On Aug 27, 10:15 am, Insidious <shane.symp....RemoveThis@gmail.com> wrote:
> Currently playing against the AI to try to figure out the game. Sorry
> if this is an covered elsewhere but from my browsing of wiki I didn't
> see it.
>
> I've got a base with 200 troops on a planet with an enemy base with
> something like 31 colonists. I've got my troops set to crush kill
> destroy or whatever but for the last few turns nothing seems to be
> happening... shouldn't they have found them by now?
Make sure you have latest:
Client
http://planets4.hood-net.org/wiki/index.php/Client_65
Host
http://planets4.hood-net.org/wiki/index.php/Host_213m
The AI base probably also have CKD attack setting, witch mean every
turn you get 50% to go first.
In a real game it took me around 10 turns if not more to get an enemy
base with CKD, so it may take a few turns.
http://planets4.hood-net.org/wiki/index.php/Ground_combat
Combat
[edit] Determination of the Attacker
The attacker status is determined by the ground combat modes chosen
for the two bases and luck. If both bases have the same ground combat
mode, the identity of the attacker is randomly determined. If the two
attack modes differ, then selection of the attacker is more complex.
The two lower attack modes Roaming Defense and Deep Ground Patrol
always attack first when matched against a higher attack mode. A base
set to Roaming Defense will always be in the position of first
attacker against a base with another attack mode set.
However, if both bases have one of the following attack modes set:
Attack and Run, Crush Kill Destroy! or Capture!, the roles of attacker
and defender are determined by random draw. The two attack modes need
not be identical. If the base initially selected as attacker has no
crew, troop, high guards or mechs, it loses its attacker status again.
An attacker with one of the two highest attack modes Crush Kill
Destroy! and Capture! can be blocked by an Attack and Run mode set by
the defender. The defender's base must have Attack and Run set and its
army(!) must have 50% more troops than the attacker's army(!) for a
successful blocking of an attack. In this case the attacker's army is
recalled and rushes back to defend its base. The hasty retreat incurs
a severe combat penalty.
Lord Lancelot