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-Crawl S- Jesus-Snake on deep water: 0.1.2 bug?

 
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Rubinstein

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Since: Mar 10, 2006
Posts: 423



(Msg. 16) Posted: Fri Sep 29, 2006 8:20 pm
Post subject: Re: -Crawl S- Jesus-Snake on deep water: 0.1.2 bug? [Login to view extended thread Info.]
Archived from groups: rec>games>roguelike>misc (more info?)

Darshan Shaligram wrote:
> Subject: Re: -Crawl S- Jesus-Snake on deep water: 0.1.2 bug?
>
> I've been very remiss. I've neglected to mention that a good subject
> for this thread was: "Enough is enough! I have HAD it with this
> *bleep* snake on this *bleep* deep water!", or more simply "Snakes on
> deep water!"

My first version was something around the lines "Suicide Snake Terror
on D:13!". What you see is what my censor made out of it...

> Rubinstein <piborg RemoveThis @gmail.com> writes:
>> [generally more fishes, less eels?]
>
> Hmm, let me know if there are unusually few eels in the swamp. Eels
> have always been somewhat patchy in their appearances.

From my b26 memories I've never got remarkably much eels in the swamp,
don't ask me why. They usually appear in wide, open levels with lakes or
puddles, where they can be pretty dangerous sometimes (w/o insulation).
If they would appear in large numbers in the swamp, I'd expect them
being even more dangerous and I'd surely remember them well.

--
Rubinstein
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Darshan Shaligram

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Since: Feb 06, 2006
Posts: 369



(Msg. 17) Posted: Sat Sep 30, 2006 11:22 am
Post subject: Re: -Crawl S- Jesus-Snake on deep water: 0.1.2 bug? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Tina_Hall RemoveThis @kruemel.org (Tina Hall) writes:
[eel shortage]
> Just as a counter example, I've seen far too many electric eels in
> my current game (0.1.0).

The movement/habitat refactoring was in 0.1.1; any impact on eel
populations has to studied there.

--
Darshan Shaligram <scintilla RemoveThis @gmail.com> Deus vult
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Darshan Shaligram

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Since: Feb 06, 2006
Posts: 369



(Msg. 18) Posted: Sat Sep 30, 2006 11:26 am
Post subject: Re: -Crawl S- Jesus-Snake on deep water: 0.1.2 bug? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Tina_Hall.TakeThisOut@kruemel.org (Tina Hall) writes:
[...]
> But talking about electric eels, I notice that they don't seem to do
> as much damage as I remember. I just got hit by one and lost no
> hitpoints at all. I used to be really scared of them...

Highly variable Crawl damage at work. As of 0.1.2, electrical eels
still do damage.

Anybody else think "electrical eel" sounds really weird?

> (Btw, looking at that I found the notes the game takes all on its
> own now. Great thing!)

Yeah, notes are cool, as are inscriptions + autoinscribe.

--
Darshan Shaligram <scintilla.TakeThisOut@gmail.com> Deus vult
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Tina Hall

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Since: Feb 10, 2008
Posts: 296



(Msg. 19) Posted: Sat Sep 30, 2006 12:50 pm
Post subject: Re: -Crawl S- Jesus-Snake on deep water: 0.1.2 bug? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Darshan Shaligram <scintilla.RemoveThis@gmail.com> barked:
> Tina_Hall.RemoveThis@kruemel.org (Tina Hall) writes:

>> (Btw, looking at that I found the notes the game takes all on its
>> own now. Great thing!)

> Yeah, notes are cool, as are inscriptions + autoinscribe.

What does autoinscribe do? (How do I get that to do it?)

--
Tina the Martial Artist - a Believer of the Rejecting Nasty Gremlin
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Haran Pilpel

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Since: Jun 05, 2006
Posts: 243



(Msg. 20) Posted: Sat Sep 30, 2006 3:57 pm
Post subject: Re: -Crawl S- Jesus-Snake on deep water: 0.1.2 bug? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Tina_Hall.TakeThisOut@kruemel.org (Tina Hall) writes:

> What does autoinscribe do? (How do I get that to do it?)

It lets you mark items to be inscribed automatically. For example,
if you want to pick up all royal jellies (but no other foods), you
could add the following line to your init file:

autoinscribe=royal jell:=g

This means that every royal jelly you see will be inscribed with
{=g}, which happens to cause it to be automatically picked up -
regardless of everything else - if you have autopickup on.

You can find full details of the inscription patch, which is almost
fully integrated into stone_soup, in the inscription patch README,
located here:

http://www.math.huji.ac.il/~haranp/patch-README.txt

Haran
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Tina Hall

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Since: Feb 10, 2008
Posts: 296



(Msg. 21) Posted: Sat Sep 30, 2006 4:24 pm
Post subject: Re: -Crawl S- Jesus-Snake on deep water: 0.1.2 bug? [Login to view extended thread Info.]
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Haran Pilpel <haranp.DeleteThis@gmail.com> screeched:
> Tina_Hall.DeleteThis@kruemel.org (Tina Hall) writes:

>> What does autoinscribe do? (How do I get that to do it?)

> It lets you mark items to be inscribed automatically. For example,
> if you want to pick up all royal jellies (but no other foods), you
> could add the following line to your init file:

> autoinscribe=royal jell:=g

> This means that every royal jelly you see will be inscribed with
> {=g}, which happens to cause it to be automatically picked up -
> regardless of everything else - if you have autopickup on.

So it's a feature of autopickup. I had hoped for something like 'empty'
for (type-)identified wands that obviously are. Just as 'draining', for
example, for ones that were seen to do that. Pressing { is a bit
awkward. (Though I suppose I could do a macro for that. Smile )

> You can find full details of the inscription patch, which is almost
> fully integrated into stone_soup, in the inscription patch README,
> located here:

> http://www.math.huji.ac.il/~haranp/patch-README.txt

Is that somewhere inthe source files? (I downloaded them, am just weary
to unpack them and start searching for where they might be hidden.)

Thanks for the explanation.

--
Tina the Archer - a Priest of the Reeking Nitrogen Grief
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Rubinstein

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Since: Mar 10, 2006
Posts: 423



(Msg. 22) Posted: Sat Sep 30, 2006 9:13 pm
Post subject: Re: -Crawl S- Jesus-Snake on deep water: 0.1.2 bug? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Darshan Shaligram wrote:
> Rubinstein <piborg.RemoveThis@gmail.com> writes:
>
>> [a lot more fishes, except eels who seem to be even less than
>> before]
>
> I did rewire some of the code that lets monsters figure out what
> squares they can be generated on and move to. It's just possible that
> this is skewing water populations although I can't see why it would
> favour fish over eels[*].

If you wouldn't mind, I could send you a save file (same character)
which conspicuously shows what I'm talking about: a large open level,
full of puddles, *lots* of fishes (all kind) but this time even not one
single eel. Maybe you'll find one, but I'm sure you'll get the picture.

[OT] There's another reason why I'd like you examin this file: at this
stage I'd expect Sif Muna to drop a book, but still nothing yet.

For the case you've no time right now I'll back it up for later...

--
Rubinstein
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Rubinstein

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Since: Mar 10, 2006
Posts: 423



(Msg. 23) Posted: Sat Sep 30, 2006 11:59 pm
Post subject: Re: -Crawl S- Jesus-Snake on deep water: 0.1.2 bug? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Darshan Shaligram wrote:

> Anybody else think "electrical eel" sounds really weird?

I never thought so, but then I also thought it's just a fantasy name!
Meanwhile I've realised that "electric eel" actually is the english name
for the real existing "Zitteraal" in german and then it's plain stupid.
The problem is that a Zitteraal has indead "something" to do with
electricity, but surely not in the way the crawlish version does (he
can't "throw" or "spit" lightnings, you need to get in touch with the
eel). When in doubt, I'd vote for a fantasy name rather than a stupid
pseudo-realistic one...

My suggestion: "Elektrolurch". In germany a well known music title from
the band "Guru Guru" (published in 1973).

--
Rubinstein
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Tina Hall

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Since: Feb 10, 2008
Posts: 296



(Msg. 24) Posted: Sun Oct 01, 2006 3:29 am
Post subject: Re: -Crawl S- Jesus-Snake on deep water: 0.1.2 bug? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Rubinstein <piborg.DeleteThis@gmail.com> moaned:

> Darshan Shaligram wrote:

>> Anybody else think "electrical eel" sounds really weird?

> I never thought so, but then I also thought it's just a fantasy name!
> Meanwhile I've realised that "electric eel" actually is the english
> name for the real existing "Zitteraal" in german and then it's plain
> stupid.

The word electric eel never bothered me, though I suspected it's
something like that.

> The problem is that a Zitteraal has indead "something" to do with
> electricity, but surely not in the way the crawlish version does
> (he can't "throw" or "spit" lightnings, you need to get in touch with
> the eel).

Like lone rats generally can't kill you? Smile Or sheep?

> My suggestion: "Elektrolurch". In germany a well known music title from
> the band "Guru Guru" (published in 1973).

Never heard of it (song or band). But Lurch would sound completely out
of place. It's more like a newt, afaik, after all.

(Or was that Molch?)

But you have to consider the English lurch, too, anyway. What would that
signal?

Btw... So you are somewhere in Germany. Smile (You didn't reply to that
question elsewhere. Where roughly are you?)

--
Tina the Sky Mage - an Initiate of the Reeking Notable Gent
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Rubinstein

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Since: Mar 10, 2006
Posts: 423



(Msg. 25) Posted: Sun Oct 01, 2006 6:53 am
Post subject: Re: -Crawl S- Jesus-Snake on deep water: 0.1.2 bug? [Login to view extended thread Info.]
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Tina Hall wrote:

> Btw... So you are somewhere in Germany. Smile (You didn't reply to that
> question elsewhere. Where roughly are you?)

You actually seem to have forgotten that some time ago we've already had
a longer conversation (via eMail) about god, the universe and all the
rest (or more specific: about cats, dreams, the books of Castaneda and
Jane Roberts and other stuff like that). Started promising but ended
fruitless. I'm not going to repeat that.

Sorry for the harsh reply (call me grumpy if you want), but I need to
reserve my energy for more fruitful pastimes.

Ah, and I'm from Solingen (I bet you'll remember me now).

--
Rubinstein
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Rubinstein

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Since: Mar 10, 2006
Posts: 423



(Msg. 26) Posted: Sun Oct 01, 2006 10:59 am
Post subject: Re: -Crawl S- Jesus-Snake on deep water: 0.1.2 bug? [Login to view extended thread Info.]
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Darshan Shaligram wrote:
> Rubinstein <piborg RemoveThis @gmail.com> writes:
> [...]
>> In previous versions I've never seen a snake walking on deep water
>
> Crawl's snakes are amphibious and perfectly happy in the water. This
> is also the case in 4.0.

This can't be true, at least not in the general meaning your comment
suggests. Look at the scene below from the Snake Pit (Stone Soup 0.1.2).
The water squares are deep water, the snake is a black snake and the 'x'
mark the path this snake approached while I didn't move.

.......>...# Bugatti the Cruncher
...........# Demonspawn
{...........# HP: 115/115
;{..........# Magic: 20/29
{{{..........# AC: 8 (0)
{.....x..)...# EV: 20
.....x{x..)..# Str: 18
...xx.{{S....# Int: 12
......{{{@...# Dex: 18
.....{{{{{...# Gold: 2679
....{{{{{{{.# Experience: 15/135070 (3416)
...{{{{{{{..# Level 3 of the Snake Pit
....{{{{{..# a) +4,+7 quarterstaff
...{{{....# Full
...{.....#
..{......#
{{{{.....#
A black snake.
You see 12 orcish darts here.
Floor.

So we have snakes who are amphibious and some who are not?

Btw, here, on Snake:1, 2 and 3 the eels are quite alive again...

--
Rubinstein
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Darshan Shaligram

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Since: Feb 06, 2006
Posts: 369



(Msg. 27) Posted: Sun Oct 01, 2006 1:02 pm
Post subject: Re: -Crawl S- Jesus-Snake on deep water: 0.1.2 bug? [Login to view extended thread Info.]
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Rubinstein <piborg DeleteThis @gmail.com> writes:
[...]
> If you wouldn't mind, I could send you a save file (same character)
> which conspicuously shows what I'm talking about: a large open
> level, full of puddles, *lots* of fishes (all kind) but this time
> even not one single eel.

I don't mind, send it along. I don't see this behaviour in my testing
- I rigged the dungeon generator to generate only open, watery levels
and I'm seeing the normal mix of fish and eels.

> [OT] There's another reason why I'd like you examin this file: at
> this stage I'd expect Sif Muna to drop a book, but still nothing
> yet.

I'm afraid Sif Muna piety is still flaky at the high end, as you
approach Master of Arcane status.

--
Darshan Shaligram <scintilla DeleteThis @gmail.com> Deus vult
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Rubinstein

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Since: Mar 10, 2006
Posts: 423



(Msg. 28) Posted: Sun Oct 01, 2006 1:02 pm
Post subject: Re: -Crawl S- Jesus-Snake on deep water: 0.1.2 bug? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Darshan Shaligram wrote:
> Rubinstein <piborg.RemoveThis@gmail.com> writes:
> [...]
>> If you wouldn't mind, I could send you a save file (same character)
>> which conspicuously shows what I'm talking about: a large open level,
>> full of puddles, *lots* of fishes (all kind) but this time even not
>> one single eel.
>
> I don't mind, send it along. I don't see this behaviour in my testing
> - I rigged the dungeon generator to generate only open, watery levels
> and I'm seeing the normal mix of fish and eels.

On the way. I'm curious what you'll say about...

>> [OT] There's another reason why I'd like you examin this file: at
>> this stage I'd expect Sif Muna to drop a book, but still nothing yet.
>
> I'm afraid Sif Muna piety is still flaky at the high end, as you
> approach Master of Arcane status.

Does it mean "no books at all"?

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Rubinstein
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Tina Hall

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Since: Feb 10, 2008
Posts: 296



(Msg. 29) Posted: Sun Oct 01, 2006 1:42 pm
Post subject: Re: -Crawl S- Jesus-Snake on deep water: 0.1.2 bug? [Login to view extended thread Info.]
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Rubinstein <piborg.TakeThisOut@gmail.com> whined:
> Tina Hall wrote:

>> Btw... So you are somewhere in Germany. Smile (You didn't reply to that
>> question elsewhere. Where roughly are you?)

> You actually seem to have forgotten that some time ago we've already
> had a longer conversation (via eMail) about god, the universe and all
> the rest (or more specific: about cats, dreams, the books of Castaneda
> and Jane Roberts and other stuff like that).

That Seth thing? (That was a different name than you use here.)

> Started promising but ended fruitless. I'm not going to repeat that.

Now I wonder whether the conversation just fell asleep, or ended in some
disagreement.

> Sorry for the harsh reply (call me grumpy if you want), but I need to
> reserve my energy for more fruitful pastimes.

Huh? (That sounds as if you were trying to convert me to something,
which would be futile indeed.)

> Ah, and I'm from Solingen (I bet you'll remember me now).

No. Where's Solingen?

--
Tina the Infernalist - a Follower of the Replica Nonsensical General
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Darshan Shaligram

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Since: Feb 06, 2006
Posts: 369



(Msg. 30) Posted: Sun Oct 01, 2006 2:02 pm
Post subject: Re: -Crawl S- Jesus-Snake on deep water: 0.1.2 bug? [Login to view extended thread Info.]
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Rubinstein <piborg.DeleteThis@gmail.com> writes:
> Darshan Shaligram wrote:
[...]
>> I'm afraid Sif Muna piety is still flaky at the high end, as you
>> approach Master of Arcane status.

> Does it mean "no books at all"?

No, it means you have to go hog wild with spellcasting to get to
Master of Arcane (where you're eligible for books), and resting on
your laurels even briefly drops you back to High Priest. 0.1.2 has
come full circle back to where 0.1 was on Sif Muna piety.

--
Darshan Shaligram <scintilla.DeleteThis@gmail.com> Deus vult
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