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New Colonization coming! + Civ Revolutions

 
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Sean Black

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Since: Jun 27, 2005
Posts: 211



(Msg. 1) Posted: Wed Jun 11, 2008 11:46 am
Post subject: New Colonization coming! + Civ Revolutions
Archived from groups: alt>games>civ3 (more info?)

Just noticed this in the strategic newsgroup, and I know there are a few
fans (like me) of Colonization.

<http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=883
94>

It'll be using the Civ IV engine, but it'll be a standalone game not a
Civ add-on.

Should be good, look forward to getting this.

Also, Civ makes it's console debut this week, with Civilization
Revolutions. Which seems to be pretty much Civ-lite.

Had 15 mins on the demo and it doesn't seem too bad, might bring a new
audience to the Civ series. Seemed to play quite well, but everything
did seem rushed (not quality-wise just gameplay-wise), everything seems
to happen so quickly, so not completely sure if I like it or not, one of
the appeals of the Civ series for me, is that the games feel so epic and
do take a while to play, but you never know, I'll have to give the demo
a bit of a longer go.

It's seems to have all the regular Civ stuff, but with quicker research
etc... and less micro-management, games are meant to last anything from
around 2-3 hours up to around 10-12, apparently. Might be good for
multi-player, but even 12 hours in single-player seems way too quick for
me.
--
Sean Black
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Paul Hyett

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Since: Apr 15, 2005
Posts: 288



(Msg. 2) Posted: Wed Jun 11, 2008 5:12 pm
Post subject: Re: New Colonization coming! + Civ Revolutions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 11 Jun 2008 at 11:46:12, Sean Black
<sean.TakeThisOut@bucks-aggs.demon.co.uk> wrote in alt.games.civ3 :

>Just noticed this in the strategic newsgroup, and I know there are a
>few fans (like me) of Colonization.
>
><http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=883
>94>
>
>It'll be using the Civ IV engine, but it'll be a standalone game not a
>Civ add-on.
>
>Should be good, look forward to getting this.
>
This is great news - I loved the original Colonization, and still play
it sometimes, despite the now primitive graphics and unit number
restrictions. Smile
--
Paul 'Charts Fan' Hyett
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Öjevind Lång

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Since: Jun 04, 2006
Posts: 315



(Msg. 3) Posted: Thu Jun 12, 2008 5:13 am
Post subject: Re: New Colonization coming! + Civ Revolutions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Paul Hyett" <pah RemoveThis @nojunkmailplease.co.uk> skrev i meddelandet
news:jHWEauBG+$TIFw2+@blueyonder.co.uk...

[snip]

>>It'll be using the Civ IV engine, but it'll be a standalone game not a Civ
>>add-on.
>>
>>Should be good, look forward to getting this.
>>
> This is great news - I loved the original Colonization, and still play it
> sometimes, despite the now primitive graphics and unit number
> restrictions. Smile

I agree that this is wonderful news. I've been hoping for an updated and
improved version of "Colonization" for years. It is somewhat less wondrful
that Firaxis still haven't produced a good patch for "Beyond the Sword".
By the way. I do hope they keep the original music from ur-"Colonization".
I loved it, not least the opening music.

Öjevind
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Paul Hyett

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Since: Apr 15, 2005
Posts: 288



(Msg. 4) Posted: Thu Jun 12, 2008 9:08 am
Post subject: Re: New Colonization coming! + Civ Revolutions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 12 Jun 2008 at 05:13:30, Öjevind Lång
<bredband.net RemoveThis @ojevind.lang> wrote in alt.games.civ3 :
>>>
>> This is great news - I loved the original Colonization, and still play it
>> sometimes, despite the now primitive graphics and unit number
>> restrictions. Smile
>
>I agree that this is wonderful news. I've been hoping for an updated and
>improved version of "Colonization" for years.

Me2!

>It is somewhat less wondrful
>that Firaxis still haven't produced a good patch for "Beyond the Sword".

I don't have that.

> By the way. I do hope they keep the original music from ur-"Colonization".
>I loved it, not least the opening music.

'ur-'?

I can't even remember what the music from Colonization sounds like - the
game will run on my old WinME computer, but without sound.
--
Paul 'Charts Fan' Hyett
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Öjevind Lång

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Since: Jun 04, 2006
Posts: 315



(Msg. 5) Posted: Thu Jun 12, 2008 3:34 pm
Post subject: Re: New Colonization coming! + Civ Revolutions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Paul Hyett" <pah.RemoveThis@nojunkmailplease.co.uk> skrev i meddelandet
news:t3yHWfKKMNUIFwtl@blueyonder.co.uk...

[snip]

>> By the way. I do hope they keep the original music from
>> ur-"Colonization".
>>I loved it, not least the opening music.
>
> 'ur-'?

A German word meaning "ancient", "aboriginal" and the like.

> I can't even remember what the music from Colonization sounds like - the
> game will run on my old WinME computer, but without sound.

I thought the music was wonderful. I do hope they'll keep it.

Öjevind
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Paul Hyett

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Since: Apr 15, 2005
Posts: 288



(Msg. 6) Posted: Thu Jun 12, 2008 5:17 pm
Post subject: Re: New Colonization coming! + Civ Revolutions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 12 Jun 2008 at 15:34:46, Öjevind Lång
<bredband.net DeleteThis @ojevind.lang> wrote in alt.games.civ3 :

>"Paul Hyett" <pah DeleteThis @nojunkmailplease.co.uk> skrev i meddelandet
>news:t3yHWfKKMNUIFwtl@blueyonder.co.uk...
>
>[snip]
>
>>> By the way. I do hope they keep the original music from
>>> ur-"Colonization".
>>>I loved it, not least the opening music.
>>
>> 'ur-'?
>
>A German word meaning "ancient", "aboriginal" and the like.
>
>> I can't even remember what the music from Colonization sounds like - the
>> game will run on my old WinME computer, but without sound.
>
>I thought the music was wonderful. I do hope they'll keep it.

The AI was pretty dumb though - so easy to lure into traps : look at
this poor defenceless caravel sitting right beneath a massive
fortress... Smile
--
Paul 'Charts Fan' Hyett
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Hari Seldon

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Since: Sep 29, 2005
Posts: 241



(Msg. 7) Posted: Thu Jun 12, 2008 9:09 pm
Post subject: Re: New Colonization coming! + Civ Revolutions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Paul Hyett" <pah.TakeThisOut@nojunkmailplease.co.uk> wrote in message
news:HFetacn42UUIFw6a@blueyonder.co.uk...
> On Thu, 12 Jun 2008 at 15:34:46, Öjevind Lång <bredband.net.TakeThisOut@ojevind.lang>
> wrote in alt.games.civ3 :
>
>>"Paul Hyett" <pah.TakeThisOut@nojunkmailplease.co.uk> skrev i meddelandet
>>news:t3yHWfKKMNUIFwtl@blueyonder.co.uk...
>>
>>[snip]
>>
>>>> By the way. I do hope they keep the original music from
>>>> ur-"Colonization".
>>>>I loved it, not least the opening music.
>>>
>>> 'ur-'?
>>
>>A German word meaning "ancient", "aboriginal" and the like.
>>
>>> I can't even remember what the music from Colonization sounds like - the
>>> game will run on my old WinME computer, but without sound.
>>
>>I thought the music was wonderful. I do hope they'll keep it.
>
> The AI was pretty dumb though - so easy to lure into traps : look at this
> poor defenceless caravel sitting right beneath a massive fortress... Smile
> --
> Paul 'Charts Fan' Hyett

I thought the freecol tackled that one... However, freecol is still under
construction
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David Littlewood

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Since: Jan 25, 2006
Posts: 83



(Msg. 8) Posted: Thu Jun 12, 2008 10:17 pm
Post subject: Re: New Colonization coming! + Civ Revolutions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <36f72$485174a8$d55dcc4a$28241@news.chello.nl>, Hari Seldon
<Roel.Pieper.TakeThisOut@philips.com> writes
>
>"Paul Hyett" <pah.TakeThisOut@nojunkmailplease.co.uk> wrote in message
>news:HFetacn42UUIFw6a@blueyonder.co.uk...
>>
>> The AI was pretty dumb though - so easy to lure into traps : look at this
>> poor defenceless caravel sitting right beneath a massive fortress... Smile
>> --
>> Paul 'Charts Fan' Hyett
>
>I thought the freecol tackled that one... However, freecol is still under
>construction
>
I find it works very well though.

David
--
David Littlewood
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Paul Hyett

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Since: Apr 15, 2005
Posts: 288



(Msg. 9) Posted: Fri Jun 13, 2008 8:46 am
Post subject: Re: New Colonization coming! + Civ Revolutions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 12 Jun 2008 at 21:09:18, Hari Seldon <Roel.Pieper.RemoveThis@philips.com>
wrote in alt.games.civ3 :
>>>
>>>> I can't even remember what the music from Colonization sounds like - the
>>>> game will run on my old WinME computer, but without sound.
>>>
>>>I thought the music was wonderful. I do hope they'll keep it.
>>
>> The AI was pretty dumb though - so easy to lure into traps : look at this
>> poor defenceless caravel sitting right beneath a massive fortress... Smile
>
>I thought the freecol tackled that one...

What - they've given enemy ships ST-style deflector shields? Smile

> However, freecol is still under
>construction

Given the new development, will it ever be completed now?
--
Paul 'Charts Fan' Hyett
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Loren Pechtel

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Since: Jan 27, 2006
Posts: 827



(Msg. 10) Posted: Fri Jun 13, 2008 10:32 am
Post subject: Re: New Colonization coming! + Civ Revolutions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 12 Jun 2008 17:17:29 GMT, Paul Hyett
<pah.RemoveThis@nojunkmailplease.co.uk> wrote:

>On Thu, 12 Jun 2008 at 15:34:46, Öjevind Lång
><bredband.net.RemoveThis@ojevind.lang> wrote in alt.games.civ3 :
>
>>"Paul Hyett" <pah.RemoveThis@nojunkmailplease.co.uk> skrev i meddelandet
>>news:t3yHWfKKMNUIFwtl@blueyonder.co.uk...
>>
>>[snip]
>>
>>>> By the way. I do hope they keep the original music from
>>>> ur-"Colonization".
>>>>I loved it, not least the opening music.
>>>
>>> 'ur-'?
>>
>>A German word meaning "ancient", "aboriginal" and the like.
>>
>>> I can't even remember what the music from Colonization sounds like - the
>>> game will run on my old WinME computer, but without sound.
>>
>>I thought the music was wonderful. I do hope they'll keep it.
>
>The AI was pretty dumb though - so easy to lure into traps : look at
>this poor defenceless caravel sitting right beneath a massive
>fortress... Smile

Or if you want to make the revolution easy: Build exactly two coastal
cities. Stuff them with cannon. The AI would expend it's entire
effort on attacking those two fortresses, thus getting the worst
possible combat odds.

(You could have more than two but you would not know where they would
hit, thus diluting your forces. Having only one meant they would land
somewhere else also.)
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Paul Hyett

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Since: Apr 15, 2005
Posts: 288



(Msg. 11) Posted: Sat Jun 14, 2008 8:03 am
Post subject: Re: New Colonization coming! + Civ Revolutions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Fri, 13 Jun 2008 at 10:32:51, Loren Pechtel
<lorenpechtel.RemoveThis@hotmail.invalid.com> wrote in alt.games.civ3 :
>>
>>The AI was pretty dumb though - so easy to lure into traps : look at
>>this poor defenceless caravel sitting right beneath a massive
>>fortress... Smile
>
>Or if you want to make the revolution easy: Build exactly two coastal
>cities. Stuff them with cannon. The AI would expend it's entire
>effort on attacking those two fortresses, thus getting the worst
>possible combat odds.
>
>(You could have more than two but you would not know where they would
>hit, thus diluting your forces. Having only one meant they would land
>somewhere else also.)

I didn't realise that - I invariably had more than two.
--
Paul 'Charts Fan' Hyett
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Öjevind Lång

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Since: Jun 04, 2006
Posts: 315



(Msg. 12) Posted: Sat Jun 14, 2008 11:37 am
Post subject: Re: New Colonization coming! + Civ Revolutions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Paul Hyett" <pah RemoveThis @nojunkmailplease.co.uk> skrev i meddelandet
news:YutagwD0i2UIFwas@blueyonder.co.uk...

[snip]

>>Or if you want to make the revolution easy: Build exactly two coastal
>>cities. Stuff them with cannon. The AI would expend it's entire
>>effort on attacking those two fortresses, thus getting the worst
>>possible combat odds.
>>
>>(You could have more than two but you would not know where they would
>>hit, thus diluting your forces. Having only one meant they would land
>>somewhere else also.)
>
> I didn't realise that - I invariably had more than two.

So did I, because I enjoyed founding cities and building them up. The fact
that this made your liberation process harder was one of the major drawbacks
in the game.

Öjevind
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Loren Pechtel

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Since: Jan 27, 2006
Posts: 827



(Msg. 13) Posted: Sat Jun 14, 2008 11:57 am
Post subject: Re: New Colonization coming! + Civ Revolutions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sat, 14 Jun 2008 11:37:25 +0200, "Öjevind Lång"
<bredband.net DeleteThis @ojevind.lang> wrote:

>"Paul Hyett" <pah DeleteThis @nojunkmailplease.co.uk> skrev i meddelandet
>news:YutagwD0i2UIFwas@blueyonder.co.uk...
>
>[snip]
>
>>>Or if you want to make the revolution easy: Build exactly two coastal
>>>cities. Stuff them with cannon. The AI would expend it's entire
>>>effort on attacking those two fortresses, thus getting the worst
>>>possible combat odds.
>>>
>>>(You could have more than two but you would not know where they would
>>>hit, thus diluting your forces. Having only one meant they would land
>>>somewhere else also.)
>>
>> I didn't realise that - I invariably had more than two.
>
>So did I, because I enjoyed founding cities and building them up. The fact
>that this made your liberation process harder was one of the major drawbacks
>in the game.

Note that I said *COASTAL* cities. You could have as many inland
cities as you wanted, up to the game limits.

It's that the AI would attack two locations, cities if they existed.
By making exactly two such cities you could give the AI a target it
would be sure to go for and thus you could put all of your defenses
(other than anything for dealing with Indians) in those locations.
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Paul Hyett

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Since: Apr 15, 2005
Posts: 288



(Msg. 14) Posted: Sat Jun 14, 2008 5:32 pm
Post subject: Re: New Colonization coming! + Civ Revolutions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sat, 14 Jun 2008 at 11:37:25, Öjevind Lång
<bredband.net DeleteThis @ojevind.lang> wrote in alt.games.civ3 :

>"Paul Hyett" <pah DeleteThis @nojunkmailplease.co.uk> skrev i meddelandet
>news:YutagwD0i2UIFwas@blueyonder.co.uk...
>
>[snip]
>
>>>Or if you want to make the revolution easy: Build exactly two coastal
>>>cities. Stuff them with cannon. The AI would expend it's entire
>>>effort on attacking those two fortresses, thus getting the worst
>>>possible combat odds.
>>>
>>>(You could have more than two but you would not know where they would
>>>hit, thus diluting your forces. Having only one meant they would land
>>>somewhere else also.)
>>
>> I didn't realise that - I invariably had more than two.
>
>So did I, because I enjoyed founding cities and building them up. The fact
>that this made your liberation process harder was one of the major drawbacks
>in the game.

Which European nation did you prefer to play, BTW?

Mine was the Dutch as the trading was better, and with enough money you
could buy your way out of any situation.

On a side issue, I never used to build churches - early in the game I
tended to buy specialists, and later on I would be producing so much
food that my colonists would breed like rabbits. Smile
--
Paul 'Charts Fan' Hyett
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David Littlewood

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Since: Jan 25, 2006
Posts: 83



(Msg. 15) Posted: Sun Jun 15, 2008 12:14 am
Post subject: Re: New Colonization coming! + Civ Revolutions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <Bv1MgCgUH$UIFwpy@blueyonder.co.uk>, Paul Hyett
<pah.TakeThisOut@nojunkmailplease.co.uk> writes
>On Sat, 14 Jun 2008 at 11:37:25, Öjevind Lång
><bredband.net.TakeThisOut@ojevind.lang> wrote in alt.games.civ3 :
>>
>>So did I, because I enjoyed founding cities and building them up. The fact
>>that this made your liberation process harder was one of the major drawbacks
>>in the game.
>
>Which European nation did you prefer to play, BTW?
>
>Mine was the Dutch as the trading was better, and with enough money you
>could buy your way out of any situation.

I liked the English, because of the greater supply of colonists, with
the Dutch a close second for the reason you cite. I never found the
supposed advantages of the French or the Spanish to be much use; the
Indians were never too much of a threat if you had a decent army, and if
you needed to surpress them the extra Indian-fighting strength of the
Spanish was unnecessary.
>
>On a side issue, I never used to build churches - early in the game I
>tended to buy specialists, and later on I would be producing so much
>food that my colonists would breed like rabbits. Smile

Then I think you were missing a big advantage: once you have William
Brewster (and thus got rid of the pesky criminals and indentured
servants) the supply, especially of experts, is invaluable. On one
Freecol game a couple of months ago (as the English) I was getting one
colonist per turn mid-game, and about a third of them were specialists.

David
--
David Littlewood
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