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Next: Col 2 : Map sizes
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Since: Apr 15, 2005 Posts: 288
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(Msg. 1) Posted: Tue Oct 07, 2008 5:02 pm
Post subject: Civ4-Col : Founding Father reference list Archived from groups: alt>games>civ3 (more info?)
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Hope this will be of some use (sorry about the formatting) :
The first number in each case is the number of political points needed
(all FF's need those), the second is the number of type-specific points.
: i.e. explorer, religion, trade or military.
NB : these points are based on a normal map, standard speed, lowest
difficulty level.
Founding Fathers
EXPLORATION:
Pedro Alvarez Cabral | 50% less travel time to Europe. 117 234
Juan Ponce de Leon | 2 times as likely to get treasure from ancient
treasure. 156 312
Gonzalo Jimenez de Quesada | Reveals all tiles with burial grounds and
ancient ruins. 195 429
Vasco Nunez de Balboa | +25% defense in all settlements. 253 546
Giovanni da Verrazzano | Provides 1 Caravel. 312 741
Juan de Bermudez | +1 movement for Caravel, Merchantman, and Galleon.
429 975
John Smith | -50% cost of native land purchasing. 546 1326
Jacques Marquette | +1 movement for scout. 741 1755
Alexander von Humboldt | 50% faster production of College, University.
975 2340
Lewis and Clark | -50% pioneer equipment needed, +1 movement for wagon
train. 1326 3120
RELIGION: Religion Pts
Bortolome de la Casas | +50% conversion rate from missions. 156 175
Juan de Sepulveda | Provides 2 converted natives. 214 234
William Brewster | -25% cost of native land purchasing. 273 312
Thomas Hooker | Provides 3 Jesuit Missionaries. 351 429
Roger Williams | +25% converstion rate from missions, strengthens
relations with natives. 468 546
Gabrielle Lellemant | 50% faster production of Church, Cathedral. 624
741
William Penn | +3 crosses for every Town Hall. Strengthens relations
with natives. 819 975
John Harvard | Free Schoolhouse in every Settlement. 1092 1326
Sor Juana | +3 crosses per Church and Cathedral. 1482 1755
Gregorio de Mattos e Guerra | +2 gold per Church, +3 gold per Cathedral.
1950 2340
Nathaniel Hawthorne | Provides 3 elder statesmen. 2652 3120
TRADE: Trade Pts
Peter Minuit | -25% cost of recruiting units in Europe. 156 234
John Rolfe | +25% tobacco production in all settlements. 214 312
Lord Baltimore | Increases cross production by the tax rate. 273 429
Jan de Witt | -50% tools required for buildings. 351 585
Adam Smith | 50% faster production of Textile Mill, Coats/Rum/Cigar
Factories. 468 780
Alexander Hamilton | +3 hammers per Town Hall. 624 1053
John Jacob Astor | +50% fur in every settlement. 819 1404
Eli Whitney | +50% cotton production in all settlements. 1092
1872
Cyrus McCormick | +1 wheat on plots with 2 wheat, +50% sugar per
settlement. 1482 2457
MILITARY: Military Pts
Hernan Cortez | Free Stockade in every settlement. 156 78
Francisco Pizarro | Free promotion (Looter). 214 117
Diego Velasquez de Cuellar | Provides 3 Indentured Servants. 273 156
Hernando de Soto | Free promotion (grenadier 1). 351 195
Francisco de Coronado | +1 movement for Dragoon. 468 234
Chief Powhatan | +50% strength for converted natives. 624 312
Paul Chomedey de Maisonneuve | Free promotion (formation). +1 mov for
converts. 819 429
Ethan Allen | Free promotion (Ranger 1, Mountaineer 1). 1482 585
John Paul Jones | Provides 1 Frigate. 1950 780
Marquis de la Fayette | Increases gun production by the tax rate. 3510
1014
Dom Pedro | +50% Great General emergence, Free promotion (Veteran 1,
Minuteman 1). 4680 1404
POLITICS:
John Winthrop | +1 cross per town hall. 351
Pocahontas | Strengthens relations with the natives. 468
Benjamin Franklin | +3 liberty bells per printing press, newspaper. 624
Samuel Adams | Increases liberty bells production by the tax rate. 819
Patrick Henry | +3 bells per town hall. 1092
John Jay | +25% bells in every settlement. 1482
Thomas Paine | Increases hammer production by tax rate. 1950
Betsy Ross | +3 cloth per weaver's house, weaver's shop, textile mill.
3510
James Madison | +3 guns per armory, magazine, arsenal. 3652
Washington Irving | +1 bell per schoolhouse, +2 bells per college, +3
bells per university. 4680
Alexis de Tocqueville | +50% education, +3 bells per University. 6240
--
Paul 'Charts Fan' Hyett |
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Since: Jul 19, 2008 Posts: 37
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(Msg. 2) Posted: Sun Oct 12, 2008 1:48 pm
Post subject: Re: Civ4-Col : Founding Father reference list [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Paul Hyett" <pah.DeleteThis@nojunkmailplease.co.uk> skrev i meddelandet
news:$bIWcLdwY56IFwcj@blueyonder.co.uk...
> Hope this will be of some use (sorry about the formatting) :
>
> The first number in each case is the number of political points needed
> (all FF's need those), the second is the number of type-specific points. :
> i.e. explorer, religion, trade or military.
Thank you, Paul - very useful. The game information is disgracefully bad. To
be honest, the game isn't too riveting either; they have taken the heart out
of it and forcr you to conentrate on preparing for independence from Day
One, and there are only 300 turns. So I'm already getting bored with it.
Öjevind |
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Since: Apr 15, 2005 Posts: 288
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(Msg. 3) Posted: Sun Oct 12, 2008 6:34 pm
Post subject: Re: Civ4-Col : Founding Father reference list [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sun, 12 Oct 2008 at 13:48:41, Öjevind Lång
<bredband.net.DeleteThis@ojevind.lang> wrote in alt.games.civ3 :
>"Paul Hyett" <pah.DeleteThis@nojunkmailplease.co.uk> skrev i meddelandet
>news:$bIWcLdwY56IFwcj@blueyonder.co.uk...
>> Hope this will be of some use (sorry about the formatting) :
>>
>> The first number in each case is the number of political points
>>needed (all FF's need those), the second is the number of
>>type-specific points. : i.e. explorer, religion, trade or military.
>
>Thank you, Paul - very useful. The game information is disgracefully
>bad. To be honest, the game isn't too riveting either; they have taken
>the heart out of it and forcr you to conentrate on preparing for
>independence from Day One, and there are only 300 turns.
You get more on the Epic or Marathon settings.
>So I'm already getting bored with it.
>
For me, these sort of games are more about exploring & building, so I
rarely even bother playing them out right to the end.
BTW, I wonder if there's a money limit on Col2? IIRC it was about 30k on
Col 1.
--
Paul 'Charts Fan' Hyett |
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Since: Jul 19, 2008 Posts: 37
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(Msg. 4) Posted: Mon Oct 13, 2008 11:14 am
Post subject: Re: Civ4-Col : Founding Father reference list [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Paul Hyett" <pah.DeleteThis@nojunkmailplease.co.uk> skrev i meddelandet
news:LSHLuQQV6j8IFwKH@blueyonder.co.uk...
[snip]
> You get more on the Epic or Marathon settings.
Yes, but apparently the king asks for taxes more often on those levels.
>>So I'm already getting bored with it.
>>
> For me, these sort of games are more about exploring & building, so I
> rarely even bother playing them out right to the end.
That's how I felt about he origianl Colonization too - the war for
independence was rather boring. It's even more boring in this version, and
also, the size of the king's army is geared to how many liberty bells you
generate(!), which means that it becomes enormous unless one delibrately
refrains from generating bells until the end. What a counterintuitive way to
organize a game.
> BTW, I wonder if there's a money limit on Col2? IIRC it was about 30k on
> Col 1.
Not for the human player, I think. The Indians have lots of money in the
beginning but then seem never to get any more, and your competitors never
have any money at all, so trading with them is pointless.
Öjevind |
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Since: Apr 15, 2005 Posts: 288
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(Msg. 5) Posted: Mon Oct 13, 2008 5:04 pm
Post subject: Re: Civ4-Col : Founding Father reference list [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mon, 13 Oct 2008 at 11:14:56, Öjevind Lång
<bredband.net.TakeThisOut@ojevind.lang> wrote in alt.games.civ3 :
>"Paul Hyett" <pah.TakeThisOut@nojunkmailplease.co.uk> skrev i meddelandet
>news:LSHLuQQV6j8IFwKH@blueyonder.co.uk...
>
>[snip]
>
>> You get more on the Epic or Marathon settings.
>
>Yes, but apparently the king asks for taxes more often on those levels.
But you can always tell him what to go do with himself...
On that note : I know if you reject his tax hikes, he'll stop you
trading in a particular good, but are there actually any consequences to
pissing him off by refusing to pay the money he demands?
>
>>>So I'm already getting bored with it.
>>>
>> For me, these sort of games are more about exploring & building, so I
>>rarely even bother playing them out right to the end.
>
>That's how I felt about he origianl Colonization too - the war for
>independence was rather boring. It's even more boring in this version,
>and also, the size of the king's army is geared to how many liberty
>bells you generate(!), which means that it becomes enormous unless one
>delibrately refrains from generating bells until the end. What a
>counterintuitive way to organize a game.
Something else for the patch?
>
>> BTW, I wonder if there's a money limit on Col2? IIRC it was about 30k
>>on Col 1.
>
>Not for the human player, I think. The Indians have lots of money in
>the beginning but then seem never to get any more, and your competitors
>never have any money at all, so trading with them is pointless.
Of course, there's no point hoarding money or the king will just demand
'his' share.
--
Paul 'Charts Fan' Hyett |
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Since: Jul 19, 2008 Posts: 37
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(Msg. 6) Posted: Tue Oct 14, 2008 6:15 pm
Post subject: Re: Civ4-Col : Founding Father reference list [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Paul Hyett" <pah.RemoveThis@nojunkmailplease.co.uk> skrev i meddelandet
news:9GnGrASVo38IFwM3@blueyonder.co.uk...
[snip]
> On that note : I know if you reject his tax hikes, he'll stop you trading
> in a particular good, but are there actually any consequences to pissing
> him off by refusing to pay the money he demands?
No, none whatever, except that he won't sell cheap units to you any longer..
[snip]
>>That's how I felt about he origianl Colonization too - the war for
>>independence was rather boring. It's even more boring in this version, and
>>also, the size of the king's army is geared to how many liberty bells you
>>generate(!), which means that it becomes enormous unless one delibrately
>>refrains from generating bells until the end. What a counterintuitive way
>>to organize a game.
>
> Something else for the patch?
Absolutely! I won't play the game a agin without a drastic overhaul of this.
>>> BTW, I wonder if there's a money limit on Col2? IIRC it was about 30k on
>>> Col 1.
>>
>>Not for the human player, I think. The Indians have lots of money in the
>>beginning but then seem never to get any more, and your competitors never
>>have any money at all, so trading with them is pointless.
>
> Of course, there's no point hoarding money or the king will just demand
> 'his' share.
But there are no consquences from saying no to him, except that he won't
sell you cheap army units any longer. But one shouldn't do that anwyay since
every time he sells a unit to you, he adds another to his expeditionary
force. Of course, some modders are thinking of making him hold back on
adding to his army if you give in to his demands for money.
Öjevind |
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Since: Apr 15, 2005 Posts: 288
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(Msg. 7) Posted: Wed Oct 15, 2008 7:33 am
Post subject: Re: Civ4-Col : Founding Father reference list [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 14 Oct 2008 at 18:15:53, Öjevind Lång
<bredband.net DeleteThis @ojevind.lang> wrote in alt.games.civ3 :
>"Paul Hyett" <pah DeleteThis @nojunkmailplease.co.uk> skrev i meddelandet
>news:9GnGrASVo38IFwM3@blueyonder.co.uk...
>
>[snip]
>
>> On that note : I know if you reject his tax hikes, he'll stop you
>>trading in a particular good, but are there actually any consequences
>>to pissing him off by refusing to pay the money he demands?
>
>No, none whatever, except that he won't sell cheap units to you any longer..
You mean he won't sell them to you, period - or that he just ups the
price?
>
>>>the size of the king's army is geared to how many liberty bells you
>>>generate(!), which means that it becomes enormous unless one
>>>delibrately refrains from generating bells until the end. What a
>>>counterintuitive way to organize a game.
>>
>> Something else for the patch?
>
>Absolutely! I won't play the game a agin without a drastic overhaul of this.
I've already been looking at the XML files to see if there's a way to
fudge this.
>
>>
>> Of course, there's no point hoarding money or the king will just
>>demand 'his' share.
>
>But there are no consquences from saying no to him
True.
>, except that he won't sell you cheap army units any longer.
Of course, you can just buy one, then teach other colonists the skill...
>Of course, some modders are thinking of making him hold back on adding
>to his army if you give in to his demands for money.
As if he wasn't oppressive enough already...
--
Paul 'Charts Fan' Hyett |
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Since: Apr 15, 2005 Posts: 288
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(Msg. 8) Posted: Fri Oct 17, 2008 1:13 pm
Post subject: Re: Civ4-Col : Founding Father reference list [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Fri, 17 Oct 2008 at 13:37:33, Öjevind Lång
<bredband.net.DeleteThis@ojevind.lang> wrote in alt.games.civ3 :
>>
>> First off, are you running XP or Vista?
>
>XP.
>
>> The game is installed by default in C:/Program Files/2K Games/
>>
>> If you click several levels down, you'll find an Assets folder with
>>an XML sub-folder - that's where the user variables mostly live, but
>>you shouldn't alter the original files that live there.
>>
>> You should also have a My Documents/My Games/ folder with
>>Colonization etc in. Click down through there, and you should find a
>>CustomAssets folder with an xml subfolder. The 12 folder names in
>>that are the same as above.
>>
>> Basically, any xml file you want to mess with should be copied to its
>>CustomAssets equivalent. XML files are plain text & can be opened &
>>altered with any text editor.
>
>Thank you!
BTW, I found the line that controls how much the king can hike the tax
rate by - it's set for anything up to 5% each time he asks, but that %
can be reduced...
--
Paul 'Charts Fan' Hyett |
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