On May 4, 9:38 am, niz <n....RemoveThis@infidel.freeserve.co.uk> wrote:
> x-no-archive: yes
>
> On Apr 18, 5:24 pm, lraszew....RemoveThis@loyola.edu (L. Ross Raszewski) wrote:
>
> > Hello everyone,
>
> > I wanted to let you know that I've released an updated and bugfixed
> > version of Moments out of Time 2. If you were put off by some of the
> > comments refering to bugs my playtesters missed, it might be worth the
> > time to give it a go now.
>
> i gave it a go... but am completely stuck. i've picked up everything
> thats not nailed down in the house, but dont know how to go "back to
> the future". so i'm just wandering around the house aimlessly. how to
> progress the game?
Your Dive Chip is your StreamDive console's time travel interface; you
use its functions to return to the future.
***SPOILERS FROM HELL***
Don't try to "pick up everything that's not nailed down". There are
two things you need in the house. First off, you'll need to find
Julia. No, she's not an NPC, but she will be...ahem..."useful" in your
quest if not...er..."entertaining". (Now that's something else I hope
has been fixed.) It helps if you've played the original Moments out of
Time or the Renegade Version: basically, the aforementioned Renegade
piggybacked on someone else's StreamDive and used the opportunity to
meddle with history *ever-so-slightly*. The resulting deviation in the
timestream deflected his jump back: now he's meddling around somewhere
*else* in history and it's your job to figure out where. You have to
find the anachronisms scattered throughout the house: if you've played
Moments out of Time, you've already likely found them, and if you've
played Renegade Version, you know exactly what to look for. If you're
still stuck...
***ROT-13'D FOR YOUR PROTECTION:
http://www.rot13.com/***
Pna bs fcnz - va gur cnagel (unf orra grzcbenyyl fuvryqrq)
Zrqvpvar obggyr - va gur zveebe pnovarg va gur onguebbz (zrqf sbe n
qvfrnfr abg rapbhagrerq lrg)
Cbjre pbairegre - va gur punetvat fgnaq va gur tvey'f orqebbz (nyvra
grpuabybtl)
Qngnqvfp - va gur nggvp (jneavat zrffntr sebz gur shgher)
Once you have logged all of these using your Scan Chip, your friends
back in the future can figure out where Guido the Space Vandal went
and why. (On a side note, if you get that joke, you'll probably get a
*lot* more out of this game.)