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CivCity Rome - A Couple Questions

 
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Sheldon England

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Since: Jun 17, 2005
Posts: 693



(Msg. 1) Posted: Fri Aug 24, 2007 7:43 pm
Post subject: CivCity Rome - A Couple Questions
Archived from groups: comp>sys>ibm>pc>games>strategic (more info?)

Hi everybody!

Last week I picked up this Firaxis/Firefly/2K game with fond memories of
Caesar III and hoping for something similar. I started by jumping
straight to one of the freeform scenarios (Island Gem or something
similar) just to monkey around and seemed to do a pretty good job of
building and growing a city. Then I started the campaign and am not
doing so good. Sad

The first couple of missions were pretty easy and straight forward. The
third one (get the olive oil flowing again) started off well but I ended
up needing a loan. Then there was a fire that my little guys took a long
time to put out, and three olive farms burned down. Happiness was 90% or
above. The people were grumpy about a lack of employment and housing but
I did my best.

Then the fourth mission started and happiness started to really slide.
Immigrants kept arriving and the city grew but most of the newcomers
were idle by my town hall. I built a temple and soon had the three
required marriages. Then food supplies were running low with three prime
farm regions still unusable rubble (after the fire). Money was
evaporating. Some huts were upgrading but not all. I was losing.

In the campaign learning path I do not have access to all the
improvements, just the basics. This means I can't build entertainment
facilities or baths or other things that will employ and please my
peoples.

Any suggestions about what I might be doing wrong? Should I build tons
of huts or just a few? Should I build one of each farm or multiples of
each? Should I bother planting flowers and trees or just leave it be for
now? Should I be constantly researching or just every once in a while?

Any helpful advice is appreciated.


- Sheldon
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Sheldon England

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Since: Jun 17, 2005
Posts: 693



(Msg. 2) Posted: Mon Aug 27, 2007 11:03 pm
Post subject: Re: CivCity Rome - A Couple Questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Sheldon England wrote:
>
> Any suggestions about what I might be doing wrong? Should I build tons
> of huts or just a few? Should I build one of each farm or multiples of
> each? Should I bother planting flowers and trees or just leave it be for
> now? Should I be constantly researching or just every once in a while?

A ha! On Sunday I made it past the choke point and completed most of the
campaign. So, for the benefit of others ...

Do not worry about keeping citizens 100% happy all the time. In some of
my better cities happiness dropped into the negatives a couple times ...
clearing out the deadwood settlers huddling around city centre.
Eventually the people get happy again and all is good.

Many huts in clusters properly upgraded is key to wealth.

Generally one of each farm is fine unless there are specific
requirements in the mission.

Flowers and trees are optional or insignificant in small doses.

Constant research is good unless you are on a budget at the moment.

Don't bother trying to build a Lighthouse wonder if you have no access
to or trade in stone. Wink

Fun game.


- Sheldon
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