http://www.cityofheroes.com/news/patch_notes.html
6.24.08 Version 17.20080612.1T
COMBINED NOTES
Powers
a.. Circle of Thorns Behemoth Invincibility toned down slightly. It now
provides roughly 8% defense per target.
b.. Corrected animation time issues with Drain Psyche and Energy
Absorption.
c.. Fixed a minor delay for the hit effects/damage on Martial Arts -
Crippling Axe Kick
d.. Willpower / Rise to the Challenge will now root the player while
activating. This was done to ensure it follows the same rules as other
toggle powers.
e.. The animation used by Spine Burst and Thorn Burst will no longer
prevent the next attack animation from playing.
User Commands
a.. Added /sync command which attempts to get the client and server back
in sync when the client allows movement but it isn't reflected on the
server. (When out of sync, the player will be able to move around, but
cannot see other players or NPCs, and other players cannot see them).
CITY of HEROES
Powers
Blasters
a.. Blasters / Defiance - Found a bug in the formula used for calculating
Blaster Defiance buffs. The following powers have been altered as listed:
b.. Fistful of Arrows (slightly weaker)
c.. Rain of Arrows (slightly stronger)
d.. Zapp (slightly stronger
e.. Power Burst (stronger)
f.. Bitter Freeze Ray (slightly stronger)
g.. Shout (stronger)
CITY of VILLAINS
Powers
Corruptors
a.. Corruptor / Electric Blast / Voltaic Sentinel - Corruptor version of
Voltaic Sentinel now benefits from Enhancements.
Dominators
a.. Dominator / Electric Assault / Thunder Strike: This power should no
longer accept endurance modification sets.
Stalkers
a.. Fixed Stealth Suppression from Assassination Attacks
Tailor
a.. Weapon customization: Rularuu bow should now be obtainable by Villains