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Chance of finding enemy base on same planet

 
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Insidious

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Since: Aug 26, 2008
Posts: 6



(Msg. 1) Posted: Wed Aug 27, 2008 7:15 am
Post subject: Chance of finding enemy base on same planet
Archived from groups: alt>games>vgaplanets4 (more info?)

Currently playing against the AI to try to figure out the game. Sorry
if this is an covered elsewhere but from my browsing of wiki I didn't
see it.

I've got a base with 200 troops on a planet with an enemy base with
something like 31 colonists. I've got my troops set to crush kill
destroy or whatever but for the last few turns nothing seems to be
happening... shouldn't they have found them by now?
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Lord Lancelot

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Since: Apr 16, 2007
Posts: 277



(Msg. 2) Posted: Wed Aug 27, 2008 10:47 am
Post subject: Re: Chance of finding enemy base on same planet [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Aug 27, 10:15 am, Insidious <shane.symp....RemoveThis@gmail.com> wrote:
> Currently playing against the AI to try to figure out the game. Sorry
> if this is an covered elsewhere but from my browsing of wiki I didn't
> see it.
>
> I've got a base with 200 troops on a planet with an enemy base with
> something like 31 colonists. I've got my troops set to crush kill
> destroy or whatever but for the last few turns nothing seems to be
> happening... shouldn't they have found them by now?

Make sure you have latest:

Client
http://planets4.hood-net.org/wiki/index.php/Client_65

Host
http://planets4.hood-net.org/wiki/index.php/Host_213m

The AI base probably also have CKD attack setting, witch mean every
turn you get 50% to go first.
In a real game it took me around 10 turns if not more to get an enemy
base with CKD, so it may take a few turns.

http://planets4.hood-net.org/wiki/index.php/Ground_combat

Combat
[edit] Determination of the Attacker

The attacker status is determined by the ground combat modes chosen
for the two bases and luck. If both bases have the same ground combat
mode, the identity of the attacker is randomly determined. If the two
attack modes differ, then selection of the attacker is more complex.

The two lower attack modes Roaming Defense and Deep Ground Patrol
always attack first when matched against a higher attack mode. A base
set to Roaming Defense will always be in the position of first
attacker against a base with another attack mode set.

However, if both bases have one of the following attack modes set:
Attack and Run, Crush Kill Destroy! or Capture!, the roles of attacker
and defender are determined by random draw. The two attack modes need
not be identical. If the base initially selected as attacker has no
crew, troop, high guards or mechs, it loses its attacker status again.

An attacker with one of the two highest attack modes Crush Kill
Destroy! and Capture! can be blocked by an Attack and Run mode set by
the defender. The defender's base must have Attack and Run set and its
army(!) must have 50% more troops than the attacker's army(!) for a
successful blocking of an attack. In this case the attacker's army is
recalled and rushes back to defend its base. The hasty retreat incurs
a severe combat penalty.

Lord Lancelot
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Phaidros

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Since: May 16, 2007
Posts: 166



(Msg. 3) Posted: Thu Aug 28, 2008 4:50 am
Post subject: Re: Chance of finding enemy base on same planet [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 27 Aug., 16:15, Insidious <shane.symp... RemoveThis @gmail.com> wrote:
> Currently playing against the AI to try to figure out the game.  Sorry
> if this is an covered elsewhere but from my browsing of wiki I didn't
> see it.
>
> I've got a base with 200 troops on a planet with an enemy base with
> something like 31 colonists.  I've got my troops set to crush kill
> destroy or whatever but for the last few turns nothing seems to be
> happening... shouldn't they have found them by now?

Do you see that enemy base in the client or do you know that it should
be there ?

Phaidros
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Insidious

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Since: Aug 26, 2008
Posts: 6



(Msg. 4) Posted: Thu Aug 28, 2008 7:28 am
Post subject: Re: Chance of finding enemy base on same planet [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Aug 28, 11:50 pm, Phaidros <tiab....TakeThisOut@hotmail.com> wrote:
> On 27 Aug., 16:15, Insidious <shane.symp....TakeThisOut@gmail.com> wrote:
>
> > Currently playing against the AI to try to figure out the game.  Sorry
> > if this is an covered elsewhere but from my browsing of wiki I didn't
> > see it.
>
> > I've got a base with 200 troops on a planet with an enemy base with
> > something like 31 colonists.  I've got my troops set to crush kill
> > destroy or whatever but for the last few turns nothing seems to be
> > happening... shouldn't they have found them by now?
>
> Do you see that enemy base in the client or do you know that it should
> be there ?
>
> Phaidros

See it in the client... was waiting to see what happened in ground
combat but accidently killed them off with my assault mechs (privateer
type 2) from afar. Now they just have an empty base with 100,000
natives in it.
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Phaidros

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Since: May 16, 2007
Posts: 166



(Msg. 5) Posted: Fri Aug 29, 2008 12:58 am
Post subject: Re: Chance of finding enemy base on same planet [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> > Do you see that enemy base in the client or do you know that it should
> > be there ?
>
> > Phaidros
>
> See it in the client... was waiting to see what happened in ground
> combat but accidently killed them off with my assault mechs (privateer
> type 2) from afar.  Now they just have an empty base with 100,000
> natives in it.

You should report that behavior to Magik as a bug.

I can imagine reasons why it occurred. What was your first attack
setting? Was it 'Attack and Run'?

Probably the ground combat routine doesn't find an enemy base to fight
with because it checks first for some personnel living on the enemy
base. And the natives have turned it into a ghost base. Without the
natives the enemy base would have vanished already in the earlier turn
when your mechs killed off all personnel. I think the correct way for
the natives would be to return to the planet after all the enemy base
personnel is gone to let the base die IF you do not try to take over
the base with Kill, kill, kill or Capture in the same turn.

Phaidros
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Phaidros

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Since: May 16, 2007
Posts: 166



(Msg. 6) Posted: Fri Aug 29, 2008 1:00 am
Post subject: Re: Chance of finding enemy base on same planet [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> See it in the client... was waiting to see what happened in ground
> combat but accidently killed them off with my assault mechs (privateer
> type 2) from afar.  Now they just have an empty base with 100,000
> natives in it.

An additional check: Is it a fresh scan or an old scan? Can you access
your enemy player's rst in order to see whether that base still
exists?

Phaidros
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rumata

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Since: Nov 28, 2007
Posts: 35



(Msg. 7) Posted: Fri Aug 29, 2008 1:07 am
Post subject: Re: Chance of finding enemy base on same planet [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Aug 29, 5:58 pm, Phaidros <tiab....DeleteThis@hotmail.com> wrote:
> > > Do you see that enemy base in the client or do you know that it should
> > > be there ?
>
> > > Phaidros
>
> > See it in the client... was waiting to see what happened in ground
> > combat but accidently killed them off with my assault mechs (privateer
> > type 2) from afar.  Now they just have an empty base with 100,000
> > natives in it.
>
> You should report that behavior to Magik as a bug.
>
> I can imagine reasons why it occurred. What was your first attack
> setting? Was it 'Attack and Run'?

I think Insidious is not talking about ground combat, but about his
(privateer) assault gondolas on another base killing the enemy
colonists as intended.

Cheers,
Michael
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Phaidros

External


Since: May 16, 2007
Posts: 166



(Msg. 8) Posted: Fri Aug 29, 2008 6:51 am
Post subject: Re: Chance of finding enemy base on same planet [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> > I can imagine reasons why it occurred. What was your first attack
> > setting? Was it 'Attack and Run'?
>
> I think Insidious is not talking about ground combat, but about his
> (privateer) assault gondolas on another base killing the enemy
> colonists as intended.
>
> Cheers,
> Michael

It seems to be a situation that has not been thought of. It's a ghost
base due to the assault gondolas that won't die due to the natives in
the base. And the attempted ground combat versus the ghost base
doesn't seem to resolve this problem either.

Phaidros
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Insidious

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Since: Aug 26, 2008
Posts: 6



(Msg. 9) Posted: Fri Aug 29, 2008 6:56 am
Post subject: Re: Chance of finding enemy base on same planet [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Just to refresh the details, cause even I'm confused now.

I found a small outpost colony of the AI with all of like 31 lifeforms
on it... I podded 200 troops to see what happened with ground combat
(complete noob) base set up and I got a message about war setting
decreases happiness. No message about any ground combat in logs or
msgs. A few turns went by and I continued to see 31 colonists but no
other activity. My setting for my base was crush kill destroy. As I
moved attack gondolas in to take out some larger near by planets they
killed off the 31 colonists (or some other trivial number) but left a
base with 100,000 odd bovines. I played a few more turns but
accidently deleted the game when setting up another test game. I'm
going to try to replicate the situation now.

Now I'm mostly just wondering what normally happens on the first turn
enemy bases are on a planet? I should be ground assaulting another
planet in a test game shortly so will be curious if this happens again.
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Amaranthine

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Since: Apr 26, 2007
Posts: 116



(Msg. 10) Posted: Fri Aug 29, 2008 7:14 am
Post subject: Re: Chance of finding enemy base on same planet [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

The first turn your base is created, there is *no* Ground Combat.

This is to give the other player a single turn to react to the new
base, whether that is to reinforce it, attempt to flee, or annihilate
your base from orbit.


On Aug 29, 7:56 am, Insidious <shane.symp... RemoveThis @gmail.com> wrote:
> Now I'm mostly just wondering what normally happens on the first turn
> enemy bases are on a planet? I should be ground assaulting another
> planet in a test game shortly so will be curious if this happens again.
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rumata

External


Since: Nov 28, 2007
Posts: 35



(Msg. 11) Posted: Fri Aug 29, 2008 5:30 pm
Post subject: Re: Chance of finding enemy base on same planet [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Aug 29, 11:56 pm, Insidious <shane.symp....RemoveThis@gmail.com> wrote:
> [...]
> msgs.  A few turns went by and I continued to see 31 colonists but no
> other activity.  My setting for my base was crush kill destroy.

Apart from this bit everything seems to work as it should. Please
check which version of host you are using (one of the first messages
in client, button with an envelope), iirc ground combat was completely
broken a few times in older versions.

Cheers,
Michael
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