 pm
Post subject: Re: -Crawl- YACD Kenku Gladiator [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"enurmi" <dieselviulu DeleteThis @yahoo.ca> writes:

> I've lately been playing mostly random characters in crawl. I really
> like that because you get to try characters that you otherwise would
> not touch.

Yeah, I used to like it too. Then I got a run of classes like
enchanters and warpers and I decided I'd go back to choosing my
characters myself, thankyouverymuch. I enjoy Crawl a great deal, but
there are limits to the sadism I can take.

> The very first ring I found was a +0, +8 ring of slaying on about
> D:3

I hate you. Smile

> Now my dodging is 7 and armour 8 and I'm going to raise them
> together.

I see much tedium and not much benefit in this. I'd rather go with
heavy armour and stay with heavy armour and not fool around with
Dodging at all.

Maybe you have Spellcasting aspirations?

> My great mace isn't the best weapon to use with high slaying (I
> think faster would be better there)

Yup, faster is good when you've got the Annihilator parked on a ring
finger. Smile

> My stats are heavily on strength. I checked the YAVPs and it seems
> that there are very, very few winners with Dex as the highest stat,
> so I decided to go for strength.

Wise choice, especially since your modus operandi is running around
hitting things with a two-by-four.

> I have done Orcish mines and I'm currently clearing the Lair. I found a
> +2 banded mail of poison resistance, so I think I'll go to the hive
> next.

The Hive may not work so well with a clunky great mace. I vote for the
Snake Pit.

> 1) Being a kenku I have the "flying" ability. Does flying or levitating
> give you immunity to electricity in Crawl?

No. It may foul with static discharge, but I don't see that giving you
sleepless nights.

> 2) What else is flying good for? If I survive I'll soon be able to
> fly constantly.

Perpetual flight is *golden* in the Swamp. You won't believe how much
more fun it makes the Swamp. It also helps a lot when you get those
weird levels in the Abyss with more lava than you can shake a claw
at. Oh, and it defangs a lot of the boring traps.

> 3) Is there something hairy in the "throwing spears" code? I can't
> hit anything with them although I have Polearms 9 and throwing
> 3. Crossbow is accurate and so are thrown darts.

Jim? Smile

I have to admit, a spear-throwing kenku sounds cool for some reason.

> //No resistances...

Mmm, clean slate. Smile

> + Level 8 Armour
> + Level 7 Dodging
> //This is what I'm trying to focus on. Does one train dodging at all
> when wearing a ring mail?

No, unless it happens to be an elven ring mail.

> + Level 4 Traps & Doors
> //I've had no trouble with traps this far (no zots), and several times
> I've got a warning when I am about to step on a trap. Is that Okawuru
> or this skill?

That's the skill.

--
Darshan Shaligram <scintilla DeleteThis @gmail.com> Deus vult
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Andrew Patrick Schoonmake

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Since: Jul 08, 2005
Posts: 96



(Msg. 5) Posted: Tue Feb 07, 2006 12:07 am
Post subject: Re: -Crawl- YACD Kenku Gladiator [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <4q3cra60.fsf RemoveThis @gmail.com>,
Darshan Shaligram <scintilla RemoveThis @gmail.com> wrote:
>"enurmi" <dieselviulu RemoveThis @yahoo.ca> writes:
>
>> I've lately been playing mostly random characters in crawl. I really
>> like that because you get to try characters that you otherwise would
>> not touch.
>
>Yeah, I used to like it too. Then I got a run of classes like
>enchanters and warpers and I decided I'd go back to choosing my
>characters myself, thankyouverymuch. I enjoy Crawl a great deal, but
>there are limits to the sadism I can take.

Of the classes I've paid serious attention to so far, Priests and
Thieves I can excuse as having been present since way back when, and
I can understand the desire to make Paladins difficult because they
start with Long Blades ... but I can't fathom Enchanters at all.

>> 1) Being a kenku I have the "flying" ability. Does flying or levitating
>> give you immunity to electricity in Crawl?
>
>No. It may foul with static discharge, but I don't see that giving you
>sleepless nights.

If levitation made you immune to electricity, Insulation wouldn't be a
level 4 spell Smile

-Andrew ()
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Andrew Patrick Schoonmake

External


Since: Jul 08, 2005
Posts: 96



(Msg. 6) Posted: Tue Feb 07, 2006 12:19 am
Post subject: Re: -Crawl- YACD Kenku Gladiator [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <1139227662.680556.86040.TakeThisOut@g43g2000cwa.googlegroups.com>,
Erik Piper <erik.TakeThisOut@sky.cz> wrote:
>enurmi wrote:
>> Also just found an elven
>> hand crossbow, but I believe this does much more damage.
>
>Sure, but bolts don't grow on trees.

They do grow on yaktaurs, however, and I haven't noticed any real
shortage of them after the mid-late-game. Granted that I've only played
one real crossbow fiend, but my last FE was wading through *huge* piles
of bolts and the crossbow character couldn't easily find reloads towards
the end of the game because the number of piles exceeded the stash
search hit limit (I hear Darshan has raised said limit since).

-Andrew ()
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enurmi

External


Since: Feb 06, 2006
Posts: 90



(Msg. 7) Posted: Mon Feb 13, 2006 4:32 am
Post subject: Re: -Crawl- YACD Kenku Gladiator [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hi!

My Kenku Gladiator that I posted about a week ago is still alive! And
again I have a few questions. I tried to check from earlier posts but I
still didn't completely understand the relationship of
flying/levitating and banishment. So, being a continuously flying
kenku, is it safe for me to wield-test weapons, or do I still get
thrown to abyss by weapons of distortion? (I'm playin 4beta26 with a
travel patch from 15.12.2005). I was very, very close to death a while
ago due to sheer idiocy: I totally forgot about the weapons of
distortion, and was wield-testing weapons (before I could fly
continuously). To make matters much worse, I was low on scrolls of
detect curse, and decided to lift as many non-ID'd weapons and armours
as I possibly could at one time and use only one detect curse. Of
course a moment later I found myself in the Abyss carrying mostly robes
and maces (maybe 10-15 of both)... No food, no scrolls apart from 2
teleports, a crossbow but NO BOLTS, no wands etc etc. I felt like I had
locked myself out of my apartment in the nude Smile. But I had amazing
luck, some kind of "3" gave me bad mutations in there, one of them
being teleportitis, and a few teleports later I found myself in a room
with only dead ends all around. If I had not got teleportitis, I
wouldn't have had any way of getting out of there (I had just used the
last teleport scroll). But I found the exit, and I'm getting the hang
of surviving abyss in the early-midgame; last time what saved we was
the hint from Erik to use my ring of teleport, and this time it was
teleportitis.

Thank you all from the tips you gave me the last time! As you see in
the dump below, I used quite many of them. I'm starting to believe this
could be a winner, although it's quite impropable since I haven't even
seen most of the branches, ever.

Now the big question is what to do next. Now I'm on unmapped territory,
since I've been through all the branches that I've seen in my previous
games: Lair, Orcish mines, Hive and the Swamp. I've got two runes and
explored the main dungeon down to lv17. Where to go?

Here's the dump:

Dungeon Crawl version 4.0.0 beta 26 character file.

Odin the Shatterer

Race : Kenku Res.Fire : + + . See Invis. : .
Class : Gladiator Res.Cold : x . . Warding : .
Worship : Okawaru Life Prot.: . . . Conserve : .
Level : 17 Res.Poison: . Res.Corr. : .
Exp : 228192 Res.Elec. : . Gourmand : .
Next Level : 242449
Exp Needed : 14257 Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 18 Res.Mut. : . Ctrl.Telep.: .
Gold : 1026 Res.Slow : + Levitation : +
Clarity : . Ctrl.Flight: +
HP : 120
MP : 26
Str : 24 Weapon : +4 spiked flail (pierce)
Int : 9 Armour : +0 dragon armour
Dex : 17 Shield :
AC : 17 Helmet :
Evasion : 13 Cloak : +0 dwarf cloak
Shield : 0 Gloves : +2 pair of gloves (str)
Boots :
Play time : 1, 21:18:32 Amulet : amulet of resist slowing
//I'm a very slow player.. I like playing in a calm, thoughtful way.

Turns : 66803 Ring :
Ring : +0,+8 ring of slaying


You are in the Lair.
You worship Okawaru.
Okawaru is exalted by your worship.
You are not hungry.

Inventory:
Hand weapons
a - a +4,+4 spiked flail of piercing (weapon)
(You took it off a wight on level 12 of the Dungeon)
//made this myself. I have 6 of both EWI and EWII in stash, still
waiting for a one-handed mace/flail of speed to appear.

b - an uncursed runed dagger
e - a +1,+2 dwarven crossbow
K - a +2,+1 elven hand crossbow
V - the +4,+5 hammer of Greatest Utility
(Okawaru gifted it to you on level 2 of the Hive)
Occasionally upon striking a foe it will discharge some electrical
energy
and cause terrible harm.
It affects your evasion (+3).
It protects you from poison.
//I've been using this as poison resistance swap in the swamp. Worked
very well, I even killed a few hydras with it (with approaching swamp
dragons breathing poison at us)

Missiles
c - 13 poisoned orcish darts
d - 12 dwarven bolts
g - 28 poisoned orcish bolts
r - 23 +1 bolts of flame
v - 23 elven darts
x - 34 bolts
//lots and lots of bolts in stash

Armour
k - a +0 dwarven cloak (worn)
l - a +0 dragon armour (worn)
//made also this myself. Had a ice dragon armour, but I thought fire
resistance would be better.

D - a +4 robe
U - a +2 pair of gloves of strength (worn)
(You bought them in a shop on level 1 of the Orcish Mines)

Magical devices
i - a wand of fire
n - a wand of disintegration (Cool
p - a wand of teleportation (10)
q - a wand of cold
s - a wand of polymorph other
C - a wand of lightning
I - a wand of digging
Y - a wand of magic darts
Comestibles
t - 2 bread rations
Scrolls
L - a scroll of identify
R - 2 scrolls of teleportation
X - a scroll of remove curse
Z - a scroll of blinking
Jewellery
f - a ring of poison resistance
//I just found this..
h - an amulet of resist slowing (around neck)
o - a +0,+8 ring of slaying (left hand)
u - the ring "Q Cybe"
(You bought it in a shop on level 6 of the Dungeon)
This ring occasionally exerts its power to randomly translocate its
wearer
to another place, and can be deliberately activated for the same
effect.
It protects you from magic.

z - a ring of fire
E - a ring of see invisible
//I should have this on also. I isn't because of testing the new poison
res. ring.

G - an amulet of the gourmand
H - an amulet of clarity
// I bought both of these. I'm not sure should I be wearing clarity or
res.slowing as a main amulet?

P - a ring of protection from cold

Potions
F - 3 potions of healing
T - 2 potions of heal wounds
Magical staves
w - a rod of destruction [iron,fireball,lightning]
(You bought it in a shop on level 10 of the Lair)
// OH YES! Smile 'nuff said.

You have 453 experience left.

Skills:
+ Level 13 Fighting
- Level 1 Short Blades
+ Level 17 Maces & Flails
- Level 9 Polearms
+ Level 10 Crossbows
- Level 5 Darts
+ Level 5 Throwing

+ Level 11 Armour
+ Level 10 Dodging
// It's getting quite difficult to raise dodging. Every time I get
2000-3000exp in my pool, some middle-sized monster comes along and my
pool is wasted on two or three hits from my flail. Maybe I should take
all skills off and try then?

- Level 1 Shields
- Level 7 Traps & Doors
+ Level 12 Unarmed Combat
- Level 1 Spellcasting
- Level 7 Invocations
- Level 6 Evocations
//both invo- and evocations are reasonable now, I think. Oki's haste is
now "good" and I think that's enough. Evocations is from using that
rod, should I train it more or is that good enough? I also thought that
maybe I have enough traps & doors skill now.

You have 18 spell levels left.
You don't know any spells.

Mutations & Other Weirdness
Your muscles are strong (Str +1).


Last Messages

There are several objects here.
There are several objects here.
There are several objects here.
There is a staircase back to the Dungeon here.

##.##............###
#..................#
##.#....########.#.#######
#.......................# #
####.###########[#.####.## #
#.............)#.#.####.# #
##.#...#######)#.#......# #
#.#...# ###/#.#......# #
#.#...# #[%@:=#......# #
#.#.#######}#?#.#......#######
#.....[...#\#!#.#.####........
#.........#[#'#.#.###########.
#...............#.............
##.#########.....#############.
#..#.....>##.........# ###'
##.#.#######.........# #...
#.#.#..........####.#######...


Vanquished Creatures
Maud (Snake:1)
6 greater nagas (Snake:5)
Jozef (Swamp:4)
A dragon (D:14)
5 death yaks (Lair:10)
22 hydras
3 grey snakes
Josephine (Snake:3)
Harold (D:16)
3 griffons
An elephant slug (Lair:6)
13 naga warriors
3 skeletal warriors (D:15)
3 unseen horrors
An orc knight (Orc:2)
3 red wasps
//Funnily, I don't even know what these do. I used the
poison-res.-hammer on them (and on the wasps in the hive vault)

A smoke demon (Abyss)
2 hellwings (Abyss)
A grey snake skeleton (Abyss)
A blue devil (Abyss)
2 abominations (Abyss)
5 lemures (Abyss)
A midge (Abyss)
//I try not to fight in the abyss but these blocked my escape track.


1746 creatures vanquished.
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