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COH+COV PATCH NOTES 2008-02-12 (February 12th, 2008)

 
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George Johnson

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Since: Aug 11, 2007
Posts: 55



(Msg. 1) Posted: Tue Feb 12, 2008 5:32 pm
Post subject: COH+COV PATCH NOTES 2008-02-12 (February 12th, 2008)
Archived from groups: alt>games>coh (more info?)

http://www.cityofheroes.com/news/patch_notes.html

2.12.08
Version 16.200801222.5T2

COMBINED NOTES

Feature - Combat Attribute Window

* This window displays all the character's current attributes.
* It can be accessed by clicking on the "Powers" text on the Powers Icon
Tray.
* Players may also access the Combat Attribute window with the following
command : "/toggle combatnumbers"
* Below each attribute is a list of all powers affecting the attribute
and the power's contribution.
* There should be tooltips for every attribute thoroughly explaining
them.
* Each attribute can be sent to the Attribute Monitor window (via
right-click context menu)
* Masterminds can right-click their pet and view their pet'sattributes.

The Attribute Monitor window is a minimalist window designed to be
unobtrusively left up at all times.

* Up to 10 attributes can be monitored.
* You can drag the window to any part of the user interface.
* You can right-click on elements to re-order or remove them.
* If there is a monitored attribute, the window will stay open. If all
attributes are removed, it will close
* If you right-click the buff icons by the health bar the context menu
should list everything it's actually doing.

Game

* XP Curve Adjustment:
Enemy XP values (and Influence/Infamy dropped) have been increased
across nearly all levels. The size of the increase directly relates to
datamined leveling speeds for characters, so levels where characters have
found themselves 'stuck' or 'slowed' will have enemies of that level's XP
increased more than other levels. Enemy Levels with the greatest increase in
XP rates are: 13 to 20, and 36 to 50. Other levels have had smaller, but
still significant, XP and Influence adjustments. This may mean that
characters will find it impossible to do 'all' the content of a given level
range before outleveling it.
* Debt incurred for being defeated has been lowered by 20% across all
levels.

Tasks

* Players can now drop missions as often as once every 3 days.
* Fixed a bug where players that weren't level 35 or higher could get
missions in the Rikti War Zone through the Ouroboros device.
* Fixed an issue where Task Force/Strike Force members could buy from
contacts using cell phones.

* Fixed bug that caused some flashback missions to spawn enemies for a
group size of 8, regardless of the size of the group.
* Fixed Flashback story arc "Alone In The Darque" - it was not awarding
a gold star on completion, or counting for any Challenge badges

Bases

* Keeping track of what goes in and out of base storage bins has been
improved. When you query any of the storage bins in your base (invention,
inspiration, enhancement, etc.) they will now show a unified log for
anything stored in all shared bins within the base. This change addresses a
stability issue with the previous log file system that only impacted
extremely large bases.

Powers

* Ouroboros Portals can no longer be opened in the Ouroboros zone.

* Ouroboros Portals may no longer be summoned in PvP Zones.
* Ouroboros Portals will no longer aggro critters.
* Using your Summon Ouroboros Portal power while your portal still
exists should no longer cause the power to fail.
* Tweaked Group Flight to help alleviate latency issues with the power.
* Moment of Glory: Removed Health crash and Heal resistance. Reduced
Recharge time to 240 seconds (four minutes). Decreased Protection,
Resistance and Defense durations to 15 seconds.
* Flares for Blasters and Dominators range increased from 60' to 80'
* The Recharge time for Choking Cloud has been reduced from 90 seconds
to 20 seconds.
* Taunt Aura powers, such as Invincibility, no longer accept Taunt IO
Set Enhancements.
* Increased damage on Force Field Repulsion Bomb. Previously, it was
Minor damage (scale 0.1) and it is now Moderate damage (scale 1.0) The
Endurance cost of this power increased slightly, as a result of this change.
* Super Strength Rage no longer has an Only Affect Self period. Instead,
it is given a huge damage reduction coupled with the inability to use
Temporary Powers for 10 seconds as its 'crash' effect. Be careful if using
Rage while wearing a disguise, such as a Freakshow Disguise or the
Holographic Projector, as this crash will disable those effects!

* Super Reflexes powers which granted Defense Debuff Resistance were, in
most cases, not increasing that resistance when enhanced. This has been
corrected. In other words, your Defense slotting will now also increase your
resistance to Defense Debuffs
* Force Field Repulsion Bomb Knockback changed to Knockdown.
* Force Field Repulsion Bomb now accepts Damage Enhancements

* Vahzilok Disease should fade after 3 hours now.

* Nictus Hunter Quantum Array Guns bonus damage against Kheldians is no
longer irresistible.

User Interface

* For Windows Vista Users: Added Vista compatible cursors for when the
game is run in Full Screen mode. Vista users will no longer need to use the
"-compatiblecursors 1" line in their CoHUpdater.exe shortcut to make their
cursor appear.
* Characters below 10th level cannot send emails.
o Characters that are not high enough level to send emails can now
delete emails they receive.
* Added two buttons to the Log In screen.
o Manage PlayNC Account - Clicking this button will launch the
default web browser and take players to the PlayNC.com website to add more
time or upgrade their City of Heroes account.
o View Community Website - Clicking this button will launch the
default web browser and take players to the City of Heroes website.

* Auction House

o Sort by Rarity filter added.
o Get all Influence / Infamy button added.
* Combat Channel (found on the Chat tabs)
o Hit rolls have been added to the text in the combat channel.

* Context Menu for Buff Icons added (found underneath the Health and
Endurance bars, and to the right of the team member list when grouped.)

o The Context Menu for Buff Icons shows the effect of the buff.

Veteran Rewards

* 45 Month Veteran Reward added. This reward grants a free respec.

Inventions

* Ultra Rare Enhancements and their Set Bonuses should now work at all
levels if exemplared.
* Ultra Rare IO Enhancements now correctly state they cannot be slotted
until level 50.
* Fixed inconsistent Salvage requirements on new Issue 11 Recipes (Level
of recipe did not match level of Salvage needed for it)
* Allowed slotting level range for Crafted Enhancement Set - Sniper /
Extreme Measures should now be correct.
* Allowed slotting level range for Crafted Enhancement: Boost Set: Red
Fortune should now be correct.
* Energy Manipulator: Chance to Stun will no longer have any effect on
PVP targets.
* Achilles' Heel: Chance for Resistance Debuff should no longer
accidentally debuff the caster
* Touch of Lady Grey: Chance for Negative Energy Damage will no longer
damage the user in certain cases.
* Endurance Modification IOs should now affect endurance draining powers
such as Short Circuit.
* Performance Shifter: Chance for +Endurance is no longer resistible. If
your powerset includes Endurance Drain resistance, you will now see full
benefit of this enhancement.
* Force Feedback Chance for Recharge should no longer display the wrong
Icon on the status effect bar.
* Absolute Amazement: Chance for To Hit Debuff was buffing enemies To
Hit Value. This has been corrected and it will now properly reduce an enemy'
s chances to hit.
* Absolute Amazement: Chance for To Hit Debuff when slotted into a pet
summoning power would sometimes proc on the caster. This has been corrected.
* Karma: Defense/Recharge was inadvertently giving global recharge
bonuses, rather than adding recharge only to the power in which it was
slotted. It behaves correctly now.
* Dampened Spirits: To Hit Debuff/Endurance Reduction was using an
incorrect table lookup to determine its To Hit Debuff value. This has been
corrected.
* Corrected an issue which would prevent you from slotting Dark Watcher'
s Despair: Chance for Recharge Slow or Touch of Lady Grey: Chance for
Negative Energy Damage if you had Gaussian's Synchronized Fire-Control:
Chance for Build Up already slotted in any power.
* Endurance Modification IOs were always applying the End Mod value on a
single attribute IO. For Multiple attribute IO's this was not correct! The
buff amount from multiple attribute IOs has been corrected they follow the
established rules.
* Fixed an issue which could cause Confusion powers to cause aggro if
they were slotted with the Contagious Confusion enhancement.
* Changed display name of 'Debilitative Action: Recharge/Immobilize' to
match what it actually does. It is now 'Debilitative Action:
Immobilize/Endurance Reduction'
* Fixed bad descriptions in Recipes
* Many cases where the Recipe name did not match the resulting
Enhancement have been fixed.
* Updated display names of all IO Set Bonus powers to be more user
friendly.

Server Transfer

* Clarified Character Transfer warning to indicate that Arena kiosk
ratings do not transfer with a Server Transfer.

Graphical Effects

* Full animation for Whirling Hands (as well as all other powers that
share this animation) has been restored.
* Summoned Snow Beast will no longer play their spawn animation twice
when summoned.
* Oil Slick will now display a 'Defense Debuff' graphic effect on
targets.

CITY OF HEROES

Powers

* Scrappers
o Scrapper Martial Arts Crippling Axe Kick had its recharge time
listed as 'Fast' when it should be referred to as 'Moderate'. The help text
has been corrected.
o Scrapper Invincibility was set to use the wrong operator for its
Taunt Aura. This has been corrected and should be back to its I10
effectiveness.
* Blasters
o Energy Blast Power Bolt for Blasters had a 5% chance to not deal
the smashing portion of its damage. This has been corrected -- it should now
always do the smashing damage, assuming the power hits a target.
o Devices Auto Turret did not have a Defiance modifier active.
This has been corrected. It now adds ~39% damage buff when successfully
cast.
o Devices Web Grenade now properly stacks its Defiance modifiers.
o Repaired Ice Blast Blizzard for Blasters. Its Endurance Crash
was inadvertently removed.
o Blasters irresistible damage in PVP reduced from 33% to 10%
o Blaster Fire Sword Circle was inadvertently doing considerably
too much damage in PVP after the unresistible damage change. This has been
corrected.

* Defenders
o Defenders version of Voltaic Sentinel duration set to 60
seconds.
* Tankers
o Frozen Aura for Tankers now has a damaging component.
o Tanker Dual Blade Taunt recharge rate was set to 3 seconds,
instead of the 10 seconds all other Tanker Taunt powers are set to. This has
been corrected.
o Increased radius of Ice Melee Frost from 7' to 10'.
o Increased radius of War Mace Crowd Control from 5' to 8'.
o Decreased radius of War Mace Shatter from 10' to 8', but
increased its arc of attack from 20 degrees to 45 degrees.
* Controllers

o Force Field Repulsion Bomb for Controllers no longer benefits
from Containment.

Animations

* Fixed issue with some Archery and Trick Arrow animations not playing
correctly at all times. Specifically if the power required the weapon to be
drawn before activating.

CITY OF VILLAINS

Powers

* Masterminds
o Mastermind Robotics Pulse Rifle Burse was doing Negative Energy
Damage instead of Energy Damage. The damage type is now correctly set to
the Energy type.
o The following Mastermind commands have been added to facilitate
sending inspirations to your pet.
+ /inspexec_pet_name <pet name> <insp name>
+ /inspexec_pet_target <insp name

* Stalkers

o Fixed an issue with Stalker Dual Blades One Thousand Cuts that
was causing it to have less than desired area of effect. The new radius is
10'.

Graphical / Sound Effects

* Resolved issue with a shared wristband activation sequence that was
resulting in sounds being shared between powers such as Robotics Masterminds
and the portable workbench/Ouroboros portal summon.
* Transitioning from running forward to strafing left or right has been
fixed for Dual Pistols.
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Amigoid

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Since: May 31, 2007
Posts: 114



(Msg. 2) Posted: Tue Feb 12, 2008 5:32 pm
Post subject: Re: COH+COV PATCH NOTES 2008-02-12 (February 12th, 2008) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>
> The Attribute Monitor window is a minimalist window designed to be
> unobtrusively left up at all times.

This sounds great!

>     * Characters below 10th level cannot send emails.

And there was much rejoicing. Die spammers, die!
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CoinSpin

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Since: Jul 06, 2006
Posts: 372



(Msg. 3) Posted: Tue Feb 12, 2008 8:06 pm
Post subject: Re: COH+COV PATCH NOTES 2008-02-12 (February 12th, 2008) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

|
| "Amigoid" <lbrown-amigoid.TakeThisOut@comcast.net> wrote in message
news:38c6e43a-b261-4dcd-9d4f-1bf1352feeda@s13g2000prd.googlegroups.com...
|
| >
| > The Attribute Monitor window is a minimalist window designed to be
| > unobtrusively left up at all times.
|
| This sounds great!
|
| > * Characters below 10th level cannot send emails.
|
| And there was much rejoicing. Die spammers, die!

Hmmm... And yet I have not ever once received a spam email on any one of my
characters... I'm always hit with the spammed tells from Outbreak.

Oh well, at least it's a start.

CoinSpin
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Shenanigunner

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Since: Mar 14, 2007
Posts: 255



(Msg. 4) Posted: Tue Feb 12, 2008 8:06 pm
Post subject: Re: COH+COV PATCH NOTES 2008-02-12 (February 12th, 2008) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Somewhere, CoinSpin wrote:
>>> * Characters below 10th level cannot send emails.|

>> And there was much rejoicing. Die spammers, die!

> Hmmm... And yet I have not ever once received a spam email on any one
> of my characters... I'm always hit with the spammed tells from
> Outbreak.

I've received a few spam emails, but frankly, there's probably few elements
of the game I've used less than in-game emails.

It's those damned tells from level 1s in Outbreak named OoG8f5ty that PMO.
I can't tell if this has been addressed or not.

--
= The UPDATED v1.80 Keybind, Macro & Emote Guide for I8
= is available on HEROICA! - http://www.dgath.com/coh/
= @Shenanigunner (Victory server) & the ALTGAMESCOH channel
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Robotech_Master

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Since: Sep 23, 2006
Posts: 458



(Msg. 5) Posted: Wed Feb 13, 2008 1:53 pm
Post subject: Re: COH+COV PATCH NOTES 2008-02-12 (February 12th, 2008) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 12 Feb 2008 19:15:50 -0600, Shenanigunner
<nsp.DeleteThis@NOnitrosyncreticSPAM.com> wrote:

> It's those damned tells from level 1s in Outbreak named OoG8f5ty that PMO.
> I can't tell if this has been addressed or not.

They'll be addressing it in the future if and when they can figure out
a way to make trial accounts easily distinguishable from "legit"
accounts.

--
Chris Meadows aka | WWW: http://www.terrania.us | Somebody
Robotech_Master | ICQ: 5477383 AIM: RoboMastr | help, I'm
robotech.master.DeleteThis@gmail.com | Skype, LJ-Gizmo: Robotech_Master | trapped in
robotech.DeleteThis@eyrie.org | Yahoo: robotech_master_2000 | a sig file!
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Shenanigunner

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Since: Mar 14, 2007
Posts: 255



(Msg. 6) Posted: Wed Feb 13, 2008 2:53 pm
Post subject: Re: COH+COV PATCH NOTES 2008-02-12 (February 12th, 2008) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Somewhere, George Johnson wrote:
> The Attribute Monitor window is a minimalist window designed to be
> unobtrusively left up at all times.

My ass. It's one of the largest windows in the set and contains so many
categories of info that making it small is counterproductive. I haven't
tried scaling it yet but in default size (0.8, I think) it's humongous...
and I run a 24" widescreen, plenty of room for such things.

I do find it amusing that after 4 years of all but actively suppressing
discussion of "the numbers" they just toss this in to an interim patch.

--
= The UPDATED v1.80 Keybind, Macro & Emote Guide for I8
= is available on HEROICA! - http://www.dgath.com/coh/
= @Shenanigunner (Victory server) & the ALTGAMESCOH channel
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sw

External


Since: Jan 13, 2006
Posts: 284



(Msg. 7) Posted: Wed Feb 13, 2008 10:16 pm
Post subject: Re: COH+COV PATCH NOTES 2008-02-12 (February 12th, 2008) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2008-02-13, Shenanigunner <nsp.TakeThisOut@NOnitrosyncreticSPAM.com> wrote:
> I do find it amusing that after 4 years of all but actively suppressing
> discussion of "the numbers" they just toss this in to an interim patch.

It's amazing how quickly things can come about when the word from on
high changes.

--
--- An' thou dost not get caught, do as thou wilt shall be the law ---
"Religion disperses like a fog, kingdoms perish, but the works of
scholars remain for an eternity." - Ulughbek
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Amigoid

External


Since: May 31, 2007
Posts: 114



(Msg. 8) Posted: Thu Feb 14, 2008 7:13 am
Post subject: Re: COH+COV PATCH NOTES 2008-02-12 (February 12th, 2008) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Feb 14, 6:39 am, Xocyll <Xoc... RemoveThis @kingston.net> wrote:
> Shenanigunner <n... RemoveThis @NOnitrosyncreticSPAM.com> looked up from reading the
> entrails of the porn spammer to utter  "The Augury is good, the signs
> say:
>
> >Somewhere, George Johnson wrote:
> >> The Attribute Monitor window is a minimalist window designed to be
> >> unobtrusively left up at all times.
>
> >My ass. It's one of the largest windows in the set and contains so many
> >categories of info that making it small is counterproductive. I haven't
> >tried scaling it yet but in default size (0.8, I think) it's humongous...
> >and I run a 24" widescreen, plenty of room for such things.
>
> Right click on the items you want to monitor and they appear onscreen in
> a moveable transparent window.
> In fact I've got the health/end there since it's easier to read than the
> bars.
>
> >I do find it amusing that after 4 years of all but actively suppressing
> >discussion of "the numbers" they just toss this in to an interim patch.
>
> Shows just how much the "hiding" was the result of Statesman's "vision."
>
> Xocyll
> --
> I don't particularly want you to FOAD, myself. You'll be more of
> a cautionary example if you'll FO And Get Chronically, Incurably,
> Painfully, Progressively, Expensively, Debilitatingly Ill. So
> FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

So, how much longer before we see "Captain Min-Max, the Point
Master!"
I can understand the intent but with the detailed data tables people
have put together, its moot, right?
It may tweak the prices for Wentworths auctions on crafted items when
people have definitative buff numbers, but I'm betting a large
percentage just want to have fun.
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kerheb

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Since: Apr 18, 2007
Posts: 55



(Msg. 9) Posted: Thu Feb 14, 2008 8:13 am
Post subject: Re: COH+COV PATCH NOTES 2008-02-12 (February 12th, 2008) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

ok...I've gone over the notes a few times and I don't know if it's
just my eyes, or I have some kind of mental block, but what's up w/
the ritki portals? They don't give ANY xp for defeating them now?!?!
What the hell! I tried them in RWZ and in FF and in a instanced mish
and zip, nada, nothing, just a "x defeated portal".

That made going after bigger more dangerous mobs more challanging and
more rewarding at the same time. Now there is no cracker jack
surprise inside those mobs anymore. *pout*
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Xocyll

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Since: Dec 20, 2003
Posts: 2662



(Msg. 10) Posted: Thu Feb 14, 2008 8:39 am
Post subject: Re: COH+COV PATCH NOTES 2008-02-12 (February 12th, 2008) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Shenanigunner <nsp.TakeThisOut@NOnitrosyncreticSPAM.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:

>Somewhere, George Johnson wrote:
>> The Attribute Monitor window is a minimalist window designed to be
>> unobtrusively left up at all times.
>
>My ass. It's one of the largest windows in the set and contains so many
>categories of info that making it small is counterproductive. I haven't
>tried scaling it yet but in default size (0.8, I think) it's humongous...
>and I run a 24" widescreen, plenty of room for such things.

Right click on the items you want to monitor and they appear onscreen in
a moveable transparent window.
In fact I've got the health/end there since it's easier to read than the
bars.

>I do find it amusing that after 4 years of all but actively suppressing
>discussion of "the numbers" they just toss this in to an interim patch.

Shows just how much the "hiding" was the result of Statesman's "vision."

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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Robotech_Master

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Since: Sep 23, 2006
Posts: 458



(Msg. 11) Posted: Thu Feb 14, 2008 5:58 pm
Post subject: Re: COH+COV PATCH NOTES 2008-02-12 (February 12th, 2008) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 14 Feb 2008 08:13:45 -0800 (PST), kerheb <kerheb RemoveThis @gmail.com> wrote:

> That made going after bigger more dangerous mobs more challanging
> and more rewarding at the same time. Now there is no cracker jack
> surprise inside those mobs anymore. *pout*

But on the other hand, the Rikti Communication Officer's XP has been
buffed now so it gives Lieutenant class XP for a minion-class
baddie. Which means you still get the bonus reward even if you kill
the comm officer before he can spawn a portal.

--
Chris Meadows aka | WWW: http://www.terrania.us | Somebody
Robotech_Master | ICQ: 5477383 AIM: RoboMastr | help, I'm
robotech.master RemoveThis @gmail.com | Skype, LJ-Gizmo: Robotech_Master | trapped in
robotech RemoveThis @eyrie.org | Yahoo: robotech_master_2000 | a sig file!
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Xocyll

External


Since: Dec 20, 2003
Posts: 2662



(Msg. 12) Posted: Fri Feb 15, 2008 10:07 am
Post subject: Re: COH+COV PATCH NOTES 2008-02-12 (February 12th, 2008) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Amigoid <lbrown-amigoid DeleteThis @comcast.net> looked up from reading the entrails
of the porn spammer to utter "The Augury is good, the signs say:

>On Feb 14, 6:39?am, Xocyll <Xoc... DeleteThis @kingston.net> wrote:
>> Shenanigunner <n... DeleteThis @NOnitrosyncreticSPAM.com> looked up from reading the
>> entrails of the porn spammer to utter ?"The Augury is good, the signs
>> say:
>>
>> >Somewhere, George Johnson wrote:
>> >> The Attribute Monitor window is a minimalist window designed to be
>> >> unobtrusively left up at all times.
>>
>> >My ass. It's one of the largest windows in the set and contains so many
>> >categories of info that making it small is counterproductive. I haven't
>> >tried scaling it yet but in default size (0.8, I think) it's humongous...
>> >and I run a 24" widescreen, plenty of room for such things.
>>
>> Right click on the items you want to monitor and they appear onscreen in
>> a moveable transparent window.
>> In fact I've got the health/end there since it's easier to read than the
>> bars.
>>
>> >I do find it amusing that after 4 years of all but actively suppressing
>> >discussion of "the numbers" they just toss this in to an interim patch.
>>
>> Shows just how much the "hiding" was the result of Statesman's "vision."
>>
>> Xocyll
>> --
>> I don't particularly want you to FOAD, myself. You'll be more of
>> a cautionary example if you'll FO And Get Chronically, Incurably,
>> Painfully, Progressively, Expensively, Debilitatingly Ill. So
>> FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
>
>So, how much longer before we see "Captain Min-Max, the Point
>Master!"
>I can understand the intent but with the detailed data tables people
>have put together, its moot, right?

It depends. The min/maxers, forum readers and users of character
planning tools have the numbers already. The people who don't fall into
one or more of those groups don't.
All this is really doing is leveling the playing field.

>It may tweak the prices for Wentworths auctions on crafted items when
>people have definitative buff numbers, but I'm betting a large
>percentage just want to have fun.

I think the people who are most fanatical about IO sets already have the
numbers - I shouldn't think that there will be anything more than a
slight hiccup at Wentworths.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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sw

External


Since: Jan 13, 2006
Posts: 284



(Msg. 13) Posted: Fri Feb 15, 2008 3:33 pm
Post subject: Re: COH+COV PATCH NOTES 2008-02-12 (February 12th, 2008) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2008-02-15, Xocyll <Xocyll.DeleteThis@kingston.net> wrote:
> Statesman's way, only the min/maxers, forum haunters and character
> builder using people got to know where the line between fun and gimped
> was, now everyone can know.

Yeah, it's now possible to actually see what's going on without having
to crunch numbers in a hero planner or research in the forums. The
numbers are still kind of difficult to get to (if you aren't curious
about clicking random tabs) but it's at least visible in game, which is
a big step up.

Now, if we could just get some upgraded power documentation for
everyone, so I wouldn't keep seeing new players running Invuln tanks
without their mez protection toggle...

--
--- An' thou dost not get caught, do as thou wilt shall be the law ---
"Religion disperses like a fog, kingdoms perish, but the works of
scholars remain for an eternity." - Ulughbek
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COH+COV PATCH NOTES (2008-02-26) (February 26, 2008) - http://www.coh.com/news/patch_notes.html 2.26.08 Version 16.20080122.9T3 COMBINED NOTES Game * Fixed rare crash bug that prevented some characters from logging on. CITY of HEROES Powers * Blaster attacks (primary and secondary) with multipl...

COH+COV PATCH NOTES 2008-03-05 (March 5th, 2008) - COH+COV PATCH NOTES 2008-03-05 (March 5th, 2008) http://www.coh.com/news/patch_notes.html 3.5.08 Version 16.20080122.10T4 COMBINED NOTES Task Force/Strike Force and Trial Missions * The size of spawns in Task Force/Strike Force missions will..

COH+COV PATCH NOTES (2008-06-24) June 24, 2008 - http://www.cityofheroes.com/news/patch_notes.html 6.24.08 Version 17.20080612.1T COMBINED NOTES Powers a.. Circle of Thorns Behemoth Invincibility toned down slightly. It now provides roughly 8% defense per target. b.. Corrected animation time..

COH + COV UPDATES 2008-06-17 (June 17th, 2008) - http://www.cityofheroes.com/news/patch_notes.html 6.17.08 Version 17.20080604.2T COMBINED NOTES Animation a.. Flight / Hover - Hover animations tweaked some more. b.. Changed animations for Martial Arts attacks to help improve performance. New...

COH+COV Patch Update (05-28-2008) - http://www.cityofheroes.com/news/patch_notes.html 5.28.08 Version 17.20080521.1 COMBINED NOTES Maps a.. Imperious Task Force: Fixed several holes on the Vespillo Pass map (the 3rd map in the TF) NPC Enemies a.. The formula used by Lieutenants...
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