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Since: May 19, 2005 Posts: 142
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(Msg. 1) Posted: Wed May 11, 2005 5:10 pm
Post subject: Serious CoH bug Archived from groups: alt>games>coh (more info?)
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Since: Feb 20, 2004 Posts: 730
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(Msg. 2) Posted: Wed May 11, 2005 5:10 pm
Post subject: Re: Serious CoH bug [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 11 May 2005 17:10:49 GMT, Marcel Beaudoin
<mbeaudoin RemoveThis @scintrextrace.com> wrote:
>From CuppaJo:
>
>Briefly, don't zone when defeated, or you won't be able to log in with that
>character again. ALways use "Go to Hospital" or Revive/Rez before you zone.
>
>More info below.
>
>http://boards.cityofheroes.com/showflat.php?Cat=&Board=info&Number=2844092
>&bodyprev=#Post2844092
>
>or
>
>http://makeashorterlink.com/?H26353F0B
Wasn't aware there were other ways to zone after being defeated... ><
--
Dark Tyger
Stop the madness! (Marvel Vs Cryptic Studios petition)
http://www.petitiononline.com/marvscoh/petition.html
Hey, everyone else is doing it. Free iPod:
http://www.freeiPods.com/?r=15728814 |
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Since: Dec 20, 2003 Posts: 2662
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(Msg. 3) Posted: Wed May 11, 2005 5:10 pm
Post subject: Re: Serious CoH bug [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Marcel Beaudoin <mbeaudoin.RemoveThis@scintrextrace.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
>From CuppaJo:
>
>Briefly, don't zone when defeated, or you won't be able to log in with that
>character again. ALways use "Go to Hospital" or Revive/Rez before you zone.
>
>More info below.
>
>http://boards.cityofheroes.com/showflat.php?Cat=&Board=info&Number=2844092
>&bodyprev=#Post2844092
>
>or
>
>http://makeashorterlink.com/?H26353F0B
Lovely.
Considering how many people i've seen complaining that since issue4
they're getting a lot more pauses and disconnects and outright crashes,
i'm betting there's going to be people who get killed due to an LCTM or
crash, and of course, if they were in a mission - they'll be auto-zoned
out of it and lose their character.
I wonder how many people got screwed by this?
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr |
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Since: Dec 20, 2003 Posts: 2662
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(Msg. 4) Posted: Wed May 11, 2005 5:10 pm
Post subject: Re: Serious CoH bug [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Dark Tyger <darktiger RemoveThis @somewhere.net> looked up from reading the entrails
of the porn spammer to utter "The Augury is good, the signs say:
>On 11 May 2005 17:10:49 GMT, Marcel Beaudoin
><mbeaudoin RemoveThis @scintrextrace.com> wrote:
>
>>From CuppaJo:
>>
>>Briefly, don't zone when defeated, or you won't be able to log in with that
>>character again. ALways use "Go to Hospital" or Revive/Rez before you zone.
>>
>>More info below.
>>
>>http://boards.cityofheroes.com/showflat.php?Cat=&Board=info&Number=2844092
>>&bodyprev=#Post2844092
>>
>>or
>>
>>http://makeashorterlink.com/?H26353F0B
>
>Wasn't aware there were other ways to zone after being defeated... ><
You've never run like hell for the elevator and then gotten zapped right
by the door?
You can still click on it, go to the other floor, revive yourself, rest
up, go back to original floor.
Elevator and/or the mission door, or a click zone boundary (hazards).
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr |
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Since: Aug 18, 2005 Posts: 1242
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(Msg. 5) Posted: Wed May 11, 2005 5:18 pm
Post subject: Re: Serious CoH bug [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Marcel Beaudoin <mbeaudoin.DeleteThis@scintrextrace.com> wrote:
> Briefly, don't zone when defeated, or you won't be able to log in with that
> character again. ALways use "Go to Hospital" or Revive/Rez before you zone.
Thanks!
--
Bradd W. Szonye
http://www.szonye.com/bradd |
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Since: May 19, 2005 Posts: 142
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(Msg. 6) Posted: Wed May 11, 2005 5:35 pm
Post subject: Re: Serious CoH bug [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Dark Tyger <darktiger.RemoveThis@somewhere.net> wrote in
news:rtf481l1ls68e6lmf4d81p83l902d4j4ks@4ax.com:
> On 11 May 2005 17:10:49 GMT, Marcel Beaudoin
> <mbeaudoin.RemoveThis@scintrextrace.com> wrote:
>
>>From CuppaJo:
>>
>>Briefly, don't zone when defeated, or you won't be able to log in with
>>that character again. ALways use "Go to Hospital" or Revive/Rez before
>>you zone.
>>
<snip>
> Wasn't aware there were other ways to zone after being defeated... ><
Can you operate a door/train when you are defeated?? (I honestly don't
know, I haven't been in that situation)
What about if you are taking a DoT, and die in-between the time that you
click the door and it (the door) activates.
--
Marcel
http://mudbunny.blogspot.com/ |
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Since: Mar 07, 2006 Posts: 232
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(Msg. 7) Posted: Wed May 11, 2005 5:45 pm
Post subject: Re: Serious CoH bug [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Marcel Beaudoin wrote:
> What about if you are taking a DoT, and die in-between the time that you
> click the door and it (the door) activates.
Done that one myself.
At the end of the Hess TF when you have a limited time to exit I managed
to exit a second too late and died on the exit side of the door rather
than on the inside.
--
John Parkinson |
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Since: Mar 07, 2006 Posts: 232
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(Msg. 8) Posted: Wed May 11, 2005 5:46 pm
Post subject: Re: Serious CoH bug [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Dark Tyger wrote:
> Wasn't aware there were other ways to zone after being defeated... ><
Clicking on the exit mission button I assume.
--
John Parkinson |
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Since: May 11, 2005 Posts: 930
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(Msg. 9) Posted: Wed May 11, 2005 5:51 pm
Post subject: Re: Serious CoH bug [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Dark Tyger <darktiger DeleteThis @somewhere.net> wrote:
> Wasn't aware there were other ways to zone after being defeated...
Uh, exactly. What am/are I/we missing here?
--
-= Victory Server =-
-= Shenanigunner: Level 38 Natural Tanker, Fire/SS, M =-
-= Sgt Glory B: Level 29 Tech Blaster, Electric/Energy, F =-
-= RorShok: Level 17 Natural Scrapper, MA/SR, M =-
-= R A Heinlein: Level 12 Science Controller, Ill/Rad, M =-
-= Always looking for reliable teammates - look me up! =-
-= See you on HEROICA! - http://www.dgath.com/coh/ =-
-= The Keybind & Macro Guide is now available! =- |
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Since: Mar 07, 2006 Posts: 232
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(Msg. 10) Posted: Wed May 11, 2005 9:36 pm
Post subject: Re: Serious CoH bug [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Xocyll wrote:
> Considering how many people i've seen complaining that since issue4
> they're getting a lot more pauses and disconnects and outright crashes,
> i'm betting there's going to be people who get killed due to an LCTM or
> crash, and of course, if they were in a mission - they'll be auto-zoned
> out of it and lose their character.
....until they get it fixed.
It's only a temporary problem, it's not a loss of character since Cuppa's
said that even the ingame GMs have tools to fix it now.
--
John Parkinson |
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Since: Nov 21, 2004 Posts: 78
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(Msg. 11) Posted: Thu May 12, 2005 1:40 am
Post subject: Re: Serious CoH bug [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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John Parkinson schrieb:
> Xocyll wrote:
>
>
>>Considering how many people i've seen complaining that since issue4
>>they're getting a lot more pauses and disconnects and outright crashes,
>>i'm betting there's going to be people who get killed due to an LCTM or
>>crash, and of course, if they were in a mission - they'll be auto-zoned
>>out of it and lose their character.
>
>
> ...until they get it fixed.
>
> It's only a temporary problem, it's not a loss of character since Cuppa's
> said that even the ingame GMs have tools to fix it now.
I experienced this character death because I didn't go to the hospital
before logging off after I was defeated in a mission. And this incident
makes me really wonder how they test the game. I mean, it can't slip
through the cracks if you play the game, can it? Or do they only play
über builds which never die?
~T. |
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Since: Mar 07, 2006 Posts: 232
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(Msg. 12) Posted: Thu May 12, 2005 1:41 am
Post subject: Re: Serious CoH bug [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Thomas Adams wrote:
> I experienced this character death because I didn't go to the hospital
> before logging off after I was defeated in a mission. And this incident
> makes me really wonder how they test the game. I mean, it can't slip
> through the cracks if you play the game, can it? Or do they only play
> über builds which never die?
From the scrapper builds they posted for testing they don't play uber
builds
But, tbh, I'd never ever consider quitting out when dead without going to
the hospital. I just about always end a session by rounding things off -
sell enhs, perhaps head to near the next mission I'm planning for next
time, or just go hang by a tram stop. I suspect they do the same.
That way, you'd never notice this...
--
John Parkinson |
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Since: Feb 20, 2004 Posts: 730
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(Msg. 13) Posted: Thu May 12, 2005 1:41 am
Post subject: Re: Serious CoH bug [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Thu, 12 May 2005 01:40:59 +0200, Thomas Adams
<thomas.o.adams.TakeThisOut@gmail.com> wrote:
>I experienced this character death because I didn't go to the hospital
>before logging off after I was defeated in a mission. And this incident
>makes me really wonder how they test the game. I mean, it can't slip
>through the cracks if you play the game, can it? Or do they only play
>über builds which never die?
Considering they do their internal testing with a direct connection to
the server that is, thus, not subject to disconnects, I'd say it's
fairly easy to slip through. People don't often zone while dead. And,
honestly, disconnects while dead are relatively rare, too.
--
Dark Tyger
Stop the madness! (Marvel Vs Cryptic Studios petition)
http://www.petitiononline.com/marvscoh/petition.html
Hey, everyone else is doing it. Free iPod:
http://www.freeiPods.com/?r=15728814 |
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Since: Dec 20, 2003 Posts: 2662
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(Msg. 14) Posted: Thu May 12, 2005 12:19 pm
Post subject: Re: Serious CoH bug [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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John Parkinson <jp--usenet--spam--trap.DeleteThis@destiny.org.uk> looked up from
reading the entrails of the porn spammer to utter "The Augury is good,
the signs say:
>Marcel Beaudoin wrote:
>
>> What about if you are taking a DoT, and die in-between the time that you
>> click the door and it (the door) activates.
>
>Done that one myself.
>
>At the end of the Hess TF when you have a limited time to exit I managed
>to exit a second too late and died on the exit side of the door rather
>than on the inside.
Or how about a failed respec where you're chucked out dead?
Or the war walls badge mission which also chucks you out if it fails.
Or you die because of a disconnect, which also heaves you out of the
mission when you reconnect.
I got one of those last night - a huge pause that never recovered and
eventually disconnected me completely - thankfully I wasn't in combat at
that moment or i'd have almost certainly been hit by this bug.
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr |
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Since: Feb 21, 2004 Posts: 108
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(Msg. 15) Posted: Thu May 12, 2005 7:33 pm
Post subject: Re: Serious CoH bug [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Thu, 12 May 2005 01:40:59 +0200, Thomas Adams
<thomas.o.adams.RemoveThis@gmail.com> wrote:
> I experienced this character death because I didn't go to the hospital
> before logging off after I was defeated in a mission. And this incident
> makes me really wonder how they test the game. I mean, it can't slip
> through the cracks if you play the game, can it? Or do they only play
> über builds which never die?
No, they always have a defender with rez power. Well, why not? Surely
they play the game the way it was meant to be played, with plenty of
defenders. ^_^
--
"When someone starts bragging about how much debt they have, it's not a
good sign." -G |
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| Related Topics: | 30+ Enhancements - Are there any stores that sell these or are you only able to get them from certain contacts for running missions? -- 8 Infinity Server 8 Purple Kid - Lvl 32 - M - Magic Blaster - Energy/Energy SE-R - Lvl 21 - M - Science Blaster- Fire/Fire Smart..
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First Flight - Hit 14 with RAH. Had an alt for whom Flight made sense, for pretty much the first time. Took Air Superiority for soloing firepower, then took Flight at 14. WHEEEEEEEEE!!! :) -- -= Victory Server =- -= Shenanigunner: Level 38 Natural Tanker,..
City of Villians Website redesigned for E3 - Check out the new website for City of Villians. Lots of new info, and a couple of screenshots including what looks like the base-building screen. http://www.cityofvillains.com/ -- Marcel http://mudbunny.blogspot.com/ |
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